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156 lines
5.9 KiB
Markdown
156 lines
5.9 KiB
Markdown
# cc-utils
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A collection of advanced utilities and libraries for Minecraft ComputerCraft, written in TypeScript and compiled to Lua. This project includes a powerful access control system, an automated crafting utility for the Create mod, and a declarative TUI framework.
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## Features
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### 1. Access Control System
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A comprehensive system for managing player access to a specific area. It uses a `playerDetector` to monitor for players in range and a `chatBox` to interact with them and administrators.
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- **Player Detection:** Monitors a configurable range for players.
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- **Group-Based Permissions:** Assign players to groups (`admin`, `user`, `VIP`, `enemies`, etc.) with specific permissions (`isAllowed`, `isNotice`).
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- **In-Game CLI:** Administrators can manage the system in-game via chat commands (e.g., `@AC /add <group> <player>`).
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- **TUI for Configuration:** A user-friendly Text-based User Interface (TUI) for easy configuration. It can be launched with `accesscontrol config` or by pressing `c` in the main program or log viewer.
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- **Customizable Toasts:** Configure welcome, notice, and warning toast messages for different players and situations.
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- **Logging:** Detailed logging of events, viewable with the included `logviewer` program.
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### 2. AutoCraft System
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An automated crafting solution designed to work with the Create mod's packaged recipes.
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- **Automated Crafting:** Detects cardboard packages in a chest and automatically crafts the recipes they contain.
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- **Recipe Parsing:** Extracts complex, multi-step crafting recipes from package NBT data.
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- **Inventory Management:** Manages pulling ingredients from a source inventory and pushing crafted items to a destination.
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### 3. ccTUI Framework
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A declarative, reactive TUI (Terminal User Interface) framework inspired by [SolidJS](https://www.solidjs.com/) for building complex and interactive interfaces in ComputerCraft.
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- **Declarative Syntax:** Build UIs with simple, composable functions like `div`, `label`, `button`, and `input`.
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- **Reactive State Management:** Uses signals (`createSignal`), stores (`createStore`), and effects (`createEffect`) for fine-grained, automatic UI updates.
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- **Flexbox Layout:** Easily create complex layouts using CSS-like classes (`flex`, `flex-row`, `flex-col`, `justify-center`, `items-center`, etc.).
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- **Control Flow:** Includes `<For>` and `<Show>` components for conditional and list-based rendering.
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- **Component-Based:** Structure your UI into reusable components. See `src/tuiExample/main.ts` for a demo.
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### 4. ccCLI Framework
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A lightweight, functional-style framework for building command-line interfaces (CLIs) within CC:Tweaked. It supports nested commands, arguments, options, and automatic help generation. See the [ccCLI Documentation](docs/ccCLI.md) for more details.
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- **Declarative API:** Define commands, arguments, and options using a simple, object-based structure.
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- **Nested Commands:** Organize complex applications with subcommands (e.g., `mycli command subcommand`).
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- **Automatic Help:** Generates detailed help messages for commands and subcommands.
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- **Global Context:** Inject shared state or services into command actions.
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- **Type-Safe:** Built with TypeScript for robust development.
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### 5. Core Libraries
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- **`ChatManager`:** A powerful manager for `chatBox` peripherals that handles message queuing, cooldowns, and asynchronous sending/receiving. See the [ChatManager Documentation](docs/ChatManager.md) for more details.
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- **`ccLog`:** A robust logging library with automatic, time-based log file rotation.
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- **`PeripheralManager`:** A utility for easily finding and requiring peripherals by name or type.
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- **`CraftManager`:** A library for parsing and executing crafting recipes from Create mod packages.
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## Prerequisites
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- [Node.js](https://nodejs.org/) and [pnpm](https://pnpm.io/)
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- [just](https://github.com/casey/just) command runner
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- A ComputerCraft environment (e.g., [CraftOS-PC](https://www.craftos-pc.cc/))
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## Setup & Installation
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1. **Clone the repository:**
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```sh
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git clone <repository-url>
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cd cc-utils
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```
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2. **Install dependencies:**
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```sh
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pnpm install
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```
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## Building
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This project uses `just` to manage build tasks. The compiled Lua files will be placed in the `build/` directory.
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- **Build all modules:**
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```sh
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just build
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```
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- **Build a specific module:**
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```sh
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just build-accesscontrol
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just build-autocraft
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just build-example
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```
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## Deployment
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To deploy the built programs to your in-game computer, you need to configure the sync path in the `.justfile`.
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1. Open the `.justfile` and modify the `sync-path` variable to point to your CraftOS-PC computer's directory.
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```justfile
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# Example for Linux
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sync-path := "/home/user/.local/share/craftos-pc/computer/0/user/"
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# Example for Windows
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# sync-path := "/cygdrive/c/Users/YourUser/AppData/Roaming/CraftOS-PC/computer/0/user/"
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```
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2. Run the sync command:
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```sh
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just sync
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```
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This will copy the contents of the `build/` directory to your computer.
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## Usage
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### Access Control
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- **Start the system:**
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```sh
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accesscontrol start
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```
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- **Open the configuration TUI:**
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```sh
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accesscontrol config
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```
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Alternatively, press `c` while the main program is running.
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- **View logs:**
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```sh
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logviewer accesscontrol.log
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```
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- **Admin Commands (in-game chat):**
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```
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@AC /help
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@AC /add user Notch
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@AC /list
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```
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### AutoCraft
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The autocraft program runs in the background. Simply run it on a turtle with the correct peripheral setup (see `src/autocraft/main.ts`). It will automatically process packages placed in the designated chest.
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```sh
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autocraft
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```
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### TUI Example
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Run the example program to see a demonstration of the `ccTUI` framework.
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```sh
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tuiExample
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```
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## Development
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- **Lint and format the code:**
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```sh
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just lint
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```
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## License
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This project is licensed under the MIT License. See the [LICENSE](LICENSE) file for details.
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