feat: 简单实现debugger的通信

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SikongJueluo 2025-07-16 15:23:54 +08:00
parent 519094b3a0
commit bcdefb2779
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.gitignore vendored
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@ -18,6 +18,7 @@ coverage
/cypress/videos/
/cypress/screenshots/
DebuggerCmd.md
# Editor directories and files
.vscode/*

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using System.Net;
using DotNext;
namespace Peripherals.DebuggerClient;
/// <summary>
/// FPGA调试器的内存地址映射常量
/// </summary>
class DebuggerAddr
{
/// <summary>
/// 触发器启动地址
/// </summary>
public const UInt32 Start = 0x5100_0000;
/// <summary>
/// 刷新操作地址
/// </summary>
public const UInt32 Fresh = 0x5100_FFFF;
/// <summary>
/// 信号标志读取地址
/// </summary>
public const UInt32 Signal = 0x5000_0001;
/// <summary>
/// 数据读取基地址
/// </summary>
public const UInt32 Data = 0x5100_0000;
/// <summary>
/// 捕获模式设置地址
/// </summary>
public const UInt32 Mode = 0x5101_0000;
}
/// <summary>
/// FPGA调试器命令常量
/// </summary>
class DebuggerCmd
{
/// <summary>
/// 启动触发器命令
/// </summary>
public const UInt32 Start = 0xFFFF_FFFF;
/// <summary>
/// 刷新命令
/// </summary>
public const UInt32 Fresh = 0x0000_0000;
/// <summary>
/// 清除信号标志命令
/// </summary>
public const UInt32 ClearSignal = 0xFFFF_FFFF;
}
/// <summary>
/// 信号捕获模式枚举
/// </summary>
public enum CaptureMode : byte
{
/// <summary>
/// 无捕获模式
/// </summary>
None = 0,
/// <summary>
/// 低电平触发模式
/// </summary>
Logic0 = 1,
/// <summary>
/// 高电平触发模式
/// </summary>
Logic1 = 2,
/// <summary>
/// 上升沿触发模式
/// </summary>
Rise = 3,
/// <summary>
/// 下降沿触发模式
/// </summary>
Fall = 4,
}
/// <summary>
/// FPGA调试器客户端用于通过UDP协议与FPGA调试器进行通信
/// </summary>
public class DebuggerClient
{
private static readonly NLog.Logger logger = NLog.LogManager.GetCurrentClassLogger();
readonly int timeout = 2000;
readonly int taskID;
readonly int port;
readonly string address;
private IPEndPoint ep;
private UInt32 captureDataAddr = 0x5100_0000;
/// <summary>
/// 初始化FPGA调试器客户端
/// </summary>
/// <param name="address">FPGA设备的IP地址</param>
/// <param name="port">通信端口号</param>
/// <param name="taskID">任务标识符</param>
/// <param name="timeout">通信超时时间毫秒默认2000ms</param>
/// <exception cref="ArgumentException">当timeout为负数时抛出</exception>
public DebuggerClient(string address, int port, int taskID, int timeout = 2000)
{
if (timeout < 0)
throw new ArgumentException("Timeout couldn't be negative", nameof(timeout));
this.address = address;
this.taskID = taskID;
this.port = port;
this.ep = new IPEndPoint(IPAddress.Parse(address), port);
this.timeout = timeout;
}
/// <summary>
/// 设置信号捕获模式
/// </summary>
/// <param name="mode">要设置的捕获模式</param>
/// <returns>操作结果成功返回true失败返回错误信息</returns>
public async ValueTask<Result<bool>> SetMode(CaptureMode mode)
{
UInt32 data = ((UInt32)mode);
var ret = await UDPClientPool.WriteAddr(this.ep, this.taskID, DebuggerAddr.Mode, data, this.timeout);
if (!ret.IsSuccessful)
{
logger.Error($"Failed to set mode: {ret.Error}");
return new(ret.Error);
}
if (!ret.Value)
{
logger.Error("WriteAddr to SetMode returned false");
return new(new Exception("Failed to set mode"));
}
return true;
}
/// <summary>
/// 启动信号触发器开始捕获
/// </summary>
/// <returns>操作结果成功返回true失败返回错误信息</returns>
public async ValueTask<Result<bool>> StartTrigger()
{
var ret = await UDPClientPool.WriteAddr(this.ep, this.taskID, DebuggerAddr.Start, DebuggerCmd.Start, this.timeout);
if (!ret.IsSuccessful)
{
logger.Error($"Failed to start trigger: {ret.Error}");
return new(ret.Error);
}
if (!ret.Value)
{
logger.Error("WriteAddr to StartTrigger returned false");
return new(new Exception("Failed to start trigger"));
}
return true;
}
/// <summary>
/// 读取触发器状态标志
/// </summary>
/// <returns>操作结果,成功返回状态标志字节,失败返回错误信息</returns>
public async ValueTask<Result<byte>> ReadFlag()
{
var ret = await UDPClientPool.ReadAddr(this.ep, this.taskID, DebuggerAddr.Signal, this.timeout);
if (!ret.IsSuccessful)
{
logger.Error($"Failed to read flag: {ret.Error}");
return new(ret.Error);
}
if (ret.Value.Options.Data == null || ret.Value.Options.Data.Length < 1)
{
logger.Error("ReadAddr returned invalid data for flag");
return new(new Exception("Failed to read flag"));
}
return ret.Value.Options.Data[0];
}
/// <summary>
/// 清除触发器状态标志
/// </summary>
/// <returns>操作结果成功返回true失败返回错误信息</returns>
public async ValueTask<Result<bool>> ClearFlag()
{
var ret = await UDPClientPool.WriteAddr(this.ep, this.taskID, DebuggerAddr.Signal, DebuggerCmd.ClearSignal, this.timeout);
if (!ret.IsSuccessful)
{
logger.Error($"Failed to clear flag: {ret.Error}");
return new(ret.Error);
}
if (!ret.Value)
{
logger.Error("WriteAddr to ClearFlag returned false");
return new(new Exception("Failed to clear flag"));
}
return true;
}
/// <summary>
/// 从指定偏移地址读取捕获的数据
/// </summary>
/// <param name="offset">数据读取的偏移地址</param>
/// <returns>操作结果成功返回32KB的捕获数据失败返回错误信息</returns>
public async ValueTask<Result<byte[]>> ReadData(UInt16 offset)
{
var captureData = new byte[1024 * 32];
{
var ret = await UDPClientPool.ReadAddr4BytesAsync(this.ep, this.taskID, this.captureDataAddr + offset, 512, this.timeout);
if (!ret.IsSuccessful)
{
logger.Error($"Failed to read data: {ret.Error}");
return new(ret.Error);
}
Buffer.BlockCopy(ret.Value, 0, captureData, 0, 512 * 4);
}
{
var ret = await UDPClientPool.ReadAddr4BytesAsync(this.ep, this.taskID, this.captureDataAddr + offset + 512, 512, this.timeout);
if (!ret.IsSuccessful)
{
logger.Error($"Failed to read data: {ret.Error}");
return new(ret.Error);
}
Buffer.BlockCopy(ret.Value, 0, captureData, 512 * 4, 512 * 4);
}
return captureData;
}
/// <summary>
/// 刷新调试器状态,重置内部状态机
/// </summary>
/// <returns>操作结果成功返回true失败返回错误信息</returns>
public async ValueTask<Result<bool>> Refresh()
{
var ret = await UDPClientPool.WriteAddr(this.ep, this.taskID, DebuggerAddr.Fresh, DebuggerCmd.Fresh, this.timeout);
if (!ret.IsSuccessful)
{
logger.Error($"Failed to refresh: {ret.Error}");
return new(ret.Error);
}
if (!ret.Value)
{
logger.Error("WriteAddr to Refresh returned false");
return new(new Exception("Failed to refresh"));
}
return true;
}
}