mirror of
https://github.com/SikongJueluo/Mini-Nav.git
synced 2026-07-12 20:15:31 +08:00
refactor(simulator): extract habitat simulator and visualization modules
This commit is contained in:
@@ -13,12 +13,17 @@ class ObjectNode:
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position: np.ndarray # [x, y, z] 世界坐标系下的中心点或锚点
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# 特征:直接存你压缩后的 512bit 结果,不搞历史缓存
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visual_hash: np.ndarray # 512bit 视觉特征 (用于外观检索)
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semantic_hash: np.ndarray # 512bit 语义特征 (用于类别对齐)
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# 原始图片:mask处理并裁切后的图片数据(二进制格式)
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image_bytes: bytes | None = None # numpy array.tobytes() 原始像素数据
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visual_hash: bytes # 512bit 视觉特征 (用于外观检索)
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semantic_hash: bytes # 512bit 语义特征 (用于类别对齐)
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# Debug 必备:极简的生命周期管理,防止满屏"幽灵节点"
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hit_count: int = 1 # 被观测到的次数。太低的可以直接过滤掉
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last_seen_frame: int = 0 # 最后一次看到的帧号或时间戳
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def __post_init__(self):
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if len(self.visual_hash) != 64:
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raise ValueError("visual_hash must be exactly 64 bytes (512 bits)")
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if len(self.semantic_hash) != 64:
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raise ValueError("semantic_hash must be exactly 64 bytes (512 bits)")
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if self.position.shape != (3,):
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raise ValueError("position must have shape (3,)")
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18
mini-nav/simulator/__init__.py
Normal file
18
mini-nav/simulator/__init__.py
Normal file
@@ -0,0 +1,18 @@
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from .habitat import (
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HabitatSimulatorConfig,
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close_habitat_simulator,
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create_habitat_simulator,
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)
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from .topdown import TopDownRenderStyle, TopDownSceneElements, render_topdown_scene_map
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from .views import RoomViewsByRoom, collect_room_views_by_room
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__all__ = [
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"HabitatSimulatorConfig",
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"TopDownRenderStyle",
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"TopDownSceneElements",
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"RoomViewsByRoom",
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"close_habitat_simulator",
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"collect_room_views_by_room",
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"create_habitat_simulator",
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"render_topdown_scene_map",
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]
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73
mini-nav/simulator/habitat.py
Normal file
73
mini-nav/simulator/habitat.py
Normal file
@@ -0,0 +1,73 @@
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from __future__ import annotations
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from dataclasses import dataclass
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from importlib import import_module
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from typing import Any
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@dataclass(frozen=True)
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class HabitatSimulatorConfig:
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scene_path: str
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views_per_room: int = 6
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image_size: int = 256
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sensor_height: float = 1.5
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move_forward_step: float = 0.25
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enable_physics: bool = False
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sensor_uuid: str = "color_sensor"
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agent_id: int = 0
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def create_habitat_simulator(
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config: HabitatSimulatorConfig,
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habitat_sim_module: Any | None = None,
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) -> tuple[Any, Any]:
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if config.views_per_room <= 0:
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raise ValueError("views_per_room must be greater than 0")
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if config.image_size <= 0:
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raise ValueError("image_size must be greater than 0")
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if config.move_forward_step <= 0:
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raise ValueError("move_forward_step must be greater than 0")
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if habitat_sim_module is None:
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habitat_sim_module = import_module("habitat_sim")
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sim_cfg = habitat_sim_module.SimulatorConfiguration()
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sim_cfg.scene_id = config.scene_path
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sim_cfg.enable_physics = config.enable_physics
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agent_cfg = habitat_sim_module.agent.AgentConfiguration()
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rgb_sensor_spec = habitat_sim_module.CameraSensorSpec()
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rgb_sensor_spec.uuid = config.sensor_uuid
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rgb_sensor_spec.sensor_type = habitat_sim_module.SensorType.COLOR
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rgb_sensor_spec.resolution = [config.image_size, config.image_size]
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rgb_sensor_spec.position = [0.0, config.sensor_height, 0.0]
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agent_cfg.sensor_specifications = [rgb_sensor_spec]
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turn_angle = 360.0 / config.views_per_room
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agent_cfg.action_space = {
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"move_forward": habitat_sim_module.agent.ActionSpec(
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"move_forward",
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habitat_sim_module.agent.ActuationSpec(amount=config.move_forward_step),
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),
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"turn_left": habitat_sim_module.agent.ActionSpec(
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"turn_left",
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habitat_sim_module.agent.ActuationSpec(amount=turn_angle),
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),
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"turn_right": habitat_sim_module.agent.ActionSpec(
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"turn_right",
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habitat_sim_module.agent.ActuationSpec(amount=turn_angle),
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),
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}
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simulator_cfg = habitat_sim_module.Configuration(sim_cfg, [agent_cfg])
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simulator = habitat_sim_module.Simulator(simulator_cfg)
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agent = simulator.initialize_agent(config.agent_id)
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return simulator, agent
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def close_habitat_simulator(simulator: Any) -> None:
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close = getattr(simulator, "close", None)
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if callable(close):
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close()
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84
mini-nav/simulator/topdown.py
Normal file
84
mini-nav/simulator/topdown.py
Normal file
@@ -0,0 +1,84 @@
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from __future__ import annotations
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from dataclasses import dataclass, field
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from importlib import import_module
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from typing import Any, Sequence
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@dataclass(frozen=True)
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class TopDownSceneElements:
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room_nodes: Sequence[Any]
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object_nodes: Sequence[Any] = field(default_factory=tuple)
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edges: Sequence[tuple[str, str]] = field(default_factory=tuple)
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@dataclass(frozen=True)
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class TopDownRenderStyle:
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room_color: str = "red"
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room_label_color: str = "yellow"
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room_marker_size: int = 50
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room_label_offset: int = 2
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figure_size: tuple[int, int] = (8, 8)
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map_cmap: str = "gray"
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title: str = "RoomNode Top-Down Map"
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def render_topdown_scene_map(
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pathfinder: Any,
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elements: TopDownSceneElements,
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meters_per_pixel: float,
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style: TopDownRenderStyle | None = None,
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maps_module: Any | None = None,
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plt_module: Any | None = None,
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) -> Any:
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if not elements.room_nodes:
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raise ValueError("room_nodes must not be empty")
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if meters_per_pixel <= 0:
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raise ValueError("meters_per_pixel must be greater than 0")
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if elements.object_nodes:
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raise NotImplementedError("object_nodes overlay is not implemented yet")
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if elements.edges:
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raise NotImplementedError("edge overlay is not implemented yet")
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if style is None:
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style = TopDownRenderStyle()
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if maps_module is None:
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maps_module = import_module("habitat.utils.visualizations.maps")
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if plt_module is None:
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plt_module = import_module("matplotlib.pyplot")
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map_height = float(elements.room_nodes[0].center[1])
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top_down_map = maps_module.get_topdown_map(
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pathfinder,
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height=map_height,
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meters_per_pixel=meters_per_pixel,
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)
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plt_module.figure(figsize=style.figure_size)
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plt_module.imshow(top_down_map, cmap=style.map_cmap)
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for room_node in elements.room_nodes:
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grid_y, grid_x = maps_module.to_grid(
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float(room_node.center[2]),
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float(room_node.center[0]),
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top_down_map.shape,
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pathfinder=pathfinder,
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)
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plt_module.scatter(grid_x, grid_y, c=style.room_color, s=style.room_marker_size)
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plt_module.text(
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grid_x + style.room_label_offset,
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grid_y + style.room_label_offset,
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room_node.room_id,
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color=style.room_label_color,
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fontsize=8,
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)
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plt_module.title(style.title)
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plt_module.axis("off")
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plt_module.show()
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return top_down_map
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44
mini-nav/simulator/views.py
Normal file
44
mini-nav/simulator/views.py
Normal file
@@ -0,0 +1,44 @@
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from __future__ import annotations
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from importlib import import_module
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from typing import Any, Callable, Iterable, Sequence
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from rich.progress import track
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RoomViewsByRoom = dict[str, list[Any]]
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ProgressTrack = Callable[[Iterable[Any], str], Iterable[Any]]
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def collect_room_views_by_room(
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agent: Any,
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sim: Any,
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room_nodes: Sequence[Any],
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views_per_room: int,
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*,
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habitat_sim_module: Any | None = None,
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sensor_uuid: str = "color_sensor",
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turn_action: str = "turn_left",
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progress_description: str = "Collecting room views",
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progress_track: ProgressTrack = track,
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) -> RoomViewsByRoom:
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if views_per_room <= 0:
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raise ValueError("views_per_room must be greater than 0")
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if habitat_sim_module is None:
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habitat_sim_module = import_module("habitat_sim")
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all_room_views: RoomViewsByRoom = {}
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for room_node in progress_track(room_nodes, progress_description):
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agent_state = habitat_sim_module.AgentState()
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agent_state.position = room_node.center.copy()
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agent.set_state(agent_state)
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room_views = []
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for _ in range(views_per_room):
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observations = sim.get_sensor_observations()
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room_views.append(observations[sensor_uuid])
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sim.step(turn_action)
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all_room_views[room_node.room_id] = room_views
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return all_room_views
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124
mini-nav/tests/test_habitat_simulator.py
Normal file
124
mini-nav/tests/test_habitat_simulator.py
Normal file
@@ -0,0 +1,124 @@
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from types import SimpleNamespace
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import pytest
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from simulator import HabitatSimulatorConfig, create_habitat_simulator
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class _FakeSimulatorConfiguration:
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def __init__(self):
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self.scene_id = ""
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self.enable_physics = True
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class _FakeAgentConfiguration:
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def __init__(self):
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self.sensor_specifications = []
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self.action_space = {}
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class _FakeCameraSensorSpec:
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def __init__(self):
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self.uuid = ""
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self.sensor_type = None
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self.resolution = []
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self.position = []
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class _FakeActuationSpec:
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def __init__(self, amount):
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self.amount = amount
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class _FakeActionSpec:
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def __init__(self, name, actuation):
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self.name = name
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self.actuation = actuation
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class _FakeConfiguration:
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def __init__(self, sim_cfg, agent_cfgs):
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self.sim_cfg = sim_cfg
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self.agent_cfgs = agent_cfgs
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class _FakeSimulator:
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def __init__(self, cfg):
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self.cfg = cfg
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self.initialized_agent_id = None
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def initialize_agent(self, agent_id):
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self.initialized_agent_id = agent_id
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return {"agent_id": agent_id}
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def _create_fake_habitat_module():
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return SimpleNamespace(
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SimulatorConfiguration=_FakeSimulatorConfiguration,
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CameraSensorSpec=_FakeCameraSensorSpec,
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SensorType=SimpleNamespace(COLOR="color"),
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Configuration=_FakeConfiguration,
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Simulator=_FakeSimulator,
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agent=SimpleNamespace(
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AgentConfiguration=_FakeAgentConfiguration,
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ActionSpec=_FakeActionSpec,
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ActuationSpec=_FakeActuationSpec,
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),
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)
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def test_create_habitat_simulator_builds_expected_configuration():
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fake_habitat = _create_fake_habitat_module()
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config = HabitatSimulatorConfig(
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scene_path="scene.glb",
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views_per_room=8,
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image_size=128,
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sensor_height=1.25,
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move_forward_step=0.5,
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enable_physics=False,
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sensor_uuid="rgb",
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agent_id=2,
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)
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simulator, agent = create_habitat_simulator(config, habitat_sim_module=fake_habitat)
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assert simulator.cfg.sim_cfg.scene_id == "scene.glb"
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assert simulator.cfg.sim_cfg.enable_physics is False
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created_agent_cfg = simulator.cfg.agent_cfgs[0]
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sensor = created_agent_cfg.sensor_specifications[0]
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assert sensor.uuid == "rgb"
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assert sensor.sensor_type == "color"
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assert sensor.resolution == [128, 128]
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assert sensor.position == [0.0, 1.25, 0.0]
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assert created_agent_cfg.action_space["move_forward"].actuation.amount == 0.5
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assert created_agent_cfg.action_space["turn_left"].actuation.amount == 45.0
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assert created_agent_cfg.action_space["turn_right"].actuation.amount == 45.0
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assert simulator.initialized_agent_id == 2
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assert agent == {"agent_id": 2}
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def test_create_habitat_simulator_validates_views_per_room():
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fake_habitat = _create_fake_habitat_module()
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config = HabitatSimulatorConfig(scene_path="scene.glb", views_per_room=0)
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with pytest.raises(ValueError, match="views_per_room"):
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create_habitat_simulator(config, habitat_sim_module=fake_habitat)
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def test_create_habitat_simulator_validates_image_size():
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fake_habitat = _create_fake_habitat_module()
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config = HabitatSimulatorConfig(scene_path="scene.glb", image_size=0)
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with pytest.raises(ValueError, match="image_size"):
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create_habitat_simulator(config, habitat_sim_module=fake_habitat)
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def test_create_habitat_simulator_validates_move_forward_step():
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fake_habitat = _create_fake_habitat_module()
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config = HabitatSimulatorConfig(scene_path="scene.glb", move_forward_step=0)
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with pytest.raises(ValueError, match="move_forward_step"):
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create_habitat_simulator(config, habitat_sim_module=fake_habitat)
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108
mini-nav/tests/test_room_views.py
Normal file
108
mini-nav/tests/test_room_views.py
Normal file
@@ -0,0 +1,108 @@
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from types import SimpleNamespace
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import pytest
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from simulator import collect_room_views_by_room
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class _FakeAgent:
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def __init__(self):
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self.positions = []
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def set_state(self, state):
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self.positions.append(state.position)
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class _FakeSimulator:
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def __init__(self):
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self._frame_index = 0
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self.actions = []
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def get_sensor_observations(self):
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observations = {
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"color_sensor": f"frame_{self._frame_index}",
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"depth_sensor": f"depth_{self._frame_index}",
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}
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self._frame_index += 1
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return observations
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def step(self, action_name):
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self.actions.append(action_name)
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class _FakeAgentState:
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def __init__(self):
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self.position = None
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def test_collect_room_views_by_room_collects_grouped_frames_with_single_outer_progress():
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track_calls = []
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def fake_track(iterable, description):
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track_calls.append(description)
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return iterable
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agent = _FakeAgent()
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sim = _FakeSimulator()
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room_nodes = [
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SimpleNamespace(room_id="room_00", center=[1.0, 2.0, 3.0]),
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SimpleNamespace(room_id="room_01", center=[4.0, 5.0, 6.0]),
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]
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fake_habitat = SimpleNamespace(AgentState=_FakeAgentState)
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room_views = collect_room_views_by_room(
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agent=agent,
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sim=sim,
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room_nodes=room_nodes,
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views_per_room=3,
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habitat_sim_module=fake_habitat,
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progress_track=fake_track,
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)
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assert track_calls == ["Collecting room views"]
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assert room_views == {
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"room_00": ["frame_0", "frame_1", "frame_2"],
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"room_01": ["frame_3", "frame_4", "frame_5"],
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}
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assert sim.actions == [
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"turn_left",
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"turn_left",
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"turn_left",
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"turn_left",
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"turn_left",
|
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"turn_left",
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]
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assert agent.positions == [[1.0, 2.0, 3.0], [4.0, 5.0, 6.0]]
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def test_collect_room_views_by_room_uses_custom_sensor_and_turn_action():
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agent = _FakeAgent()
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sim = _FakeSimulator()
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room_nodes = [SimpleNamespace(room_id="room_00", center=[0.0, 1.0, 0.0])]
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fake_habitat = SimpleNamespace(AgentState=_FakeAgentState)
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room_views = collect_room_views_by_room(
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agent=agent,
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sim=sim,
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room_nodes=room_nodes,
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views_per_room=2,
|
||||
habitat_sim_module=fake_habitat,
|
||||
sensor_uuid="depth_sensor",
|
||||
turn_action="turn_right",
|
||||
progress_track=lambda iterable, description: iterable,
|
||||
)
|
||||
|
||||
assert room_views == {"room_00": ["depth_0", "depth_1"]}
|
||||
assert sim.actions == ["turn_right", "turn_right"]
|
||||
|
||||
|
||||
def test_collect_room_views_by_room_validates_views_per_room():
|
||||
with pytest.raises(ValueError, match="views_per_room"):
|
||||
collect_room_views_by_room(
|
||||
agent=_FakeAgent(),
|
||||
sim=_FakeSimulator(),
|
||||
room_nodes=[SimpleNamespace(room_id="room_00", center=[0.0, 1.0, 0.0])],
|
||||
views_per_room=0,
|
||||
habitat_sim_module=SimpleNamespace(AgentState=_FakeAgentState),
|
||||
progress_track=lambda iterable, description: iterable,
|
||||
)
|
||||
126
mini-nav/tests/test_topdown_map.py
Normal file
126
mini-nav/tests/test_topdown_map.py
Normal file
@@ -0,0 +1,126 @@
|
||||
from types import SimpleNamespace
|
||||
|
||||
import pytest
|
||||
|
||||
from simulator import (
|
||||
TopDownRenderStyle,
|
||||
TopDownSceneElements,
|
||||
render_topdown_scene_map,
|
||||
)
|
||||
|
||||
|
||||
class _FakeMaps:
|
||||
def __init__(self):
|
||||
self.to_grid_calls: list[tuple[float, float]] = []
|
||||
|
||||
def get_topdown_map(self, pathfinder, height, meters_per_pixel):
|
||||
return [[0, 0], [0, 0]]
|
||||
|
||||
def to_grid(self, z, x, shape, pathfinder):
|
||||
self.to_grid_calls.append((z, x))
|
||||
return (int(z), int(x))
|
||||
|
||||
|
||||
class _FakePlt:
|
||||
def __init__(self):
|
||||
self.scatter_calls: list[tuple[int, int]] = []
|
||||
self.text_calls: list[str] = []
|
||||
self.shown = False
|
||||
|
||||
def figure(self, figsize):
|
||||
return None
|
||||
|
||||
def imshow(self, image, cmap):
|
||||
return None
|
||||
|
||||
def scatter(self, x, y, c, s):
|
||||
self.scatter_calls.append((x, y))
|
||||
|
||||
def text(self, x, y, text, color, fontsize):
|
||||
self.text_calls.append(text)
|
||||
|
||||
def title(self, title):
|
||||
return None
|
||||
|
||||
def axis(self, mode):
|
||||
return None
|
||||
|
||||
def show(self):
|
||||
self.shown = True
|
||||
|
||||
|
||||
def test_render_topdown_scene_map_renders_room_nodes_only():
|
||||
fake_maps = _FakeMaps()
|
||||
fake_plt = _FakePlt()
|
||||
room_nodes = [
|
||||
SimpleNamespace(room_id="room_00", center=[1.0, 2.0, 3.0]),
|
||||
SimpleNamespace(room_id="room_01", center=[4.0, 2.0, 5.0]),
|
||||
]
|
||||
elements = TopDownSceneElements(room_nodes=room_nodes)
|
||||
|
||||
top_down_map = render_topdown_scene_map(
|
||||
pathfinder=SimpleNamespace(),
|
||||
elements=elements,
|
||||
meters_per_pixel=0.05,
|
||||
style=TopDownRenderStyle(),
|
||||
maps_module=fake_maps,
|
||||
plt_module=fake_plt,
|
||||
)
|
||||
|
||||
assert top_down_map == [[0, 0], [0, 0]]
|
||||
assert fake_maps.to_grid_calls == [(3.0, 1.0), (5.0, 4.0)]
|
||||
assert fake_plt.scatter_calls == [(1, 3), (4, 5)]
|
||||
assert fake_plt.text_calls == ["room_00", "room_01"]
|
||||
assert fake_plt.shown is True
|
||||
|
||||
|
||||
def test_render_topdown_scene_map_validates_room_nodes():
|
||||
with pytest.raises(ValueError, match="room_nodes"):
|
||||
render_topdown_scene_map(
|
||||
pathfinder=SimpleNamespace(),
|
||||
elements=TopDownSceneElements(room_nodes=[]),
|
||||
meters_per_pixel=0.05,
|
||||
maps_module=_FakeMaps(),
|
||||
plt_module=_FakePlt(),
|
||||
)
|
||||
|
||||
|
||||
def test_render_topdown_scene_map_validates_meters_per_pixel():
|
||||
with pytest.raises(ValueError, match="meters_per_pixel"):
|
||||
render_topdown_scene_map(
|
||||
pathfinder=SimpleNamespace(),
|
||||
elements=TopDownSceneElements(
|
||||
room_nodes=[SimpleNamespace(room_id="room_00", center=[0.0, 1.0, 0.0])]
|
||||
),
|
||||
meters_per_pixel=0,
|
||||
maps_module=_FakeMaps(),
|
||||
plt_module=_FakePlt(),
|
||||
)
|
||||
|
||||
|
||||
def test_render_topdown_scene_map_rejects_object_nodes_before_implementation():
|
||||
with pytest.raises(NotImplementedError, match="object_nodes"):
|
||||
render_topdown_scene_map(
|
||||
pathfinder=SimpleNamespace(),
|
||||
elements=TopDownSceneElements(
|
||||
room_nodes=[SimpleNamespace(room_id="room_00", center=[0.0, 1.0, 0.0])],
|
||||
object_nodes=[SimpleNamespace(obj_id="obj_00")],
|
||||
),
|
||||
meters_per_pixel=0.05,
|
||||
maps_module=_FakeMaps(),
|
||||
plt_module=_FakePlt(),
|
||||
)
|
||||
|
||||
|
||||
def test_render_topdown_scene_map_rejects_edges_before_implementation():
|
||||
with pytest.raises(NotImplementedError, match="edge"):
|
||||
render_topdown_scene_map(
|
||||
pathfinder=SimpleNamespace(),
|
||||
elements=TopDownSceneElements(
|
||||
room_nodes=[SimpleNamespace(room_id="room_00", center=[0.0, 1.0, 0.0])],
|
||||
edges=[("room_00", "obj_00")],
|
||||
),
|
||||
meters_per_pixel=0.05,
|
||||
maps_module=_FakeMaps(),
|
||||
plt_module=_FakePlt(),
|
||||
)
|
||||
Reference in New Issue
Block a user