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FPGA_WebLab/server/src/Peripherals/HdmiInClient.cs
2025-08-14 14:19:46 +08:00

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using System.Net;
using DotNext;
using Peripherals.PowerClient;
using WebProtocol;
namespace Peripherals.HdmiInClient;
static class HdmiInAddr
{
public const UInt32 BASE = 0xA000_0000;
public const UInt32 HdmiIn_CTRL = BASE + 0x0; //[0]: rstn, 0 is reset.
public const UInt32 HdmiIn_READFIFO = BASE + 0x1;
}
public class HdmiIn
{
private static readonly NLog.Logger logger = NLog.LogManager.GetCurrentClassLogger();
readonly int timeout = 500;
readonly int taskID;
readonly int port;
readonly string address;
private IPEndPoint ep;
// 动态分辨率参数
private UInt16 _currentWidth = 960;
private UInt16 _currentHeight = 540;
private UInt32 _currentFrameLength = 960 * 540 * 2 / 4; // RGB565格式2字节/像素按4字节对齐
/// <summary>
/// 初始化HDMI输入客户端
/// </summary>
/// <param name="address">HDMI输入设备IP地址</param>
/// <param name="port">HDMI输入设备端口</param>
/// <param name="taskID">任务ID</param>
/// <param name="timeout">超时时间(毫秒)</param>
public HdmiIn(string address, int port, int taskID, int timeout = 500)
{
if (timeout < 0)
throw new ArgumentException("Timeout couldn't be negative", nameof(timeout));
this.address = address;
this.port = port;
this.ep = new IPEndPoint(IPAddress.Parse(address), port);
this.taskID = taskID;
this.timeout = timeout;
}
public async ValueTask<Result<bool>> EnableTrans(bool isEnable)
{
var ret = await UDPClientPool.WriteAddr(this.ep, this.taskID, HdmiInAddr.HdmiIn_CTRL, (isEnable ? 0x00000001u : 0x00000000u));
if (!ret.IsSuccessful)
{
logger.Error($"Failed to write HdmiIn_CTRL to HdmiIn at {this.address}:{this.port}, error: {ret.Error}");
return new(ret.Error);
}
if (!ret.Value)
{
logger.Error($"HdmiIn_CTRL write returned false for HdmiIn at {this.address}:{this.port}");
return false;
}
return true;
}
/// <summary>
/// 读取一帧图像数据
/// </summary>
/// <returns>包含图像数据的字节数组</returns>
public async ValueTask<Result<byte[]>> ReadFrame()
{
// 只在第一次或出错时清除UDP缓冲区避免每帧都清除造成延迟
// MsgBus.UDPServer.ClearUDPData(this.address, this.taskID);
logger.Trace($"Reading frame from HdmiIn {this.address}");
// 使用UDPClientPool读取图像帧数据
var result = await UDPClientPool.ReadAddr4BytesAsync(
this.ep,
this.taskID, // taskID
HdmiInAddr.HdmiIn_READFIFO,
(int)_currentFrameLength, // 使用当前分辨率的动态大小
BurstType.FixedBurst,
this.timeout);
if (!result.IsSuccessful)
{
logger.Error($"Failed to read frame from HdmiIn {this.address}:{this.port}, error: {result.Error}");
// 读取失败时清除缓冲区,为下次读取做准备
try
{
MsgBus.UDPServer.ClearUDPData(this.address, this.taskID);
}
catch (Exception ex)
{
logger.Warn($"Failed to clear UDP data after read error: {ex.Message}");
}
return new(result.Error);
}
logger.Trace($"Successfully read frame from HdmiIn {this.address}:{this.port}, data length: {result.Value.Length} bytes");
return result.Value;
}
public async ValueTask<(byte[] header, byte[] data, byte[] footer)?> GetMJpegFrame()
{
// 从HDMI读取RGB24数据
var readStartTime = DateTime.UtcNow;
var frameResult = await ReadFrame();
var readEndTime = DateTime.UtcNow;
var readTime = (readEndTime - readStartTime).TotalMilliseconds;
if (!frameResult.IsSuccessful || frameResult.Value == null)
{
logger.Warn("HDMI帧读取失败或为空");
return null;
}
var rgb24Data = frameResult.Value;
// 验证数据长度是否正确 (RGB24为每像素2字节)
var expectedLength = _currentWidth * _currentHeight * 2;
if (rgb24Data.Length != expectedLength)
{
logger.Warn("HDMI数据长度不匹配期望: {Expected}, 实际: {Actual}",
expectedLength, rgb24Data.Length);
}
// 将RGB24转换为JPEG参考Camera版本的处理
var jpegStartTime = DateTime.UtcNow;
var jpegResult = Common.Image.ConvertRGB24ToJpeg(rgb24Data, _currentWidth, _currentHeight, 80);
var jpegEndTime = DateTime.UtcNow;
var jpegTime = (jpegEndTime - jpegStartTime).TotalMilliseconds;
if (!jpegResult.IsSuccessful)
{
logger.Error("HDMI RGB24转JPEG失败: {Error}", jpegResult.Error);
return null;
}
var jpegData = jpegResult.Value;
// 发送MJPEG帧使用Camera版本的格式
var mjpegFrameHeader = Common.Image.CreateMjpegFrameHeader(jpegData.Length);
var mjpegFrameFooter = Common.Image.CreateMjpegFrameFooter();
return (mjpegFrameHeader, jpegData, mjpegFrameFooter);
}
/// <summary>
/// 获取当前分辨率
/// </summary>
/// <returns>当前分辨率(宽度, 高度)</returns>
public (int Width, int Height) GetCurrentResolution()
{
return (_currentWidth, _currentHeight);
}
/// <summary>
/// 获取当前帧长度
/// </summary>
/// <returns>当前帧长度</returns>
public UInt32 GetCurrentFrameLength()
{
return _currentFrameLength;
}
}