fix(c4): fix C4 explosion and scheduler issues

This commit is contained in:
2025-12-10 22:30:45 +08:00
parent 4781072408
commit ffd045daa4

View File

@@ -1,7 +1,7 @@
const KeyMapping = Java.loadClass("net.minecraft.client.KeyMapping");
const C4_EXPLOSION_TIME = 3 * 20; // 3 seconds in ticks
const C4_EXPLOSION_POWER = 4; // Explosion power (TNT is 4)
const C4_EXPLOSION_POWER = 128; // Explosion power (TNT is 4)
// Tolerance for floating point comparison
const ANGLE_TOLERANCE = 0.001;
@@ -104,9 +104,9 @@ function shouldActivateC4(itemstack, level, player) {
isBlockPosChanged || isPosChanged || isAngleChanged;
return (
/** @type {string} */ (block.id) === "kubejs:c4_target" &&
block.id === "kubejs:c4_target" &&
!isPlayerInfoChanged &&
/** @type {string} */ (itemstack.id) === "kubejs:c4_item"
itemstack.id === "kubejs:c4_item"
);
}
@@ -146,13 +146,18 @@ StartupEvents.registry("item", (event) => {
blockUnder.z,
);
if (/** @type {string} */ (block.id) !== "kubejs:c4_target") {
if (block.id !== "kubejs:c4_target") {
return false;
}
const playerUuid = player.uuid.toString();
if (lastPlayerInfoMap[playerUuid] !== undefined) {
return true;
}
const playerPos = player.position();
const lookAngle = player.lookAngle;
lastPlayerInfoMap[player.uuid.toString()] = {
lastPlayerInfoMap[playerUuid] = {
angle: {
x: lookAngle.x(),
y: lookAngle.y(),
@@ -166,52 +171,10 @@ StartupEvents.registry("item", (event) => {
blockPos: blockUnder,
};
console.log(`Player UUID: ${player.uuid}`);
console.log(
`Player Info: ${JSON.stringify(lastPlayerInfoMap[player.uuid.toString()])}`,
);
const server = Utils.server;
server.scheduleInTicks(5, (event) => {
const itemstack = player.getUseItem();
// Check if player is still using the item
if (
itemstack === undefined ||
/** @type {string} */ (itemstack.id) !== "kubejs:c4_item"
) {
return;
}
if (!shouldActivateC4(itemstack, level, player)) {
player.stopUsingItem();
player.addItemCooldown(itemstack.getItem(), 20);
itemstack.resetHoverName();
delete lastPlayerInfoMap[player.uuid.toString()];
return;
}
// Get remaining ticks for this use
const ticksUsingItem = player.getTicksUsingItem();
const remainingTicks = 100 - ticksUsingItem; // useDuration is 100
// if (remainingTicks <= 0) return;
itemstack.setHoverName(
/** @type {any} */ (
Component.literal(
`C4 - ${(remainingTicks / 20.0).toFixed(2)}s`,
)
),
);
event.reschedule();
});
return true;
})
.finishUsing((itemstack, level, entity) => {
if (!entity.isPlayer()) {
if (!entity.isPlayer() || entity.uuid === undefined) {
itemstack.shrink(1);
return itemstack;
}
@@ -244,63 +207,85 @@ StartupEvents.registry("item", (event) => {
delete lastPlayerInfoMap[player.uuid.toString()];
const server = level.server;
const c4PlacedGameTime = level.levelData.getGameTime();
// Store block position for explosion (capture in closure)
const explosionX = c4BlockPos.x;
const explosionY = c4BlockPos.y;
const explosionZ = c4BlockPos.z;
server.scheduleInTicks(20, (event) => {
const currentGameTime = level.levelData.getGameTime();
const elapsedTime = currentGameTime - c4PlacedGameTime;
const explosionRestTime = C4_EXPLOSION_TIME - elapsedTime;
if (explosionRestTime > 0) {
for (let i = 0; i < C4_EXPLOSION_TIME; i += 20) {
server.scheduleInTicks(i, (event) => {
server.players.forEach((p) => {
p.tell(
/** @type {any} */ (
Component.literal(
`C4还剩 ${Math.ceil(explosionRestTime / 20)} 秒爆炸`,
`C4还剩 ${(C4_EXPLOSION_TIME - event.timer) / 20} 秒爆炸`,
)
),
);
});
event.reschedule();
} else {
// Check if C4 block is still there before exploding
const c4Block = level.getBlock(
explosionX,
explosionY,
explosionZ,
);
if (/** @type {string} */ (c4Block.id) === "kubejs:c4") {
// Remove the C4 block first
c4Block.set(/** @type {any} */ ("minecraft:air"));
});
}
// Create explosion
level.explode(
/** @type {any} */ (null),
explosionX + 0.5,
explosionY + 0.5,
explosionZ + 0.5,
C4_EXPLOSION_POWER,
"block",
);
}
}
// Create explosion
server.scheduleInTicks(C4_EXPLOSION_TIME, (_) => {
level.explode(
/** @type {any} */ (null),
newBlock.pos.x,
newBlock.pos.y,
newBlock.pos.z,
C4_EXPLOSION_POWER,
"block",
);
});
return itemstack;
})
.releaseUsing((itemstack, _level, entity, _count) => {
itemstack.resetHoverName();
if (!entity.isPlayer()) return;
if (!entity.isPlayer() || entity.uuid === undefined) return;
delete lastPlayerInfoMap[entity.uuid.toString()];
})
.displayName(/** @type {any} */ ("C4"));
});
let useItemTickCnt = 0;
const useItemTickInterval = 5;
ForgeEvents.onEvent(
"net.minecraftforge.event.entity.living.LivingEntityUseItemEvent$Tick",
(event) => {
// Check every 5 ticks (0.25s)
if (useItemTickCnt++ % useItemTickInterval !== 0) {
return;
}
const itemstack = event.item;
if (
!event.entity.isPlayer() ||
event.entity.uuid === undefined ||
itemstack === undefined ||
itemstack.id !== "kubejs:c4_item"
) {
return;
}
const player = event.entity.level.getPlayerByUUID(event.entity.uuid);
if (!shouldActivateC4(itemstack, player.level, player)) {
player.stopUsingItem();
player.addItemCooldown(itemstack.item, 20);
itemstack.resetHoverName();
delete lastPlayerInfoMap[player.uuid.toString()];
event.setCanceled(true);
return;
}
// Get remaining ticks for this use
const remainingTicks = event.duration;
itemstack.setHoverName(
/** @type {any} */ (
Component.literal(`C4 - ${(remainingTicks / 20.0).toFixed(2)}s`)
),
);
},
);
const EXAMPLE_MAPPING = new KeyMapping(
"key.examplemod.example1", // Will be localized using this translation key
69, // Default key is E
@@ -312,3 +297,18 @@ ForgeEvents.onEvent(
event.register(EXAMPLE_MAPPING);
},
);
/**
* WARNING: Must Do!!!
* Because Kubejs scheduler is not stable
* And need to fire once at first time
* Relative Issue: https://github.com/KubeJS-Mods/KubeJS/issues/763
*/
ForgeEvents.onEvent(
"net.minecraftforge.event.server.ServerStartedEvent",
(event) => {
event.server.scheduleInTicks(1, (_) => {
console.log("Init Scheduler");
});
},
);