Files
Mini-Nav/mini-nav/simulator/topdown.py
SikongJueluo e5b764520c feat(scenegraph): add JSON serialization and implement top-down object/edge rendering
- Add save_scene_graph() and load_scene_graph() for persisting scene graphs to JSON
- Implement object node overlay (colored by label) in render_topdown_scene_map
- Implement edge arrows (room → object) in render_topdown_scene_map
- Add TopDownRenderStyle fields for object/edge visual configuration
- Add scene graph caching to verification notebook to skip rebuilds
- Add render_scene_graph_birdseye cell for full scene graph visualization
- Add display_objects_by_room and display_room_summary cells
2026-05-31 19:48:33 +08:00

206 lines
6.0 KiB
Python

from __future__ import annotations
from dataclasses import dataclass, field
from typing import Any, Sequence
import numpy as np
from matplotlib.backends.backend_agg import FigureCanvasAgg
from matplotlib.figure import Figure
from PIL import Image
@dataclass(frozen=True)
class TopDownSceneElements:
room_nodes: Sequence[Any]
object_nodes: Sequence[Any] = field(default_factory=tuple)
edges: Sequence[tuple[str, str]] = field(default_factory=tuple)
# Default color palette for object labels (cycled if more labels than colors).
_DEFAULT_LABEL_COLORS: dict[str, str] = {
"chair": "#e6194b",
"table": "#3cb44b",
"sofa": "#ffe119",
"cabinet": "#4363d8",
"shelf": "#f58231",
"lamp": "#911eb4",
"picture": "#42d4f4",
"window": "#f032e6",
"door": "#bfef45",
"plant": "#fabed4",
}
_FALLBACK_COLOR = "#808080"
@dataclass(frozen=True)
class TopDownRenderStyle:
room_color: str = "red"
room_label_color: str = "yellow"
room_marker_size: int = 50
room_label_offset: int = 2
figure_size: tuple[int, int] = (8, 8)
map_cmap: str = "gray"
title: str = "RoomNode Top-Down Map"
# Object node style.
object_marker_size: int = 25
object_label_colors: dict[str, str] = field(
default_factory=lambda: dict(_DEFAULT_LABEL_COLORS)
)
object_fallback_color: str = _FALLBACK_COLOR
object_show_label: bool = True
object_label_fontsize: int = 6
# Edge style.
edge_color: str = "cyan"
edge_alpha: float = 0.4
edge_arrow_size: float = 8.0
def render_topdown_scene_map(
pathfinder: Any,
elements: TopDownSceneElements,
meters_per_pixel: float,
style: TopDownRenderStyle | None = None,
) -> Image.Image:
"""Render a top-down scene map as a PIL Image.
Uses matplotlib Agg backend (non-interactive) to draw room markers,
object markers (colored by label), and edges (arrows from room to
object) on the habitat top-down occupancy map, then returns the
result as a PIL Image.
Args:
pathfinder: Habitat pathfinder instance.
elements: Scene elements containing room/object nodes and edges.
meters_per_pixel: Resolution for the top-down map.
style: Visual style configuration.
Returns:
PIL.Image.Image: Rendered top-down map with annotations.
Raises:
ValueError: If room_nodes is empty or meters_per_pixel <= 0.
"""
if not elements.room_nodes:
raise ValueError("room_nodes must not be empty")
if meters_per_pixel <= 0:
raise ValueError("meters_per_pixel must be greater than 0")
if style is None:
style = TopDownRenderStyle()
# Import habitat maps internally — treated as required dependency.
from habitat.utils.visualizations import maps
# Generate raw top-down occupancy map.
map_height = float(elements.room_nodes[0].center[1])
top_down_map = maps.get_topdown_map(
pathfinder,
height=map_height,
meters_per_pixel=meters_per_pixel,
)
# Render with matplotlib Agg backend (no GUI required).
fig = Figure(figsize=style.figure_size)
_ = FigureCanvasAgg(fig)
ax = fig.add_subplot(111)
ax.imshow(top_down_map, cmap=style.map_cmap)
# --- Room nodes ---
room_grid_positions: dict[str, tuple[int, int]] = {}
for room_node in elements.room_nodes:
grid_y, grid_x = maps.to_grid(
float(room_node.center[2]),
float(room_node.center[0]),
top_down_map.shape,
pathfinder=pathfinder,
)
room_grid_positions[room_node.room_id] = (grid_x, grid_y)
ax.scatter(grid_x, grid_y, c=style.room_color, s=style.room_marker_size)
ax.text(
grid_x + style.room_label_offset,
grid_y + style.room_label_offset,
room_node.room_id,
color=style.room_label_color,
fontsize=8,
)
# --- Object nodes (colored by label) ---
obj_grid_positions: dict[str, tuple[int, int]] = {}
drawn_labels: set[str] = set()
for obj_node in elements.object_nodes:
if obj_node.position is None:
continue
grid_y, grid_x = maps.to_grid(
float(obj_node.position[2]),
float(obj_node.position[0]),
top_down_map.shape,
pathfinder=pathfinder,
)
obj_grid_positions[obj_node.obj_id] = (grid_x, grid_y)
label = obj_node.label or "unknown"
color = style.object_label_colors.get(label, style.object_fallback_color)
# Only add to legend once per label.
legend_label = label if label not in drawn_labels else None
drawn_labels.add(label)
ax.scatter(
grid_x,
grid_y,
c=color,
s=style.object_marker_size,
marker="^",
label=legend_label,
zorder=3,
)
if style.object_show_label:
ax.text(
grid_x + 1,
grid_y + 1,
label,
color=color,
fontsize=style.object_label_fontsize,
)
# --- Edges (arrows from room → object) ---
for room_id, obj_id in elements.edges:
room_pos = room_grid_positions.get(room_id)
obj_pos = obj_grid_positions.get(obj_id)
if room_pos is None or obj_pos is None:
continue
ax.annotate(
"",
xy=obj_pos,
xytext=room_pos,
arrowprops=dict(
arrowstyle="->",
color=style.edge_color,
alpha=style.edge_alpha,
lw=0.8,
),
)
# --- Legend (only if object labels were drawn) ---
if drawn_labels:
ax.legend(
loc="upper right",
fontsize=7,
markerscale=0.8,
framealpha=0.7,
)
ax.set_title(style.title)
ax.axis("off")
fig.canvas.draw()
# Extract RGB pixels from the Agg canvas buffer.
rgba = np.asarray(fig.canvas.buffer_rgba(), dtype=np.uint8)
rgb = rgba[..., :3].copy()
return Image.fromarray(rgb)