feature: - add global timer manager reconstruct: - use new cli framework for accesscontrol - use chat manager for accesscontrol fix: - chat manager only send one time
cc-utils
A collection of advanced utilities and libraries for Minecraft ComputerCraft, written in TypeScript and compiled to Lua. This project includes a powerful access control system, an automated crafting utility for the Create mod, and a declarative TUI framework.
Features
1. Access Control System
A comprehensive system for managing player access to a specific area. It uses a playerDetector to monitor for players in range and a chatBox to interact with them and administrators.
- Player Detection: Monitors a configurable range for players.
 - Group-Based Permissions: Assign players to groups (
admin,user,VIP,enemies, etc.) with specific permissions (isAllowed,isNotice). - In-Game CLI: Administrators can manage the system in-game via chat commands (e.g., 
@AC /add <group> <player>). - TUI for Configuration: A user-friendly Text-based User Interface (TUI) for easy configuration. It can be launched with 
accesscontrol configor by pressingcin the main program or log viewer. - Customizable Toasts: Configure welcome, notice, and warning toast messages for different players and situations.
 - Logging: Detailed logging of events, viewable with the included 
logviewerprogram. 
2. AutoCraft System
An automated crafting solution designed to work with the Create mod's packaged recipes.
- Automated Crafting: Detects cardboard packages in a chest and automatically crafts the recipes they contain.
 - Recipe Parsing: Extracts complex, multi-step crafting recipes from package NBT data.
 - Inventory Management: Manages pulling ingredients from a source inventory and pushing crafted items to a destination.
 
3. ccTUI Framework
A declarative, reactive TUI (Terminal User Interface) framework inspired by SolidJS for building complex and interactive interfaces in ComputerCraft.
- Declarative Syntax: Build UIs with simple, composable functions like 
div,label,button, andinput. - Reactive State Management: Uses signals (
createSignal), stores (createStore), and effects (createEffect) for fine-grained, automatic UI updates. - Flexbox Layout: Easily create complex layouts using CSS-like classes (
flex,flex-row,flex-col,justify-center,items-center, etc.). - Control Flow: Includes 
<For>and<Show>components for conditional and list-based rendering. - Component-Based: Structure your UI into reusable components. See 
src/tuiExample/main.tsfor a demo. 
4. Core Libraries
ccLog: A robust logging library with automatic, time-based log file rotation.PeripheralManager: A utility for easily finding and requiring peripherals by name or type.CraftManager: A library for parsing and executing crafting recipes from Create mod packages.
Prerequisites
- Node.js and pnpm
 - just command runner
 - A ComputerCraft environment (e.g., CraftOS-PC)
 
Setup & Installation
- 
Clone the repository:
git clone <repository-url> cd cc-utils - 
Install dependencies:
pnpm install 
Building
This project uses just to manage build tasks. The compiled Lua files will be placed in the build/ directory.
- 
Build all modules:
just build - 
Build a specific module:
just build-accesscontrol just build-autocraft just build-example 
Deployment
To deploy the built programs to your in-game computer, you need to configure the sync path in the .justfile.
- 
Open the
.justfileand modify thesync-pathvariable to point to your CraftOS-PC computer's directory.# Example for Linux sync-path := "/home/user/.local/share/craftos-pc/computer/0/user/" # Example for Windows # sync-path := "/cygdrive/c/Users/YourUser/AppData/Roaming/CraftOS-PC/computer/0/user/" - 
Run the sync command:
just syncThis will copy the contents of the
build/directory to your computer. 
Usage
Access Control
- 
Start the system:
accesscontrol start - 
Open the configuration TUI:
accesscontrol configAlternatively, press
cwhile the main program is running. - 
View logs:
logviewer accesscontrol.log - 
Admin Commands (in-game chat):
@AC /help @AC /add user Notch @AC /list 
AutoCraft
The autocraft program runs in the background. Simply run it on a turtle with the correct peripheral setup (see src/autocraft/main.ts). It will automatically process packages placed in the designated chest.
autocraft
TUI Example
Run the example program to see a demonstration of the ccTUI framework.
tuiExample
Development
- Lint and format the code:
just lint 
License
This project is licensed under the MIT License. See the LICENSE file for details.