feat: 完成基本的Jpeg控制
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@@ -55,28 +55,28 @@ class DebuggerCmd
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public const UInt32 ClearSignal = 0xFFFF_FFFF;
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}
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/// <summary>
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/// <summary>
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/// 信号捕获模式枚举
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/// </summary>
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public enum CaptureMode : byte
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{
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/// <summary>
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/// <summary>
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/// 无捕获模式
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/// </summary>
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None = 0,
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/// <summary>
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/// <summary>
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/// 低电平触发模式
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/// </summary>
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Logic0 = 1,
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/// <summary>
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/// <summary>
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/// 高电平触发模式
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/// </summary>
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Logic1 = 2,
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/// <summary>
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/// <summary>
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/// 上升沿触发模式
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/// </summary>
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Rise = 3,
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/// <summary>
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/// <summary>
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/// 下降沿触发模式
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/// </summary>
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Fall = 4,
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@@ -170,7 +170,7 @@ public class DebuggerClient
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/// <returns>操作结果,成功返回状态标志字节,失败返回错误信息</returns>
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public async ValueTask<Result<byte>> ReadFlag()
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{
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var ret = await UDPClientPool.ReadAddr(this.ep, this.taskID, DebuggerAddr.Signal, this.timeout);
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var ret = await UDPClientPool.ReadAddrByte(this.ep, this.taskID, DebuggerAddr.Signal, this.timeout);
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if (!ret.IsSuccessful)
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{
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logger.Error($"Failed to read flag: {ret.Error}");
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