mirror of
https://github.com/SikongJueluo/kubejs-utils.git
synced 2025-11-18 19:37:50 +08:00
feature(areacontrol): more command and logout recover
feature(areacontrol): - merge setcenter and setradius into single command - add setAreaPos command to simplify the process of setting radius - recover gamemode when logout
This commit is contained in:
@@ -3,19 +3,6 @@
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// ==================== TYPE DEFINITIONS ====================
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/**
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* @typedef {object} AreaControlConfig
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* @property {boolean} enabled
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* @property {boolean} isIncludingOPs
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* @property {boolean} enableCooldown
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* @property {{x: number, y: number, z: number}} center
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* @property {number} radius
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* @property {string[]} whitelist - Players protected from gamemode changes
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* @property {"adventure" | "spectator"} mode
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* @property {number} cooldownSecs
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* @property {number} checkFrequency
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*/
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/**
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* @typedef {object} AreaBounds
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* @property {number} minX
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@@ -25,7 +12,15 @@
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*/
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/**
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* @typedef {typeof Internal.HashMap} HashMap
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* @typedef {object} AreaControlConfig
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* @property {boolean} enabled
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* @property {boolean} isIncludingOPs
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* @property {boolean} enableCooldown
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* @property {AreaBounds} areaBounds
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* @property {string[]} whitelist - Players protected from gamemode changes
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* @property {"adventure" | "spectator"} mode
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* @property {number} cooldownSecs
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* @property {number} checkFrequency
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*/
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// ==================== GLOBAL CONSTANTS ====================
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@@ -48,23 +43,32 @@ let config = {
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enabled: true,
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isIncludingOPs: false,
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enableCooldown: true,
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center: { x: 0, y: 0, z: 0 },
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radius: 5,
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areaBounds: {
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minX: -50,
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maxX: 50,
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minZ: -50,
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maxZ: 50,
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},
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whitelist: [],
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mode: "adventure",
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cooldownSecs: 10 * SECOND_TICKS, // 60 seconds
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checkFrequency: 3 * SECOND_TICKS,
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};
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/**
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* Pre-calculated bounds for O(1) area checking
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* @type {AreaBounds}
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/** Whether the player is changing position
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* @type {boolean}
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*/
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const bounds = {
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minX: -50,
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maxX: 50,
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minZ: -50,
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maxZ: 50,
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let isChangingPos = false;
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/**
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* Temporary position storage
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* @type {{x1: number, x2: number, z1: number, z2: number}}
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*/
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const tempPos = {
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x1: 0,
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x2: 0,
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z1: 0,
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z2: 0,
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};
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/**
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@@ -97,14 +101,29 @@ function isEventBus(obj) {
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* @param {number} radius
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* @returns {void}
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*/
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function updateBounds(center, radius) {
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bounds.minX = center.x - radius;
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bounds.maxX = center.x + radius;
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bounds.minZ = center.z - radius;
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bounds.maxZ = center.z + radius;
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function updateBoundsFromCircular(center, radius) {
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config.areaBounds.minX = center.x - radius;
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config.areaBounds.maxX = center.x + radius;
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config.areaBounds.minZ = center.z - radius;
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config.areaBounds.maxZ = center.z + radius;
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console.log(
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`[AreaControl] Updated bounds: X(${bounds.minX} to ${bounds.maxX}), Z(${bounds.minZ} to ${bounds.maxZ})`,
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`[AreaControl] Updated bounds: X(${config.areaBounds.minX} to ${config.areaBounds.maxX}), Z(${config.areaBounds.minZ} to ${config.areaBounds.maxZ})`,
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);
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}
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/**
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* Updates area bounds based on temporary position
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* @param {{x1: number, x2: number, z1: number, z2: number}} pos
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*/
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function updateBoundsFromPos(pos) {
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config.areaBounds.minX = JavaMath.min(pos.x1, pos.x2);
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config.areaBounds.maxX = JavaMath.max(pos.x1, pos.x2);
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config.areaBounds.minZ = JavaMath.min(pos.z1, pos.z2);
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config.areaBounds.maxZ = JavaMath.max(pos.z1, pos.z2);
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console.log(
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`[AreaControl] Updated bounds: X(${config.areaBounds.minX} to ${config.areaBounds.maxX}), Z(${config.areaBounds.minZ} to ${config.areaBounds.maxZ})`,
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);
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}
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@@ -117,10 +136,10 @@ function updateBounds(center, radius) {
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*/
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function isPositionInArea(x, z) {
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return (
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x >= bounds.minX &&
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x <= bounds.maxX &&
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z >= bounds.minZ &&
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z <= bounds.maxZ
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x >= config.areaBounds.minX &&
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x <= config.areaBounds.maxX &&
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z >= config.areaBounds.minZ &&
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z <= config.areaBounds.maxZ
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);
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}
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@@ -249,13 +268,11 @@ function loadConfiguration() {
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const savedData = server.persistentData.get(CONFIG_FILE);
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const loadedConfig = NBT.fromTag(savedData);
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config = Object.assign(config, loadedConfig);
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updateBounds(config.center, config.radius);
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console.log("[AreaControl] Configuration loaded from file");
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} else {
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console.warn(
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"[AreaControl] Failed to load configuration, using defaults",
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);
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updateBounds(config.center, config.radius);
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}
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}
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@@ -290,8 +307,9 @@ function registerEventHandlers() {
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*/
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PlayerEvents.loggedOut((event) => {
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const { player } = event;
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const playerId = player.stringUuid;
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const playerId = player.stringUuid;
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Utils.server.getPlayer(playerId).setGameMode("survival");
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delete playerStates[playerId];
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delete playerCooldowns[playerId];
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@@ -317,9 +335,7 @@ function registerEventHandlers() {
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console.warn("[AreaControl] EventBus is not defined");
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return;
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}
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/**
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* @param {Internal.LivingEntityUseItemEvent$Finish} event
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*/
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EventBus.register(
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"LivingEntityUseItemEvent$Finish",
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/**
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@@ -378,10 +394,9 @@ function registerCommands() {
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false,
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);
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source.sendSuccess(
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`§e- 中心点: (${config.center.x}, ${config.center.y}, ${config.center.z})`,
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`§e- 区域: (${config.areaBounds.minX}, ${config.areaBounds.minZ}) (${config.areaBounds.maxX}, ${config.areaBounds.maxZ})`,
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false,
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);
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source.sendSuccess(`§e- 半径: ${config.radius}`, false);
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source.sendSuccess(`§e- 模式: ${config.mode}`, false);
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source.sendSuccess(
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`§e- 白名单: ${config.whitelist.length} 名玩家`,
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@@ -434,18 +449,13 @@ function registerCommands() {
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* @param {any} ctx
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* @returns {number}
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*/
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const setCenterCommand = (ctx) => {
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const source = ctx.source;
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if (!source.player) {
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source.sendFailure("§c此命令必须由玩家执行");
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return 0;
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}
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const pos = source.player.blockPosition();
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config.center = { x: pos.x, y: pos.y, z: pos.z };
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updateBounds(config.center, config.radius);
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const toggleIncludingOPsCommand = (ctx) => {
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config.isIncludingOPs = !config.isIncludingOPs;
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saveConfiguration();
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source.sendSuccess(
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`§6[区域控制] §e中心点设置为 (${pos.x}, ${pos.y}, ${pos.z})`,
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ctx.source.sendSuccess(
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config.isIncludingOPs
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? "§6[区域控制] §a包含管理员"
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: "§6[区域控制] §c不包含管理员",
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true,
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);
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return 1;
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@@ -455,16 +465,104 @@ function registerCommands() {
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* @param {any} ctx
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* @returns {number}
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*/
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const setRadiusCommand = (ctx) => {
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const radius = Arguments.INTEGER.getResult(ctx, "radius");
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if (radius < 1 || radius > 8192) {
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ctx.source.sendFailure("§c半径必须在 1 到 8192 之间");
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const toggleCooldownCommand = (ctx) => {
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if (!isEventBus(EventBus)) {
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ctx.source.sendFailure("§c事件总线未注入,无法切换");
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return 0;
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}
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config.radius = radius;
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updateBounds(config.center, config.radius);
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config.enableCooldown = !config.enableCooldown;
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saveConfiguration();
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ctx.source.sendSuccess(`§6[区域控制] §e半径设置为 ${radius}`, true);
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ctx.source.sendSuccess(
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config.enableCooldown
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? "§6[区域控制] §a启用冷却"
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: "§6[区域控制] §c禁用冷却",
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true,
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);
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return 1;
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};
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/**
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* @param {any} ctx
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* @returns {number}
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*/
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const setPos1Command = (ctx) => {
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const source = ctx.source;
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if (!source.player) {
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source.sendFailure("§c此命令必须由玩家执行");
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return 0;
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}
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const pos = source.player.blockPosition();
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tempPos.x1 = pos.x;
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tempPos.z1 = pos.z;
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isChangingPos = true;
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ctx.source.sendSuccess(
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`§6[区域控制] §a已设置第一个位置: ${pos.x}, ${pos.z}`,
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true,
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);
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return 1;
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};
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/**
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* @param {any} ctx
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* @returns {number}
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*/
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const setPos2Command = (ctx) => {
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const source = ctx.source;
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if (!source.player) {
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source.sendFailure("§c此命令必须由玩家执行");
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return 0;
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}
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if (!isChangingPos) {
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source.sendFailure("§c请先设置第一个位置");
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return 0;
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}
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const pos = source.player.blockPosition();
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tempPos.x2 = pos.x;
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tempPos.z2 = pos.z;
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isChangingPos = false;
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ctx.source.sendSuccess(
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`§6[区域控制] §a已设置第二个位置: ${pos.x}, ${pos.z}`,
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true,
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);
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updateBoundsFromPos(tempPos);
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saveConfiguration();
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source.sendSuccess(
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`§e- 区域: (${config.areaBounds.minX}, ${config.areaBounds.minZ}) (${config.areaBounds.maxX}, ${config.areaBounds.maxZ})`,
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true,
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);
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return 1;
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};
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/**
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* @param {any} ctx
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* @returns {number}
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*/
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const setCircularAreaCommand = (ctx) => {
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const source = ctx.source;
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if (!source.player) {
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source.sendFailure("§c此命令必须由玩家执行");
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return 0;
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}
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const radius = Arguments.INTEGER.getResult(ctx, "radius");
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if (radius < 1 || radius > 8192) {
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source.sendFailure("§c半径必须在 1 到 8192 之间");
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return 0;
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}
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const pos = source.player.blockPosition();
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updateBoundsFromCircular({ x: pos.x, y: pos.y, z: pos.z }, radius);
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saveConfiguration();
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source.sendSuccess(
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`§6[区域控制] §e区域已设置:中心点 (${pos.x}, ${pos.y}, ${pos.z}),半径 ${radius}`,
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true,
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);
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source.sendSuccess(
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`§e- 区域: (${config.areaBounds.minX}, ${config.areaBounds.minZ}) (${config.areaBounds.maxX}, ${config.areaBounds.maxZ})`,
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true,
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);
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return 1;
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};
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@@ -530,42 +628,6 @@ function registerCommands() {
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return 1;
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};
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/**
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* @param {any} ctx
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* @returns {number}
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*/
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const toggleIncludingOPsCommand = (ctx) => {
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config.isIncludingOPs = !config.isIncludingOPs;
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saveConfiguration();
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ctx.source.sendSuccess(
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config.isIncludingOPs
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? "§6[区域控制] §a包含管理员"
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: "§6[区域控制] §c不包含管理员",
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true,
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);
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return 1;
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};
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/**
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* @param {any} ctx
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* @returns {number}
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*/
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const toggleCooldownCommand = (ctx) => {
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if (!isEventBus(EventBus)) {
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ctx.source.sendFailure("§c事件总线未注入,无法切换");
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return 0;
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}
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config.enableCooldown = !config.enableCooldown;
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saveConfiguration();
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ctx.source.sendSuccess(
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config.enableCooldown
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? "§6[区域控制] §a启用冷却"
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: "§6[区域控制] §c禁用冷却",
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true,
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);
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return 1;
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};
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/**
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* @param {any} ctx
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* @returns {number}
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@@ -669,10 +731,13 @@ function registerCommands() {
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"§e- /areacontrol toggleCooldown - 启用/禁用物品冷却",
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);
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source.sendFailure(
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"§e- /areacontrol setcenter - 将区域中心设置为当前位置",
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"§e- /areacontrol setCircularArea <radius> - 将区域中心设置为当前位置并设置半径",
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);
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source.sendFailure(
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"§e- /areacontrol setradius <radius> - 设置区域半径",
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"§e- /areacontrol setAreaPos1 - 将玩家位置设置为区域第一个位置",
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);
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source.sendFailure(
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"§e- /areacontrol setAreaPos2 - 将玩家位置设置为区域第二个位置",
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);
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source.sendFailure(
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"§e- /areacontrol setmode <adventure|spectator> - 设置区域游戏模式",
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@@ -708,17 +773,18 @@ function registerCommands() {
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.literal("toggleIncludingOPs")
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.executes(toggleIncludingOPsCommand),
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)
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.then(commands.literal("setcenter").executes(setCenterCommand))
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.then(commands.literal("setAreaPos1").executes(setPos1Command))
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.then(commands.literal("setAreaPos2").executes(setPos2Command))
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.then(
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commands
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.literal("setradius")
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.literal("setCircularArea")
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.then(
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commands
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.argument(
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"radius",
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Arguments.INTEGER.create(event),
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)
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.executes(setRadiusCommand),
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.executes(setCircularAreaCommand),
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),
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)
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.then(
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@@ -819,7 +885,7 @@ function initializeAreaControl() {
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console.log("[AreaControl] System initialized successfully");
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console.log(
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`[AreaControl] Area: center(${config.center.x}, ${config.center.z}), radius: ${config.radius}`,
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`[AreaControl] Area: (${config.areaBounds.minX}, ${config.areaBounds.minZ}) (${config.areaBounds.maxX}, ${config.areaBounds.maxZ})`,
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);
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console.log(
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`[AreaControl] Mode: ${config.mode}, Enabled: ${config.enabled}`,
|
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@@ -1,3 +1,17 @@
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/**
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* @typedef {(
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* "PlayerItemFishedEvent" |
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* "LivingEntityUseItemEvent$Finish"
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* )} EventName
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*/
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/**
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* @typedef {(
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* ((event: Internal.ItemFishedEvent) => any) |
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* ((event: Internal.LivingEntityUseItemEvent$Finish) => any)
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* )} EventCallback
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*/
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|
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/**
|
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* A simple event bus for handling custom events in KubeJS environment.
|
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* @namespace
|
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@@ -9,6 +23,13 @@ const eventBus = {
|
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*/
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eventMap: {},
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|
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/**
|
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* Registers a callback function for a specific event.
|
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* @overload
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* @param {"PlayerItemFishedEvent"} eventName - The name of the event to listen for.
|
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* @param {(event: Internal.ItemFishedEvent) => any} callback - The callback function.
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* @returns {void}
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*/
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/**
|
||||
* Registers a callback function for a specific event.
|
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* @overload
|
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@@ -18,14 +39,21 @@ const eventBus = {
|
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*/
|
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/**
|
||||
* Registers a callback function for a specific event.
|
||||
* @param {string} eventName - The name of the event to listen for.
|
||||
* @param {Function} callback - The callback function to execute when the event is emitted.
|
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* @param {EventName} eventName - The name of the event to listen for.
|
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* @param {EventCallback} callback - The callback function to execute when the event is emitted.
|
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* @returns {void}
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*/
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register: function (eventName, callback) {
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this.eventMap[eventName] = callback;
|
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},
|
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|
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/**
|
||||
* Registers a callback function for a specific event.
|
||||
* @overload
|
||||
* @param {"PlayerItemFishedEvent"} eventName - The name of the event to listen for.
|
||||
* @param {(event: Internal.ItemFishedEvent) => any} callback - The callback function.
|
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* @returns {void}
|
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*/
|
||||
/**
|
||||
* Emits an event, calling the registered callback function if it exists.
|
||||
* @overload
|
||||
@@ -59,3 +87,17 @@ ForgeEvents.onEvent(
|
||||
eventBus.emit("LivingEntityUseItemEvent$Finish", event);
|
||||
},
|
||||
);
|
||||
|
||||
ForgeEvents.onEvent(
|
||||
"net.minecraftforge.event.entity.player.ItemFishedEvent",
|
||||
(event) => {
|
||||
eventBus.emit("PlayerItemFishedEvent", event);
|
||||
},
|
||||
);
|
||||
|
||||
ForgeEvents.onEvent(
|
||||
"net.minecraftforge.event.entity.player.ItemFishedEvent",
|
||||
(event) => {
|
||||
eventBus.emit("PlayerItemFishedEvent", event);
|
||||
},
|
||||
);
|
||||
|
||||
Reference in New Issue
Block a user