feat(C4): add basic C4 item with its blocks

This commit is contained in:
2025-12-01 20:50:15 +08:00
parent afbd3ac1be
commit a0c30cea46

188
src/startup_scripts/C4.js Normal file
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const C4_EXPLOSION_TIME = 3 * 20;
const C4_EXPLOSION_RANGE = 256;
/**
* @type {Map<Internal.UUID, {
* angle: {x: number, y:number, z:number},
* pos: {x: number, y: number, z: number}
* }>}
*/
const lastPlayerInfoMap = new Map();
/**
* @param {Internal.ItemStack} itemstack
* @param {Internal.Level} level
* @param {Internal.Player} player
* @returns {boolean}
*/
function shouldActivateC4(itemstack, level, player) {
const playerPos = player.position();
const block = level.getBlock(
playerPos.x() - 1, // Must subtract 1, is it a Bug ???
playerPos.y() - 1, // The block under the player
playerPos.z(),
);
const lookAngle = player.lookAngle;
const lastPlayerInfo = lastPlayerInfoMap.get(player.UUID);
if (lastPlayerInfo === undefined) return false;
const isPlayerInfoChanged =
lookAngle.x() !== lastPlayerInfo.angle.x ||
lookAngle.y() !== lastPlayerInfo.angle.y ||
lookAngle.z() !== lastPlayerInfo.angle.z ||
playerPos.x() !== lastPlayerInfo.pos.x ||
playerPos.y() !== lastPlayerInfo.pos.y ||
playerPos.z() !== lastPlayerInfo.pos.z;
return (
/** @type {string} */ (block.id) === "kubejs:c4_target" &&
!isPlayerInfoChanged
);
}
StartupEvents.registry("block", (event) => {
event
.create("c4_target") // Create a new block
.soundType(SoundType.WOOD) // Set a material (affects the sounds and some properties)
.unbreakable()
.textureAll("minecraft:block/target_top")
.displayName(/** @type {any} */ ("C4 Target Block")); // Set a custom name
});
StartupEvents.registry("block", (event) => {
event
.create("c4") // Create a new block
.soundType(SoundType.GRASS) // Set a material (affects the sounds and some properties)
.hardness(1) // Set hardness (affects mining time)
.resistance(1) // Set resistance (to explosions, etc)
.noItem() // Player cannot hold or place the item
.noDrops()
.noCollision() // Set no hitbox
.textureAll("minecraft:block/tnt_top")
.displayName(/** @type {any} */ ("C4")); // Set a custom name
});
let c4PlacedGameTime = 0;
StartupEvents.registry("item", (event) => {
event
.create("c4_item")
.unstackable()
.useAnimation("eat")
.useDuration((itemStack) => 100) // 5 Seconds
.use((level, player, hand) => {
const playerPos = player.position();
const block = level.getBlock(
playerPos.x() - 1, // Must subtract 1, is it a Bug ???
playerPos.y() - 1, // The block under the player
playerPos.z(),
);
if (/** @type {string} */ (block.id) === "kubejs:c4_target") {
const itemstack = player.getUseItem();
const lookAngle = player.lookAngle;
lastPlayerInfoMap.set(player.UUID, {
angle: {
x: lookAngle.x(),
y: lookAngle.y(),
z: lookAngle.z(),
},
pos: {
x: playerPos.x(),
y: playerPos.y(),
z: playerPos.z(),
},
});
return true;
} else {
return false;
}
})
.finishUsing((itemstack, level, entity) => {
if (!entity.isPlayer()) {
itemstack.shrink(1);
return itemstack;
}
if (
!shouldActivateC4(itemstack, level, /** @type {any} */ (entity))
) {
return itemstack; // Do nothing
}
const playerPos = entity.position();
const newBlock = level.getBlock(playerPos);
newBlock.set(/** @type {any} */ ("kubejs:c4"));
itemstack.shrink(1);
itemstack.resetHoverName();
const server = level.server;
c4PlacedGameTime = level.levelData.getGameTime();
server.scheduleInTicks(20, (event) => {
const gameTime = level.levelData.getGameTime();
const explosionRestTime =
C4_EXPLOSION_RANGE - gameTime - c4PlacedGameTime;
if (explosionRestTime > 0) {
server.tell(
/** @type {Component} */ (
Component.literal(
`C4还剩 ${Math.floor(explosionRestTime / 20)}`,
)
),
);
event.reschedule(20);
} else {
const blockPos = newBlock.pos;
level.explode(
/** @type {any} */ (null),
blockPos.x,
blockPos.y,
blockPos.z,
C4_EXPLOSION_RANGE,
"block",
);
}
});
return itemstack;
})
.releaseUsing((itemstack, level, entity, count) => {
itemstack.resetHoverName();
if (!entity.isPlayer()) return;
lastPlayerInfoMap.delete(entity.UUID);
})
.displayName(/** @type {any} */ ("C4"));
});
let useItemTickCnt = 0;
const useItemTickInterval = 5;
ForgeEvents.onEvent(
"net.minecraftforge.event.entity.living.LivingEntityUseItemEvent$Tick",
(event) => {
// Check every 5 ticks (0.25s)
if (useItemTickCnt++ % useItemTickInterval !== 0) return;
const itemstack = event.getItem();
if (/** @type {string} */ (itemstack.id) !== "kubejs:c4_item") return;
if (
!shouldActivateC4(
itemstack,
event.entity.level,
/** @type {any} */ (event.entity),
)
) {
event.setCanceled(true);
}
const useDuration = event.duration;
if (useDuration <= 0) return;
itemstack.setHoverName(
/** @type {any} */ (
Component.literal(`C4 - ${(useDuration / 20.0).toFixed(2)}s`)
),
);
},
);