FPGA_WebLab/src/views/ProjectView.vue

377 lines
9.7 KiB
Vue

<template>
<div class="h-screen w-screen">
<v-stage class="h-full w-full" ref="stage" :config="stageSize" @mousedown="handleMouseDown"
@mousemove="handleMouseMove" @mouseup="handleMouseUp" @click="handleStageClick">
<v-layer ref="layer">
<template v-for="item in objMap.values()" :key="item.id">
<v-group :config="{
x: item.x,
y: item.y,
draggable: true,
id: `group-${item.id}`,
}" @dragstart="handleDragStart" @dragend="handleDragEnd" @mouseover="handleCanvasObjectMouseOver">
<v-rect :config="item.config" />
<v-rect v-show="!isUndefined(item.box)" :config="{
...item.box,
visible: !isUndefined(item.box),
stroke: 'red',
strokeWidth: 3,
}">
</v-rect>
</v-group>
</template>
<v-transformer ref="transformer" />
<v-rect ref="selectRect" v-if="selectionRectangle.visible" :config="{
x: Math.min(selectionRectangle.x1, selectionRectangle.x2),
y: Math.min(selectionRectangle.y1, selectionRectangle.y2),
width: Math.abs(selectionRectangle.x2 - selectionRectangle.x1),
height: Math.abs(selectionRectangle.y2 - selectionRectangle.y1),
fill: '#0069FF88',
}" />
</v-layer>
</v-stage>
<div class="absolute top-20 left-10">
<input type="checkbox" class="checkbox" @change="handleCacheChange" />
cache shapes
</div>
</div>
</template>
<script setup lang="ts">
import { isNull, isUndefined } from "mathjs";
import Konva from "konva";
import type {
VGroup,
VLayer,
VNode,
VStage,
VTransformer,
} from "@/utils/VueKonvaType";
import { ref, reactive, watch, onMounted, useTemplateRef } from "vue";
const stageSize = {
width: window.innerWidth,
height: window.innerHeight,
};
type CanvasObjectBox = {
x: number;
y: number;
width: number;
height: number;
};
type CanvasObject = {
type: "Rect";
config: Konva.RectConfig;
id: string;
x: number;
y: number;
box?: CanvasObjectBox;
};
function calculateRectBounding(
width: number,
height: number,
rotation: number,
padding?: number,
) {
// calculate bounding box for rotated rectangle
const radians = (rotation * Math.PI) / 180;
const cos = Math.cos(radians);
const sin = Math.sin(radians);
// calculate corners of the rectangle
const corners = [
{ x: 0, y: 0 },
{ x: width, y: 0 },
{ x: width, y: height },
{ x: 0, y: height },
].map((point) => ({
x: point.x * cos - point.y * sin,
y: point.x * sin + point.y * cos,
}));
// find bounding box dimensions
const minX = Math.min(...corners.map((p) => p.x));
const maxX = Math.max(...corners.map((p) => p.x));
const minY = Math.min(...corners.map((p) => p.y));
const maxY = Math.max(...corners.map((p) => p.y));
if (padding)
return {
x: minX - padding,
y: minY - padding,
width: maxX - minX + padding * 2,
height: maxY - minY + padding * 2,
};
else
return {
x: minX,
y: minY,
width: maxX - minX,
height: maxY - minY,
};
}
const objMap = reactive<Map<string, CanvasObject>>(new Map());
onMounted(() => {
for (let n = 0; n < 100; n++) {
const id = Math.round(Math.random() * 10000).toString();
const x = Math.random() * stageSize.width;
const y = Math.random() * stageSize.height;
const width = 30 + Math.random() * 30;
const height = 30 + Math.random() * 30;
const rotation = Math.random() * 180;
objMap.set(id, {
type: "Rect",
config: {
width: width,
height: height,
rotation: rotation,
fill: "grey",
id: id,
},
id: id,
x: x,
y: y,
});
}
});
const layer = useTemplateRef<VLayer>("layer");
const transformer = useTemplateRef<VTransformer>("transformer");
const selectRect = useTemplateRef<VNode>("selectRect");
const stage = useTemplateRef<VStage>("stage");
const isDragging = ref(false);
const dragItemId = ref<string | null>(null);
const isSelecting = ref(false);
const selectedIds = ref<string[]>([]);
const selectionRectangle = reactive({
visible: false,
x1: 0,
y1: 0,
x2: 0,
y2: 0,
});
onMounted(() => {
if (isNull(transformer.value)) return;
const selectedBox = transformer.value.getNode();
selectedBox.resizeEnabled(false);
selectedBox.rotateEnabled(false);
});
function handleCacheChange(e: Event) {
const target = e.target as HTMLInputElement;
const shouldCache = isNull(target) ? false : target.checked;
if (isNull(layer.value)) return;
if (shouldCache) {
layer.value.getNode().cache();
} else {
layer.value.getNode().clearCache();
}
}
// Drag event handlers
function handleDragStart(e: Event) {
isDragging.value = true;
// save drag element:
const target = e.target as unknown as Konva.Node;
dragItemId.value = target.id();
// move current element to the top:
// const item = list.value.find((i) => i.id === dragItemId.value);
// if (isUndefined(item)) return;
//
// const index = list.value.indexOf(item);
// list.value.splice(index, 1);
// list.value.push(item);
}
function handleDragEnd() {
isDragging.value = false;
dragItemId.value = null;
}
// Update transformer nodes when selection changes
watch(selectedIds, () => {
if (!transformer.value) return;
const nodes = selectedIds.value
.map((id) => {
return layer.value
?.getNode()
.find((ref: Konva.Node) => ref.attrs.id === id);
})
.flat()
.filter(Boolean) as Konva.Node[];
if (!isUndefined(nodes)) transformer.value.getNode().nodes(nodes);
});
// Mouse event handlers
function handleStageClick(e: Event) {
if (isNull(e.target)) return;
const target = e.target as unknown as Konva.Container;
// if we are selecting with rect, do nothing
if (selectionRectangle.visible) {
return;
}
// if click on empty area - remove all selections
if ((e.target as unknown) === target.getStage()) {
selectedIds.value = [];
return;
}
// do nothing if clicked NOT on our rectangles
if (!target.hasName("rect")) {
return;
}
const clickedId = target.attrs.id;
// do we pressed shift or ctrl?
const metaPressed =
(e as any).evt?.shiftKey ||
(e as any).evt?.ctrlKey ||
(e as any).evt?.metaKey;
const isSelected = selectedIds.value.includes(clickedId);
if (!metaPressed && !isSelected) {
// if no key pressed and the node is not selected
// select just one
selectedIds.value = [clickedId];
} else if (metaPressed && isSelected) {
// if we pressed keys and node was selected
// we need to remove it from selection:
selectedIds.value = selectedIds.value.filter((id) => id !== clickedId);
} else if (metaPressed && !isSelected) {
// add the node into selection
selectedIds.value = [...selectedIds.value, clickedId];
}
}
function handleMouseDown(e: Event) {
if (isNull(e.target)) return;
const target = e.target as unknown as Konva.Container;
// do nothing if we mousedown on any shape
if ((e.target as unknown) !== target.getStage()) {
return;
}
// start selection rectangle
isSelecting.value = true;
const pos = target.getStage()?.getPointerPosition();
if (!isNull(pos) && !isUndefined(pos)) {
selectionRectangle.visible = true;
selectionRectangle.x1 = pos.x;
selectionRectangle.y1 = pos.y;
selectionRectangle.x2 = pos.x;
selectionRectangle.y2 = pos.y;
}
}
function handleMouseMove(e: Event) {
if (isNull(e.target)) return;
const target = e.target as unknown as Konva.Container;
// do nothing if we didn't start selection
if (!isSelecting.value) {
return;
}
const pos = target.getStage()?.getPointerPosition();
if (!isNull(pos) && !isUndefined(pos)) {
selectionRectangle.x2 = pos.x;
selectionRectangle.y2 = pos.y;
}
}
function handleMouseUp() {
// do nothing if we didn't start selection
if (!isSelecting.value) {
return;
}
isSelecting.value = false;
// update visibility in timeout, so we can check it in click event
setTimeout(() => {
selectionRectangle.visible = false;
});
const selBox = {
x: Math.min(selectionRectangle.x1, selectionRectangle.x2),
y: Math.min(selectionRectangle.y1, selectionRectangle.y2),
width: Math.abs(selectionRectangle.x2 - selectionRectangle.x1),
height: Math.abs(selectionRectangle.y2 - selectionRectangle.y1),
};
if (isNull(layer.value)) return;
const selected = layer.value.getNode().children.filter((node: Konva.Node) => {
// Check if rectangle intersects with selection box
if (
node === transformer.value?.getNode() ||
node === selectRect.value?.getNode()
)
return false;
return Konva.Util.haveIntersection(selBox);
});
selectedIds.value = selected.map((node: Konva.Node) => node.id());
}
function handleCanvasObjectMouseOver(evt: Event) {
if (isNull(evt.target)) return;
const target = evt.target;
let object = null;
if (target instanceof Konva.Group) {
if (!target.hasChildren()) return;
object = target.children[0];
} else if (target instanceof Konva.Rect) {
object = target;
} else {
console.trace(`Not Konva class: ${target}`);
return;
}
// Get client rect
const objectConfig = objMap.get(object.id());
if (isUndefined(objectConfig)) {
console.error(`Not found object id: ${object.id()}`);
return;
}
if (isUndefined(objectConfig.box)) {
if (
objectConfig.config.width &&
objectConfig.config.height &&
objectConfig.config.rotation
) {
objectConfig.box = calculateRectBounding(
objectConfig.config.width,
objectConfig.config.height,
objectConfig.config.rotation,
5,
);
} else console.error("Could not calculate rect bounding");
}
}
</script>
<style>
@import "../assets/main.css";
</style>