fix(c4): C4 item could not use

This commit is contained in:
2025-12-08 12:58:57 +08:00
parent 902f4f5d70
commit f1c0cb298a

View File

@@ -1,16 +1,46 @@
const KeyMapping = Java.loadClass("net.minecraft.client.KeyMapping"); const KeyMapping = Java.loadClass("net.minecraft.client.KeyMapping");
const C4_EXPLOSION_TIME = 3 * 20; const C4_EXPLOSION_TIME = 3 * 20; // 3 seconds in ticks
const C4_EXPLOSION_RANGE = 256; const C4_EXPLOSION_POWER = 4; // Explosion power (TNT is 4)
// Tolerance for floating point comparison
const ANGLE_TOLERANCE = 0.001;
const POS_TOLERANCE = 0.01;
/** /**
* @type {{ [key: string]:{ * @type {{ [key: string]:{
* angle: {x: number, y:number, z:number}, * angle: {x: number, y:number, z:number},
* pos: {x: number, y: number, z: number} * pos: {x: number, y: number, z: number},
* blockPos: {x: number, y: number, z: number}
* } | undefined}} * } | undefined}}
*/ */
const lastPlayerInfoMap = {}; const lastPlayerInfoMap = {};
/**
* Helper function to compare floating point numbers with tolerance
* @param {number} a
* @param {number} b
* @param {number} tolerance
* @returns {boolean}
*/
function isApproximatelyEqual(a, b, tolerance) {
return Math.abs(a - b) <= tolerance;
}
/**
* Get the block position under the player
* @param {Internal.Player} player
* @returns {{x: number, y: number, z: number}}
*/
function getBlockUnderPlayer(player) {
const playerPos = player.position();
return {
x: Math.floor(playerPos.x()),
y: Math.floor(playerPos.y()) - 1,
z: Math.floor(playerPos.z()),
};
}
/** /**
* @param {Internal.ItemStack} itemstack * @param {Internal.ItemStack} itemstack
* @param {Internal.Level} level * @param {Internal.Level} level
@@ -18,23 +48,60 @@ const lastPlayerInfoMap = {};
* @returns {boolean} * @returns {boolean}
*/ */
function shouldActivateC4(itemstack, level, player) { function shouldActivateC4(itemstack, level, player) {
const playerPos = player.position(); const blockUnder = getBlockUnderPlayer(player);
const block = level.getBlock( const block = level.getBlock(blockUnder.x, blockUnder.y, blockUnder.z);
playerPos.x() - 1, // Must subtract 1, is it a Bug ???
playerPos.y() - 1, // The block under the player
playerPos.z(),
);
const lookAngle = player.lookAngle; const lookAngle = player.lookAngle;
const playerPos = player.position();
const lastPlayerInfo = lastPlayerInfoMap[player.uuid.toString()]; const lastPlayerInfo = lastPlayerInfoMap[player.uuid.toString()];
if (lastPlayerInfo === undefined) return false; if (lastPlayerInfo === undefined) return false;
// Check if player moved (using block position for stability)
const currentBlockPos = getBlockUnderPlayer(player);
const isBlockPosChanged =
currentBlockPos.x !== lastPlayerInfo.blockPos.x ||
currentBlockPos.y !== lastPlayerInfo.blockPos.y ||
currentBlockPos.z !== lastPlayerInfo.blockPos.z;
// Check if player moved within the same block (with tolerance)
const isPosChanged =
!isApproximatelyEqual(
playerPos.x(),
lastPlayerInfo.pos.x,
POS_TOLERANCE,
) ||
!isApproximatelyEqual(
playerPos.y(),
lastPlayerInfo.pos.y,
POS_TOLERANCE,
) ||
!isApproximatelyEqual(
playerPos.z(),
lastPlayerInfo.pos.z,
POS_TOLERANCE,
);
// Check if player rotated view (with tolerance)
const isAngleChanged =
!isApproximatelyEqual(
lookAngle.x(),
lastPlayerInfo.angle.x,
ANGLE_TOLERANCE,
) ||
!isApproximatelyEqual(
lookAngle.y(),
lastPlayerInfo.angle.y,
ANGLE_TOLERANCE,
) ||
!isApproximatelyEqual(
lookAngle.z(),
lastPlayerInfo.angle.z,
ANGLE_TOLERANCE,
);
const isPlayerInfoChanged = const isPlayerInfoChanged =
lookAngle.x() !== lastPlayerInfo.angle.x || isBlockPosChanged || isPosChanged || isAngleChanged;
lookAngle.y() !== lastPlayerInfo.angle.y ||
lookAngle.z() !== lastPlayerInfo.angle.z ||
playerPos.x() !== lastPlayerInfo.pos.x ||
playerPos.y() !== lastPlayerInfo.pos.y ||
playerPos.z() !== lastPlayerInfo.pos.z;
return ( return (
/** @type {string} */ (block.id) === "kubejs:c4_target" && /** @type {string} */ (block.id) === "kubejs:c4_target" &&
@@ -65,7 +132,6 @@ StartupEvents.registry("block", (event) => {
.displayName(/** @type {any} */ ("C4")); // Set a custom name .displayName(/** @type {any} */ ("C4")); // Set a custom name
}); });
let c4PlacedGameTime = 0;
StartupEvents.registry("item", (event) => { StartupEvents.registry("item", (event) => {
event event
.create("c4_item") .create("c4_item")
@@ -73,18 +139,18 @@ StartupEvents.registry("item", (event) => {
.useAnimation("eat") .useAnimation("eat")
.useDuration((_itemStack) => 100) // 5 Seconds .useDuration((_itemStack) => 100) // 5 Seconds
.use((level, player, _hand) => { .use((level, player, _hand) => {
const playerPos = player.position(); const blockUnder = getBlockUnderPlayer(player);
const block = level.getBlock( const block = level.getBlock(
playerPos.x() - 1, // Must subtract 1, is it a Bug ??? blockUnder.x,
playerPos.y() - 1, // The block under the player blockUnder.y,
playerPos.z(), blockUnder.z,
); );
if (/** @type {string} */ (block.id) !== "kubejs:c4_target") { if (/** @type {string} */ (block.id) !== "kubejs:c4_target") {
return false; return false;
} }
// const itemstack = player.getUseItem(); const playerPos = player.position();
const lookAngle = player.lookAngle; const lookAngle = player.lookAngle;
lastPlayerInfoMap[player.uuid.toString()] = { lastPlayerInfoMap[player.uuid.toString()] = {
angle: { angle: {
@@ -97,30 +163,44 @@ StartupEvents.registry("item", (event) => {
y: playerPos.y(), y: playerPos.y(),
z: playerPos.z(), z: playerPos.z(),
}, },
blockPos: blockUnder,
}; };
// console.log(`Map count: ${lastPlayerInfoMap.size}`);
console.log(`Player UUID: ${player.uuid}`); console.log(`Player UUID: ${player.uuid}`);
console.log( console.log(
`Player Info: ${lastPlayerInfoMap[player.uuid.toString()]}`, `Player Info: ${JSON.stringify(lastPlayerInfoMap[player.uuid.toString()])}`,
); );
const server = Utils.server; const server = Utils.server;
server.scheduleInTicks(5, (event) => { server.scheduleInTicks(5, (event) => {
const itemstack = player.getUseItem(); const itemstack = player.getUseItem();
// Check if player is still using the item
if (
itemstack === undefined ||
/** @type {string} */ (itemstack.id) !== "kubejs:c4_item"
) {
return;
}
if (!shouldActivateC4(itemstack, level, player)) { if (!shouldActivateC4(itemstack, level, player)) {
player.stopUsingItem(); player.stopUsingItem();
player.addItemCooldown(itemstack.getItem(), 20); player.addItemCooldown(itemstack.getItem(), 20);
itemstack.resetHoverName(); itemstack.resetHoverName();
delete lastPlayerInfoMap[player.uuid.toString()];
return; return;
} }
const useDuration = itemstack.useDuration; // Get remaining ticks for this use
if (useDuration <= 0) return; const ticksUsingItem = player.getTicksUsingItem();
const remainingTicks = 100 - ticksUsingItem; // useDuration is 100
// if (remainingTicks <= 0) return;
itemstack.setHoverName( itemstack.setHoverName(
/** @type {any} */ ( /** @type {any} */ (
Component.literal( Component.literal(
`C4 - ${(useDuration / 20.0).toFixed(2)}s`, `C4 - ${(remainingTicks / 20.0).toFixed(2)}s`,
) )
), ),
); );
@@ -136,46 +216,78 @@ StartupEvents.registry("item", (event) => {
return itemstack; return itemstack;
} }
if ( /** @type {Internal.Player} */
!shouldActivateC4(itemstack, level, /** @type {any} */ (entity)) const player = /** @type {any} */ (entity);
) {
if (!shouldActivateC4(itemstack, level, player)) {
itemstack.resetHoverName();
delete lastPlayerInfoMap[player.uuid.toString()];
return itemstack; // Do nothing return itemstack; // Do nothing
} }
const playerPos = entity.position(); // Place C4 at player's feet
const newBlock = level.getBlock(playerPos); const playerPos = player.position();
const c4BlockPos = {
x: Math.floor(playerPos.x()),
y: Math.floor(playerPos.y()),
z: Math.floor(playerPos.z()),
};
const newBlock = level.getBlock(
c4BlockPos.x,
c4BlockPos.y,
c4BlockPos.z,
);
newBlock.set(/** @type {any} */ ("kubejs:c4")); newBlock.set(/** @type {any} */ ("kubejs:c4"));
itemstack.shrink(1); itemstack.shrink(1);
itemstack.resetHoverName(); itemstack.resetHoverName();
delete lastPlayerInfoMap[player.uuid.toString()];
const server = level.server; const server = level.server;
c4PlacedGameTime = level.levelData.getGameTime(); const c4PlacedGameTime = level.levelData.getGameTime();
// Store block position for explosion (capture in closure)
const explosionX = c4BlockPos.x;
const explosionY = c4BlockPos.y;
const explosionZ = c4BlockPos.z;
server.scheduleInTicks(20, (event) => { server.scheduleInTicks(20, (event) => {
const gameTime = level.levelData.getGameTime(); const currentGameTime = level.levelData.getGameTime();
const explosionRestTime = const elapsedTime = currentGameTime - c4PlacedGameTime;
C4_EXPLOSION_RANGE - gameTime - c4PlacedGameTime; const explosionRestTime = C4_EXPLOSION_TIME - elapsedTime;
if (explosionRestTime > 0) { if (explosionRestTime > 0) {
server.players.forEach((player) => { server.players.forEach((p) => {
player.tell( p.tell(
/** @type {any} */ ( /** @type {any} */ (
Component.literal( Component.literal(
`C4还剩 ${Math.floor(explosionRestTime / 20)} 秒爆炸`, `C4还剩 ${Math.ceil(explosionRestTime / 20)} 秒爆炸`,
) )
), ),
); );
}); });
event.reschedule(20); event.reschedule();
} else { } else {
const blockPos = newBlock.pos; // Check if C4 block is still there before exploding
level.explode( const c4Block = level.getBlock(
/** @type {any} */ (null), explosionX,
blockPos.x, explosionY,
blockPos.y, explosionZ,
blockPos.z,
C4_EXPLOSION_RANGE,
"block",
); );
if (/** @type {string} */ (c4Block.id) === "kubejs:c4") {
// Remove the C4 block first
c4Block.set(/** @type {any} */ ("minecraft:air"));
// Create explosion
level.explode(
/** @type {any} */ (null),
explosionX + 0.5,
explosionY + 0.5,
explosionZ + 0.5,
C4_EXPLOSION_POWER,
"block",
);
}
} }
}); });