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cc-utils/README.md

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# cc-utils
A collection of advanced utilities and libraries for Minecraft ComputerCraft, written in TypeScript and compiled to Lua. This project includes a powerful access control system, an automated crafting utility for the Create mod, and a declarative TUI framework.
## Features
### 1. Access Control System
A comprehensive system for managing player access to a specific area. It uses a `playerDetector` to monitor for players in range and a `chatBox` to interact with them and administrators.
- **Player Detection:** Monitors a configurable range for players.
- **Group-Based Permissions:** Assign players to groups (`admin`, `user`, `VIP`, `enemies`, etc.) with specific permissions (`isAllowed`, `isNotice`).
- **In-Game CLI:** Administrators can manage the system in-game via chat commands (e.g., `@AC /add <group> <player>`).
- **TUI for Configuration:** A user-friendly Text-based User Interface (TUI) for easy configuration. It can be launched with `accesscontrol config` or by pressing `c` in the main program or log viewer.
- **Customizable Toasts:** Configure welcome, notice, and warning toast messages for different players and situations.
- **Logging:** Detailed logging of events, viewable with the included `logviewer` program.
### 2. AutoCraft System
An automated crafting solution designed to work with the Create mod's packaged recipes.
- **Automated Crafting:** Detects cardboard packages in a chest and automatically crafts the recipes they contain.
- **Recipe Parsing:** Extracts complex, multi-step crafting recipes from package NBT data.
- **Inventory Management:** Manages pulling ingredients from a source inventory and pushing crafted items to a destination.
### 3. ccTUI Framework
A declarative, reactive TUI (Terminal User Interface) framework inspired by [SolidJS](https://www.solidjs.com/) for building complex and interactive interfaces in ComputerCraft.
- **Declarative Syntax:** Build UIs with simple, composable functions like `div`, `label`, `button`, and `input`.
- **Reactive State Management:** Uses signals (`createSignal`), stores (`createStore`), and effects (`createEffect`) for fine-grained, automatic UI updates.
- **Flexbox Layout:** Easily create complex layouts using CSS-like classes (`flex`, `flex-row`, `flex-col`, `justify-center`, `items-center`, etc.).
- **Control Flow:** Includes `<For>` and `<Show>` components for conditional and list-based rendering.
- **Component-Based:** Structure your UI into reusable components. See `src/tuiExample/main.ts` for a demo.
### 4. ccCLI Framework
A lightweight, functional-style framework for building command-line interfaces (CLIs) within CC:Tweaked. It supports nested commands, arguments, options, and automatic help generation. See the [ccCLI Documentation](docs/ccCLI.md) for more details.
- **Declarative API:** Define commands, arguments, and options using a simple, object-based structure.
- **Nested Commands:** Organize complex applications with subcommands (e.g., `mycli command subcommand`).
- **Automatic Help:** Generates detailed help messages for commands and subcommands.
- **Global Context:** Inject shared state or services into command actions.
- **Type-Safe:** Built with TypeScript for robust development.
### 5. Core Libraries
- **`ChatManager`:** A powerful manager for `chatBox` peripherals that handles message queuing, cooldowns, and asynchronous sending/receiving. See the [ChatManager Documentation](docs/ChatManager.md) for more details.
- **`ccLog`:** A robust logging library with automatic, time-based log file rotation.
- **`PeripheralManager`:** A utility for easily finding and requiring peripherals by name or type.
- **`CraftManager`:** A library for parsing and executing crafting recipes from Create mod packages.
## Prerequisites
- [Node.js](https://nodejs.org/) and [pnpm](https://pnpm.io/)
- [just](https://github.com/casey/just) command runner
- A ComputerCraft environment (e.g., [CraftOS-PC](https://www.craftos-pc.cc/))
## Setup & Installation
1. **Clone the repository:**
```sh
git clone <repository-url>
cd cc-utils
```
2. **Install dependencies:**
```sh
pnpm install
```
## Building
This project uses `just` to manage build tasks. The compiled Lua files will be placed in the `build/` directory.
- **Build all modules:**
```sh
just build
```
- **Build a specific module:**
```sh
just build-accesscontrol
just build-autocraft
just build-example
```
## Deployment
To deploy the built programs to your in-game computer, you need to configure the sync path in the `.justfile`.
1. Open the `.justfile` and modify the `sync-path` variable to point to your CraftOS-PC computer's directory.
```justfile
# Example for Linux
sync-path := "/home/user/.local/share/craftos-pc/computer/0/user/"
# Example for Windows
# sync-path := "/cygdrive/c/Users/YourUser/AppData/Roaming/CraftOS-PC/computer/0/user/"
```
2. Run the sync command:
```sh
just sync
```
This will copy the contents of the `build/` directory to your computer.
## Usage
### Access Control
- **Start the system:**
```sh
accesscontrol start
```
- **Open the configuration TUI:**
```sh
accesscontrol config
```
Alternatively, press `c` while the main program is running.
- **View logs:**
```sh
logviewer accesscontrol.log
```
- **Admin Commands (in-game chat):**
```
@AC /help
@AC /add user Notch
@AC /list
```
### AutoCraft
The autocraft program runs in the background. Simply run it on a turtle with the correct peripheral setup (see `src/autocraft/main.ts`). It will automatically process packages placed in the designated chest.
```sh
autocraft
```
### TUI Example
Run the example program to see a demonstration of the `ccTUI` framework.
```sh
tuiExample
```
## Development
- **Lint and format the code:**
```sh
just lint
```
## License
This project is licensed under the MIT License. See the [LICENSE](LICENSE) file for details.