feat(scenegraph): add JSON serialization and implement top-down object/edge rendering

- Add save_scene_graph() and load_scene_graph() for persisting scene graphs to JSON
- Implement object node overlay (colored by label) in render_topdown_scene_map
- Implement edge arrows (room → object) in render_topdown_scene_map
- Add TopDownRenderStyle fields for object/edge visual configuration
- Add scene graph caching to verification notebook to skip rebuilds
- Add render_scene_graph_birdseye cell for full scene graph visualization
- Add display_objects_by_room and display_room_summary cells
This commit is contained in:
2026-05-31 19:45:10 +08:00
parent 9eb52f8cef
commit e5b764520c
4 changed files with 395 additions and 81 deletions

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"""JSON serialization for SimpleSceneGraph.
Provides save_scene_graph() and load_scene_graph() for persisting
scene graphs to/from JSON files. Handles numpy arrays, bytes (hashes),
and optional fields.
"""
from __future__ import annotations
import json
from pathlib import Path
from typing import Any
import numpy as np
from .objectnode import ObjectNode
from .roomnode import RoomNode
from .scenegraph import SimpleSceneGraph
def _ndarray_to_list(arr: np.ndarray) -> list[float]:
return arr.tolist()
def _bytes_to_hex(b: bytes) -> str:
return b.hex()
def _room_node_to_dict(node: RoomNode) -> dict[str, Any]:
return {
"room_id": node.room_id,
"center": _ndarray_to_list(node.center),
"bbox_extent": _ndarray_to_list(node.bbox_extent),
}
def _object_node_to_dict(node: ObjectNode) -> dict[str, Any]:
return {
"obj_id": node.obj_id,
"room_id": node.room_id,
"position": _ndarray_to_list(node.position),
"visual_hash": _bytes_to_hex(node.visual_hash),
"semantic_hash": _bytes_to_hex(node.semantic_hash),
"hit_count": node.hit_count,
"last_seen_frame": node.last_seen_frame,
"label": node.label,
"confidence": node.confidence,
"bbox_xyxy": list(node.bbox_xyxy) if node.bbox_xyxy is not None else None,
"source_view_id": node.source_view_id,
"position_confidence": node.position_confidence,
}
def _room_node_from_dict(d: dict[str, Any]) -> RoomNode:
return RoomNode(
room_id=d["room_id"],
center=np.asarray(d["center"], dtype=np.float32),
bbox_extent=np.asarray(d["bbox_extent"], dtype=np.float32),
)
def _object_node_from_dict(d: dict[str, Any]) -> ObjectNode:
bbox = d.get("bbox_xyxy")
return ObjectNode(
obj_id=d["obj_id"],
room_id=d["room_id"],
position=np.asarray(d["position"], dtype=np.float32),
visual_hash=bytes.fromhex(d["visual_hash"]),
semantic_hash=bytes.fromhex(d["semantic_hash"]),
hit_count=d["hit_count"],
last_seen_frame=d["last_seen_frame"],
label=d.get("label"),
confidence=d.get("confidence"),
bbox_xyxy=tuple(bbox) if bbox is not None else None,
source_view_id=d.get("source_view_id"),
position_confidence=d.get("position_confidence"),
)
def save_scene_graph(path: str | Path, graph: SimpleSceneGraph) -> None:
"""Save a SimpleSceneGraph to a JSON file.
Args:
path: Output file path.
graph: The scene graph to serialize.
"""
data = {
"version": 1,
"rooms": {
room_id: _room_node_to_dict(node)
for room_id, node in graph.rooms.items()
},
"objects": {
obj_id: _object_node_to_dict(node)
for obj_id, node in graph.objects.items()
},
}
path = Path(path)
path.parent.mkdir(parents=True, exist_ok=True)
with open(path, "w", encoding="utf-8") as f:
json.dump(data, f, indent=2, ensure_ascii=False)
def load_scene_graph(path: str | Path) -> SimpleSceneGraph:
"""Load a SimpleSceneGraph from a JSON file.
Args:
path: Input file path.
Returns:
Deserialized SimpleSceneGraph.
"""
with open(path, "r", encoding="utf-8") as f:
data = json.load(f)
rooms = {
room_id: _room_node_from_dict(node_dict)
for room_id, node_dict in data["rooms"].items()
}
objects = {
obj_id: _object_node_from_dict(node_dict)
for obj_id, node_dict in data["objects"].items()
}
return SimpleSceneGraph(rooms=rooms, objects=objects)