/** * Event data for C4 use started events. */ interface C4UseStartedEvent { player: Internal.Player; } /** * Event data for C4 activation events. */ interface C4ActivatedEvent { level: Internal.Level; player: Internal.Player; explosionTime: number; explosionPower: number; } /** * Event data for C4 explosion events. */ interface C4ExplosionEvent { level: Internal.Level; position: { x: number; y: number; z: number; }; power: number; }