mirror of
https://github.com/SikongJueluo/cc-utils.git
synced 2025-11-05 03:37:50 +08:00
151 lines
7.1 KiB
TypeScript
151 lines
7.1 KiB
TypeScript
/// <reference path="./shared.d.ts" />
|
|
|
|
/**
|
|
* Represents the Chat Box peripheral from Advanced Peripherals.
|
|
* Used to interact with Minecraft's chat system.
|
|
*
|
|
* @see https://minecraft.wiki/w/Text_component_format
|
|
* @see https://docs.advanced-peripherals.de/latest/peripherals/chat_box/
|
|
*/
|
|
/** @noSelf **/
|
|
declare interface ChatBoxPeripheral extends IPeripheral {
|
|
/**
|
|
* Broadcasts a message to the global chat or if range is specified it is sent to all players in the range.
|
|
* The prefix will change the text that appears inside the brackets at the start of a message. Defaults to "AP".
|
|
* To change the brackets used around the prefix you must specify a string like so: "[]", "()", "<>", ...
|
|
* bracketColor specifies the color to use for the brackets, this must be in the MOTD code format.
|
|
* If utf8Support is true: message, prefix, brackets, and bracketColor are all expected to be UTF8 encoded, using the utf8 standard library, unicode escape sequences, or similar.
|
|
*
|
|
* @param message The message to send
|
|
* @param prefix The prefix to display in brackets at the start of the message (defaults to "AP")
|
|
* @param brackets The bracket style around the prefix (e.g., "[]", "()", "<>")
|
|
* @param bracketColor The color for the brackets in MOTD code format
|
|
* @param range The range in blocks to send the message to players (if not global)
|
|
* @param utf8Support Whether to use UTF8 encoding for the message
|
|
* @returns true if the message is successfully sent, or nil and an error message if it fails
|
|
*/
|
|
sendMessage(
|
|
message: string,
|
|
prefix?: string,
|
|
brackets?: string,
|
|
bracketColor?: string,
|
|
range?: number,
|
|
utf8Support?: boolean,
|
|
): LuaMultiReturn<[boolean, string | undefined]>;
|
|
|
|
/**
|
|
* Similar to sendMessage() this sends a message to one specific player. Specify the player to send the message to with the username parameter.
|
|
*
|
|
* @param message The message to send
|
|
* @param username The username of the player to send the message to
|
|
* @param prefix The prefix to display in brackets at the start of the message (defaults to "AP")
|
|
* @param brackets The bracket style around the prefix (e.g., "[]", "()", "<>")
|
|
* @param bracketColor The color for the brackets in MOTD code format
|
|
* @param range The range in blocks to send the message to players (if not global)
|
|
* @param utf8Support Whether to use UTF8 encoding for the message
|
|
* @returns true if the message is successfully sent, or nil and an error message if it fails
|
|
*/
|
|
sendMessageToPlayer(
|
|
message: string,
|
|
username: string,
|
|
prefix?: string,
|
|
brackets?: string,
|
|
bracketColor?: string,
|
|
range?: number,
|
|
utf8Support?: boolean,
|
|
): LuaMultiReturn<[boolean, string | undefined]>;
|
|
|
|
/**
|
|
* Sends a toast to the specified player. The design of the toast is the classic notification design.
|
|
* It's planned to add a custom rendered design in the future.
|
|
*
|
|
* @param message The message for the toast
|
|
* @param title The title of the toast
|
|
* @param username The username of the player to send the toast to
|
|
* @param prefix The prefix to display in brackets at the start of the message (defaults to "AP")
|
|
* @param brackets The bracket style around the prefix (e.g., "[]", "()", "<>")
|
|
* @param bracketColor The color for the brackets in MOTD code format
|
|
* @param range The range in blocks to send the message to players (if not global)
|
|
* @param utf8Support Whether to use UTF8 encoding for the message
|
|
* @returns true if the toast is successfully sent, or nil and an error message if it fails
|
|
*/
|
|
sendToastToPlayer(
|
|
message: string,
|
|
title: string,
|
|
username: string,
|
|
prefix?: string,
|
|
brackets?: string,
|
|
bracketColor?: string,
|
|
range?: number,
|
|
utf8Support?: boolean,
|
|
): LuaMultiReturn<[boolean, string | undefined]>;
|
|
|
|
/**
|
|
* This function is fundamentally the same as sendMessage() except it takes a Minecraft text component as the first parameter.
|
|
* Find out more information on how the text component format works on the minecraft wiki. You can generate the json at minecraft.tools.
|
|
*
|
|
* @param json The Minecraft text component to send (as JSON string)
|
|
* @param prefix The prefix to display in brackets at the start of the message (defaults to "AP")
|
|
* @param brackets The bracket style around the prefix (e.g., "[]", "()", "<>")
|
|
* @param bracketColor The color for the brackets in MOTD code format
|
|
* @param range The range in blocks to send the message to players (if not global)
|
|
* @param utf8Support Whether to use UTF8 encoding for the message
|
|
* @returns true if the message is successfully sent, or nil and an error message if it fails
|
|
*/
|
|
sendFormattedMessage(
|
|
json: string,
|
|
prefix?: string,
|
|
brackets?: string,
|
|
bracketColor?: string,
|
|
range?: number,
|
|
utf8Support?: boolean,
|
|
): LuaMultiReturn<[boolean, string | undefined]>;
|
|
|
|
/**
|
|
* Similar to sendFormattedMessage() this sends a formatted message to one specific player. Specify the player to send the message to with the username parameter.
|
|
*
|
|
* @param json The Minecraft text component to send (as JSON string)
|
|
* @param username The username of the player to send the message to
|
|
* @param prefix The prefix to display in brackets at the start of the message (defaults to "AP")
|
|
* @param brackets The bracket style around the prefix (e.g., "[]", "()", "<>")
|
|
* @param bracketColor The color for the brackets in MOTD code format
|
|
* @param range The range in blocks to send the message to players (if not global)
|
|
* @param utf8Support Whether to use UTF8 encoding for the message
|
|
* @returns true if the message is successfully sent, or nil and an error message if it fails
|
|
*/
|
|
sendFormattedMessageToPlayer(
|
|
json: string,
|
|
username: string,
|
|
prefix?: string,
|
|
brackets?: string,
|
|
bracketColor?: string,
|
|
range?: number,
|
|
utf8Support?: boolean,
|
|
): LuaMultiReturn<[boolean, string | undefined]>;
|
|
|
|
/**
|
|
* This function is fundamentally the same as sendToast() except it takes a Minecraft text component as the first and second parameter.
|
|
* Find out more information on how the text component format works on the minecraft wiki. You can generate the json at minecraft.tools.
|
|
*
|
|
* @param messageJson The Minecraft text component for the message (as JSON string)
|
|
* @param titleJson The Minecraft text component for the title (as JSON string)
|
|
* @param username The username of the player to send the toast to
|
|
* @param prefix The prefix to display in brackets at the start of the message (defaults to "AP")
|
|
* @param brackets The bracket style around the prefix (e.g., "[]", "()", "<>")
|
|
* @param bracketColor The color for the brackets in MOTD code format
|
|
* @param range The range in blocks to send the message to players (if not global)
|
|
* @param utf8Support Whether to use UTF8 encoding for the message
|
|
* @returns true if the toast is successfully sent, or nil and an error message if it fails
|
|
*/
|
|
sendFormattedToastToPlayer(
|
|
messageJson: string,
|
|
titleJson: string,
|
|
username: string,
|
|
prefix?: string,
|
|
brackets?: string,
|
|
bracketColor?: string,
|
|
range?: number,
|
|
utf8Support?: boolean,
|
|
): LuaMultiReturn<[boolean, string | undefined]>;
|
|
}
|