mirror of
https://github.com/SikongJueluo/Mini-Nav.git
synced 2026-07-13 04:25:32 +08:00
- Add save_scene_graph() and load_scene_graph() for persisting scene graphs to JSON - Implement object node overlay (colored by label) in render_topdown_scene_map - Implement edge arrows (room → object) in render_topdown_scene_map - Add TopDownRenderStyle fields for object/edge visual configuration - Add scene graph caching to verification notebook to skip rebuilds - Add render_scene_graph_birdseye cell for full scene graph visualization - Add display_objects_by_room and display_room_summary cells
206 lines
6.0 KiB
Python
206 lines
6.0 KiB
Python
from __future__ import annotations
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from dataclasses import dataclass, field
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from typing import Any, Sequence
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import numpy as np
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from matplotlib.backends.backend_agg import FigureCanvasAgg
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from matplotlib.figure import Figure
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from PIL import Image
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@dataclass(frozen=True)
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class TopDownSceneElements:
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room_nodes: Sequence[Any]
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object_nodes: Sequence[Any] = field(default_factory=tuple)
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edges: Sequence[tuple[str, str]] = field(default_factory=tuple)
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# Default color palette for object labels (cycled if more labels than colors).
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_DEFAULT_LABEL_COLORS: dict[str, str] = {
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"chair": "#e6194b",
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"table": "#3cb44b",
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"sofa": "#ffe119",
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"cabinet": "#4363d8",
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"shelf": "#f58231",
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"lamp": "#911eb4",
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"picture": "#42d4f4",
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"window": "#f032e6",
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"door": "#bfef45",
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"plant": "#fabed4",
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}
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_FALLBACK_COLOR = "#808080"
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@dataclass(frozen=True)
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class TopDownRenderStyle:
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room_color: str = "red"
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room_label_color: str = "yellow"
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room_marker_size: int = 50
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room_label_offset: int = 2
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figure_size: tuple[int, int] = (8, 8)
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map_cmap: str = "gray"
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title: str = "RoomNode Top-Down Map"
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# Object node style.
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object_marker_size: int = 25
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object_label_colors: dict[str, str] = field(
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default_factory=lambda: dict(_DEFAULT_LABEL_COLORS)
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)
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object_fallback_color: str = _FALLBACK_COLOR
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object_show_label: bool = True
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object_label_fontsize: int = 6
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# Edge style.
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edge_color: str = "cyan"
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edge_alpha: float = 0.4
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edge_arrow_size: float = 8.0
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def render_topdown_scene_map(
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pathfinder: Any,
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elements: TopDownSceneElements,
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meters_per_pixel: float,
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style: TopDownRenderStyle | None = None,
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) -> Image.Image:
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"""Render a top-down scene map as a PIL Image.
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Uses matplotlib Agg backend (non-interactive) to draw room markers,
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object markers (colored by label), and edges (arrows from room to
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object) on the habitat top-down occupancy map, then returns the
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result as a PIL Image.
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Args:
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pathfinder: Habitat pathfinder instance.
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elements: Scene elements containing room/object nodes and edges.
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meters_per_pixel: Resolution for the top-down map.
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style: Visual style configuration.
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Returns:
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PIL.Image.Image: Rendered top-down map with annotations.
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Raises:
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ValueError: If room_nodes is empty or meters_per_pixel <= 0.
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"""
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if not elements.room_nodes:
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raise ValueError("room_nodes must not be empty")
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if meters_per_pixel <= 0:
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raise ValueError("meters_per_pixel must be greater than 0")
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if style is None:
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style = TopDownRenderStyle()
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# Import habitat maps internally — treated as required dependency.
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from habitat.utils.visualizations import maps
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# Generate raw top-down occupancy map.
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map_height = float(elements.room_nodes[0].center[1])
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top_down_map = maps.get_topdown_map(
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pathfinder,
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height=map_height,
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meters_per_pixel=meters_per_pixel,
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)
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# Render with matplotlib Agg backend (no GUI required).
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fig = Figure(figsize=style.figure_size)
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_ = FigureCanvasAgg(fig)
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ax = fig.add_subplot(111)
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ax.imshow(top_down_map, cmap=style.map_cmap)
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# --- Room nodes ---
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room_grid_positions: dict[str, tuple[int, int]] = {}
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for room_node in elements.room_nodes:
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grid_y, grid_x = maps.to_grid(
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float(room_node.center[2]),
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float(room_node.center[0]),
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top_down_map.shape,
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pathfinder=pathfinder,
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)
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room_grid_positions[room_node.room_id] = (grid_x, grid_y)
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ax.scatter(grid_x, grid_y, c=style.room_color, s=style.room_marker_size)
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ax.text(
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grid_x + style.room_label_offset,
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grid_y + style.room_label_offset,
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room_node.room_id,
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color=style.room_label_color,
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fontsize=8,
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)
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# --- Object nodes (colored by label) ---
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obj_grid_positions: dict[str, tuple[int, int]] = {}
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drawn_labels: set[str] = set()
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for obj_node in elements.object_nodes:
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if obj_node.position is None:
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continue
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grid_y, grid_x = maps.to_grid(
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float(obj_node.position[2]),
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float(obj_node.position[0]),
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top_down_map.shape,
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pathfinder=pathfinder,
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)
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obj_grid_positions[obj_node.obj_id] = (grid_x, grid_y)
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label = obj_node.label or "unknown"
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color = style.object_label_colors.get(label, style.object_fallback_color)
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# Only add to legend once per label.
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legend_label = label if label not in drawn_labels else None
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drawn_labels.add(label)
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ax.scatter(
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grid_x,
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grid_y,
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c=color,
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s=style.object_marker_size,
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marker="^",
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label=legend_label,
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zorder=3,
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)
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if style.object_show_label:
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ax.text(
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grid_x + 1,
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grid_y + 1,
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label,
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color=color,
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fontsize=style.object_label_fontsize,
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)
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# --- Edges (arrows from room → object) ---
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for room_id, obj_id in elements.edges:
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room_pos = room_grid_positions.get(room_id)
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obj_pos = obj_grid_positions.get(obj_id)
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if room_pos is None or obj_pos is None:
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continue
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ax.annotate(
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"",
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xy=obj_pos,
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xytext=room_pos,
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arrowprops=dict(
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arrowstyle="->",
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color=style.edge_color,
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alpha=style.edge_alpha,
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lw=0.8,
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),
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)
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# --- Legend (only if object labels were drawn) ---
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if drawn_labels:
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ax.legend(
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loc="upper right",
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fontsize=7,
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markerscale=0.8,
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framealpha=0.7,
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)
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ax.set_title(style.title)
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ax.axis("off")
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fig.canvas.draw()
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# Extract RGB pixels from the Agg canvas buffer.
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rgba = np.asarray(fig.canvas.buffer_rgba(), dtype=np.uint8)
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rgb = rgba[..., :3].copy()
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return Image.fromarray(rgb)
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