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kubejs-utils/README.md

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KubeJS Utils

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This is a collection of utility scripts for KubeJS in Minecraft, designed to provide powerful and efficient tools for server administrators and modpack creators.

Scripts

areacontrol.js

A powerful area management script that allows administrators to define a special zone and apply rules to players who enter it.

  • Key Features:
    • Automatically switches the game mode (e.g., from Survival to Adventure/Spectator) when a player enters/leaves the defined area.
    • Configurable whitelist to exempt certain players (like OPs) from the rules.
    • Sets a uniform item usage cooldown for all players within the zone.
    • Provides a rich set of in-game commands to configure the zone's center, radius, target game mode, and more in real-time.
  • Design Philosophy:
    • High Performance: Built with an event-driven architecture and a throttled checking mechanism to minimize impact on server performance.
    • Persistence: All configurations are saved automatically and persist through server restarts.

For detailed usage, please refer to the areacontrol.js documentation.

event_register.js

A lightweight custom event bus system designed for KubeJS. It creates a global eventBus object, allowing for decoupled event listening and firing between different script files.

  • Key Features:
    • Decoupling: Allows one script to trigger an event while other scripts can listen and react, reducing direct dependencies.
    • Simplified Event Handling: Converts complex native Forge events into easy-to-manage custom events.
    • Global Availability: The eventBus is accessible from any server, client, or startup script.

The item cooldown feature of areacontrol.js relies on this script. For detailed usage, please refer to the event_register.js documentation.

License

This project is licensed under the MIT License.