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https://github.com/SikongJueluo/kubejs-utils.git
synced 2026-01-11 00:37:50 +08:00
feat(C4): add basic C4 item with its blocks
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188
src/startup_scripts/C4.js
Normal file
188
src/startup_scripts/C4.js
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const C4_EXPLOSION_TIME = 3 * 20;
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const C4_EXPLOSION_RANGE = 256;
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/**
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* @type {Map<Internal.UUID, {
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* angle: {x: number, y:number, z:number},
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* pos: {x: number, y: number, z: number}
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* }>}
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*/
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const lastPlayerInfoMap = new Map();
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/**
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* @param {Internal.ItemStack} itemstack
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* @param {Internal.Level} level
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* @param {Internal.Player} player
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* @returns {boolean}
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*/
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function shouldActivateC4(itemstack, level, player) {
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const playerPos = player.position();
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const block = level.getBlock(
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playerPos.x() - 1, // Must subtract 1, is it a Bug ???
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playerPos.y() - 1, // The block under the player
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playerPos.z(),
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);
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const lookAngle = player.lookAngle;
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const lastPlayerInfo = lastPlayerInfoMap.get(player.UUID);
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if (lastPlayerInfo === undefined) return false;
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const isPlayerInfoChanged =
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lookAngle.x() !== lastPlayerInfo.angle.x ||
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lookAngle.y() !== lastPlayerInfo.angle.y ||
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lookAngle.z() !== lastPlayerInfo.angle.z ||
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playerPos.x() !== lastPlayerInfo.pos.x ||
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playerPos.y() !== lastPlayerInfo.pos.y ||
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playerPos.z() !== lastPlayerInfo.pos.z;
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return (
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/** @type {string} */ (block.id) === "kubejs:c4_target" &&
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!isPlayerInfoChanged
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);
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}
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StartupEvents.registry("block", (event) => {
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event
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.create("c4_target") // Create a new block
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.soundType(SoundType.WOOD) // Set a material (affects the sounds and some properties)
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.unbreakable()
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.textureAll("minecraft:block/target_top")
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.displayName(/** @type {any} */ ("C4 Target Block")); // Set a custom name
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});
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StartupEvents.registry("block", (event) => {
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event
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.create("c4") // Create a new block
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.soundType(SoundType.GRASS) // Set a material (affects the sounds and some properties)
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.hardness(1) // Set hardness (affects mining time)
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.resistance(1) // Set resistance (to explosions, etc)
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.noItem() // Player cannot hold or place the item
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.noDrops()
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.noCollision() // Set no hitbox
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.textureAll("minecraft:block/tnt_top")
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.displayName(/** @type {any} */ ("C4")); // Set a custom name
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});
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let c4PlacedGameTime = 0;
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StartupEvents.registry("item", (event) => {
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event
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.create("c4_item")
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.unstackable()
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.useAnimation("eat")
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.useDuration((itemStack) => 100) // 5 Seconds
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.use((level, player, hand) => {
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const playerPos = player.position();
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const block = level.getBlock(
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playerPos.x() - 1, // Must subtract 1, is it a Bug ???
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playerPos.y() - 1, // The block under the player
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playerPos.z(),
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);
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if (/** @type {string} */ (block.id) === "kubejs:c4_target") {
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const itemstack = player.getUseItem();
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const lookAngle = player.lookAngle;
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lastPlayerInfoMap.set(player.UUID, {
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angle: {
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x: lookAngle.x(),
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y: lookAngle.y(),
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z: lookAngle.z(),
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},
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pos: {
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x: playerPos.x(),
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y: playerPos.y(),
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z: playerPos.z(),
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},
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});
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return true;
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} else {
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return false;
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}
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})
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.finishUsing((itemstack, level, entity) => {
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if (!entity.isPlayer()) {
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itemstack.shrink(1);
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return itemstack;
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}
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if (
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!shouldActivateC4(itemstack, level, /** @type {any} */ (entity))
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) {
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return itemstack; // Do nothing
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}
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const playerPos = entity.position();
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const newBlock = level.getBlock(playerPos);
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newBlock.set(/** @type {any} */ ("kubejs:c4"));
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itemstack.shrink(1);
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itemstack.resetHoverName();
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const server = level.server;
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c4PlacedGameTime = level.levelData.getGameTime();
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server.scheduleInTicks(20, (event) => {
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const gameTime = level.levelData.getGameTime();
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const explosionRestTime =
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C4_EXPLOSION_RANGE - gameTime - c4PlacedGameTime;
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if (explosionRestTime > 0) {
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server.tell(
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/** @type {Component} */ (
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Component.literal(
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`C4还剩 ${Math.floor(explosionRestTime / 20)} 秒`,
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)
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),
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);
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event.reschedule(20);
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} else {
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const blockPos = newBlock.pos;
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level.explode(
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/** @type {any} */ (null),
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blockPos.x,
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blockPos.y,
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blockPos.z,
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C4_EXPLOSION_RANGE,
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"block",
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);
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}
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});
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return itemstack;
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})
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.releaseUsing((itemstack, level, entity, count) => {
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itemstack.resetHoverName();
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if (!entity.isPlayer()) return;
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lastPlayerInfoMap.delete(entity.UUID);
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})
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.displayName(/** @type {any} */ ("C4"));
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});
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let useItemTickCnt = 0;
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const useItemTickInterval = 5;
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ForgeEvents.onEvent(
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"net.minecraftforge.event.entity.living.LivingEntityUseItemEvent$Tick",
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(event) => {
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// Check every 5 ticks (0.25s)
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if (useItemTickCnt++ % useItemTickInterval !== 0) return;
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const itemstack = event.getItem();
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if (/** @type {string} */ (itemstack.id) !== "kubejs:c4_item") return;
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if (
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!shouldActivateC4(
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itemstack,
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event.entity.level,
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/** @type {any} */ (event.entity),
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)
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) {
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event.setCanceled(true);
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}
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const useDuration = event.duration;
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if (useDuration <= 0) return;
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itemstack.setHoverName(
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/** @type {any} */ (
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Component.literal(`C4 - ${(useDuration / 20.0).toFixed(2)}s`)
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),
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);
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},
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);
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