mirror of
				https://github.com/SikongJueluo/cc-utils.git
				synced 2025-11-04 19:27:50 +08:00 
			
		
		
		
	reconstruct ccTUI, add Button component
This commit is contained in:
		@@ -1,9 +1,6 @@
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set windows-shell := ["powershell.exe", "-NoLogo", "-Command"]
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sync-path := if os_family() == "windows" {
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    "C:\\Users\\sikongjueluo\\AppData\\Roaming\\CraftOS-PC\\computer\\0\\user\\"
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} else {
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    "/home/sikongjueluo/.local/share/craftos-pc/computer/0/user/"
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}
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sync-path := if os_family() == "windows" { "/cygdrive/c/Users/sikongjueluo/AppData/Roaming/CraftOS-PC/computer/0/user/" } else { "/home/sikongjueluo/.local/share/craftos-pc/computer/0/user/" }
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build: build-autocraft build-accesscontrol build-test build-example sync
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										1156
									
								
								src/lib/ccTUI.ts
									
									
									
									
									
								
							
							
						
						
									
										1156
									
								
								src/lib/ccTUI.ts
									
									
									
									
									
								
							
										
											
												File diff suppressed because it is too large
												Load Diff
											
										
									
								
							
							
								
								
									
										100
									
								
								src/lib/ccTUI/Button.ts
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										100
									
								
								src/lib/ccTUI/Button.ts
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,100 @@
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import { UIComponent } from "./UIComponent";
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import { Signal } from "./signal";
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import { KeyEvent } from "../event";
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/**
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 * Button component
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 */
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export class Button extends UIComponent {
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  private text: string;
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  private textColor: number;
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  private bgColor: number;
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  private pressed = false;
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  // Signal for when button is clicked
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  public onClick = new Signal<void>();
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  constructor(
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    objectName: string,
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    x: number,
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    y: number,
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    text: string,
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    textColor: number = colors.white,
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    bgColor: number = colors.black,
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  ) {
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    // Width is based on text length plus 2 for the brackets ( [text] )
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    super(objectName, x, y, text.length + 2, 1);
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    this.text = text;
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    this.textColor = textColor;
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    this.bgColor = bgColor;
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  }
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  render(): void {
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    if (!this.visible) return;
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    const [originalX, originalY] = term.getCursorPos();
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    // Set colors based on state (normal, focused, or pressed)
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    let textColor = this.textColor;
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    let backgroundColor = this.bgColor;
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    if (this.pressed) {
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      textColor = this.bgColor; // Swap text and background colors when pressed
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      backgroundColor = this.textColor;
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    } else if (this.focused) {
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      textColor = colors.yellow; // Yellow text when focused
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    }
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    term.setTextColor(textColor);
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    term.setBackgroundColor(backgroundColor);
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    // Move cursor to position and draw button
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    term.setCursorPos(this.x, this.y);
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    term.write(`[${this.text}]`);
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    // Restore original cursor position
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    term.setCursorPos(originalX, originalY);
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  }
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  handleKeyInput(event: KeyEvent): void {
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    if (!this.focused) return;
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    this.onKeyPress.emit(event);
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    const key = event.key;
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    // Handle button activation with space or enter
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    if (key === keys.space || key === keys.enter) {
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      this.pressButton();
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    }
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  }
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  handleMouseClick(_event: { x: number; y: number }): void {
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    // Button was clicked, trigger press
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    this.pressButton();
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  }
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  private pressButton(): void {
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    // Set pressed state and render
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    this.pressed = true;
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    this.render();
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    // Trigger click signal
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    this.onClick.emit();
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    // Reset pressed state after a short delay to show visual feedback
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    this.startTimer(() => {
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      this.pressed = false;
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      this.render();
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    }, 100);
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  }
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  setText(newText: string): void {
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    this.text = newText;
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    this.width = newText.length + 2; // Update width based on new text
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  }
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  getText(): string {
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    return this.text;
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  }
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}
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										166
									
								
								src/lib/ccTUI/InputField.ts
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										166
									
								
								src/lib/ccTUI/InputField.ts
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,166 @@
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import { UIComponent } from "./UIComponent";
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import { Signal } from "./signal";
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import { KeyEvent, CharEvent } from "../event";
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/**
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 * Input field component
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 */
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export class InputField extends UIComponent {
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  private value: string;
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  private placeholder: string;
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  private maxLength: number;
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  private password: boolean;
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  private cursorPos = 0;
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  private isCursorBlink = false;
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  // Signal for when text changes
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  public onTextChanged = new Signal<string>();
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  constructor(
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    objectName: string,
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    x: number,
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    y: number,
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    width: number,
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    value: "",
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    placeholder = "",
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    maxLength = 50,
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    password = false,
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  ) {
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    super(objectName, x, y, width, 1);
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    this.value = value;
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    this.placeholder = placeholder;
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    this.maxLength = maxLength;
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    this.password = password;
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    this.cursorPos = value.length;
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  }
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  render(): void {
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    if (!this.visible) return;
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    const [originalX, originalY] = term.getCursorPos();
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    // Set colors (different for focused vs unfocused)
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    if (this.focused) {
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      term.setTextColor(colors.black);
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      term.setBackgroundColor(colors.white);
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    } else {
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      term.setTextColor(colors.white);
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      term.setBackgroundColor(colors.black);
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    }
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    // Move cursor to position
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    term.setCursorPos(this.x, this.y);
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    // Prepare text to display (mask if password)
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    let displayText = this.value;
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    if (this.password) {
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      displayText = "*".repeat(this.value.length);
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    } else if (this.value === "" && this.placeholder !== "") {
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      displayText = this.placeholder;
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    }
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    // Truncate or pad text to fit the field
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    if (displayText.length > this.width) {
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      displayText = displayText.substring(0, this.width);
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    } else {
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      displayText = displayText.padEnd(this.width);
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    }
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    // Draw the field
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    term.write(displayText);
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    // Restore original cursor position
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    term.setCursorPos(originalX, originalY);
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  }
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  handleKeyInput(event: KeyEvent): void {
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    if (!this.focused) return;
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    this.onKeyPress.emit(event);
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    const key = event.key;
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    this.log?.debug(`[${InputField.name}]: Get key ${keys.getName(key)}`);
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    // Handle backspace
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    if (key === keys.backspace) {
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      if (this.cursorPos > 0) {
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        this.value =
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          this.value.substring(0, this.cursorPos - 1) +
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          this.value.substring(this.cursorPos);
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        this.cursorPos--;
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        this.onTextChanged.emit(this.value);
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      }
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    }
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    // Handle delete
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    else if (key === keys.delete) {
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      if (this.cursorPos < this.value.length) {
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        this.value =
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          this.value.substring(0, this.cursorPos) +
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          this.value.substring(this.cursorPos + 1);
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        this.onTextChanged.emit(this.value);
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      }
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    }
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    // Handle left arrow
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    else if (key === keys.left) {
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      if (this.cursorPos > 0) {
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        this.cursorPos--;
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      }
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    }
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    // Handle right arrow
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    else if (key === keys.right) {
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      if (this.cursorPos < this.value.length) {
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        this.cursorPos++;
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      }
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    }
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    // Handle enter (could be used to submit form)
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    else if (key === keys.enter) {
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      // Could emit a submit signal here
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    }
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    // Handle regular characters
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    else {
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      // For printable characters, we need to check if they are actual characters
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      // Since the event system is complex, we'll implement a more direct approach
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    }
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  }
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  handleCharInput(event: CharEvent): void {
 | 
			
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    if (!this.focused) return;
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    const character = event.character;
 | 
			
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    this.log?.debug(`[${InputField.name}]: Get character ${character}`);
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    this.value += character;
 | 
			
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    this.cursorPos++;
 | 
			
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    this.onTextChanged.emit(this.value);
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  }
 | 
			
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  // Method to get user input directly (more suitable for ComputerCraft)
 | 
			
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  readInput(prompt = "", defaultValue = ""): string {
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    // Since we can't await for events in a standard way in this context,
 | 
			
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    // we'll use CC's read function which handles input internally
 | 
			
		||||
    const oldX = this.x;
 | 
			
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    const oldY = this.y;
 | 
			
		||||
 | 
			
		||||
    // Move cursor to the input field position
 | 
			
		||||
    term.setCursorPos(oldX, oldY);
 | 
			
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 | 
			
		||||
    // Print the prompt
 | 
			
		||||
    if (prompt != undefined) {
 | 
			
		||||
      print(prompt);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Use ComputerCraft's read function for actual input
 | 
			
		||||
    const result = read(undefined, undefined, undefined, defaultValue);
 | 
			
		||||
    return result;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getValue(): string {
 | 
			
		||||
    return this.value;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  setValue(value: string): void {
 | 
			
		||||
    this.value = value.substring(0, this.maxLength);
 | 
			
		||||
    this.cursorPos = value.length;
 | 
			
		||||
    this.onTextChanged.emit(this.value);
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										137
									
								
								src/lib/ccTUI/OptionSelector.ts
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										137
									
								
								src/lib/ccTUI/OptionSelector.ts
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,137 @@
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import { UIComponent } from "./UIComponent";
 | 
			
		||||
import { Signal } from "./signal";
 | 
			
		||||
import { KeyEvent } from "../event";
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Option selection component with prompt
 | 
			
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 */
 | 
			
		||||
export class OptionSelector extends UIComponent {
 | 
			
		||||
  private options: string[];
 | 
			
		||||
  private currentIndex: number;
 | 
			
		||||
  private prompt: string;
 | 
			
		||||
  private displayOption: string;
 | 
			
		||||
 | 
			
		||||
  // Signal for when selection changes
 | 
			
		||||
  public onSelectionChanged = new Signal<{ index: number; value: string }>();
 | 
			
		||||
 | 
			
		||||
  constructor(
 | 
			
		||||
    objectName: string,
 | 
			
		||||
    x: number,
 | 
			
		||||
    y: number,
 | 
			
		||||
    options: string[],
 | 
			
		||||
    prompt = "Select:",
 | 
			
		||||
    initialIndex = 0,
 | 
			
		||||
  ) {
 | 
			
		||||
    super(objectName, x, y, 0, 1); // Width will be calculated dynamically
 | 
			
		||||
    this.options = options;
 | 
			
		||||
    this.currentIndex = initialIndex;
 | 
			
		||||
    this.prompt = prompt;
 | 
			
		||||
 | 
			
		||||
    // Calculate width based on prompt and longest option
 | 
			
		||||
    const promptWidth = prompt.length + 1; // +1 for space
 | 
			
		||||
    let maxOptionWidth = 0;
 | 
			
		||||
    for (const option of options) {
 | 
			
		||||
      if (option.length > maxOptionWidth) {
 | 
			
		||||
        maxOptionWidth = option.length;
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    this.width = promptWidth + maxOptionWidth + 3; // +3 for brackets and space [ ]
 | 
			
		||||
 | 
			
		||||
    this.displayOption = `[${this.options[this.currentIndex]}]`;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  render(): void {
 | 
			
		||||
    if (!this.visible) return;
 | 
			
		||||
 | 
			
		||||
    const [originalX, originalY] = term.getCursorPos();
 | 
			
		||||
 | 
			
		||||
    // Set colors
 | 
			
		||||
    term.setTextColor(this.focused ? colors.yellow : colors.white);
 | 
			
		||||
    term.setBackgroundColor(colors.black);
 | 
			
		||||
 | 
			
		||||
    // Move cursor to position
 | 
			
		||||
    term.setCursorPos(this.x, this.y);
 | 
			
		||||
 | 
			
		||||
    // Draw prompt and selected option
 | 
			
		||||
    const fullText = `${this.prompt} ${this.displayOption}`;
 | 
			
		||||
    term.write(fullText.padEnd(this.width));
 | 
			
		||||
 | 
			
		||||
    // Restore original cursor position
 | 
			
		||||
    term.setCursorPos(originalX, originalY);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  handleKeyInput(event: KeyEvent): void {
 | 
			
		||||
    if (!this.focused) return;
 | 
			
		||||
 | 
			
		||||
    this.onKeyPress.emit(event);
 | 
			
		||||
 | 
			
		||||
    const key = event.key;
 | 
			
		||||
 | 
			
		||||
    // Handle left arrow to go to previous option
 | 
			
		||||
    if (key === keys.left) {
 | 
			
		||||
      this.previousOption();
 | 
			
		||||
    }
 | 
			
		||||
    // Handle right arrow to go to next option
 | 
			
		||||
    else if (key === keys.right) {
 | 
			
		||||
      this.nextOption();
 | 
			
		||||
    }
 | 
			
		||||
    // Handle up arrow to go to previous option
 | 
			
		||||
    else if (key === keys.up) {
 | 
			
		||||
      this.previousOption();
 | 
			
		||||
    }
 | 
			
		||||
    // Handle down arrow to go to next option
 | 
			
		||||
    else if (key === keys.down) {
 | 
			
		||||
      this.nextOption();
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  private previousOption(): void {
 | 
			
		||||
    this.currentIndex =
 | 
			
		||||
      (this.currentIndex - 1 + this.options.length) % this.options.length;
 | 
			
		||||
    this.updateDisplay();
 | 
			
		||||
    this.onSelectionChanged.emit({
 | 
			
		||||
      index: this.currentIndex,
 | 
			
		||||
      value: this.options[this.currentIndex],
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  private nextOption(): void {
 | 
			
		||||
    this.currentIndex = (this.currentIndex + 1) % this.options.length;
 | 
			
		||||
    this.updateDisplay();
 | 
			
		||||
    this.onSelectionChanged.emit({
 | 
			
		||||
      index: this.currentIndex,
 | 
			
		||||
      value: this.options[this.currentIndex],
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  private updateDisplay(): void {
 | 
			
		||||
    this.displayOption = `[${this.options[this.currentIndex]}]`;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getSelectedIndex(): number {
 | 
			
		||||
    return this.currentIndex;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getSelectedValue(): string {
 | 
			
		||||
    return this.options[this.currentIndex];
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  setSelectedIndex(index: number): void {
 | 
			
		||||
    if (index >= 0 && index < this.options.length) {
 | 
			
		||||
      this.currentIndex = index;
 | 
			
		||||
      this.updateDisplay();
 | 
			
		||||
      this.onSelectionChanged.emit({
 | 
			
		||||
        index: this.currentIndex,
 | 
			
		||||
        value: this.options[this.currentIndex],
 | 
			
		||||
      });
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  setOptions(newOptions: string[]): void {
 | 
			
		||||
    this.options = newOptions;
 | 
			
		||||
    if (this.currentIndex >= newOptions.length) {
 | 
			
		||||
      this.currentIndex = 0;
 | 
			
		||||
    }
 | 
			
		||||
    this.updateDisplay();
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										28
									
								
								src/lib/ccTUI/Signal.ts
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										28
									
								
								src/lib/ccTUI/Signal.ts
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,28 @@
 | 
			
		||||
/**
 | 
			
		||||
 * Signal and Slot system similar to Qt
 | 
			
		||||
 * Allows components to communicate with each other
 | 
			
		||||
 */
 | 
			
		||||
export class Signal<T = void> {
 | 
			
		||||
  private slots: ((data?: T) => void)[] = [];
 | 
			
		||||
 | 
			
		||||
  connect(slot: (data?: T) => void): void {
 | 
			
		||||
    this.slots.push(slot);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  disconnect(slot: (data?: T) => void): void {
 | 
			
		||||
    const index = this.slots.indexOf(slot);
 | 
			
		||||
    if (index !== -1) {
 | 
			
		||||
      this.slots.splice(index, 1);
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  emit(data?: T): void {
 | 
			
		||||
    for (const slot of this.slots) {
 | 
			
		||||
      try {
 | 
			
		||||
        slot(data);
 | 
			
		||||
      } catch (e) {
 | 
			
		||||
        printError(e);
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										98
									
								
								src/lib/ccTUI/TUIApplication.ts
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										98
									
								
								src/lib/ccTUI/TUIApplication.ts
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,98 @@
 | 
			
		||||
import { CCLog, DAY } from "../ccLog";
 | 
			
		||||
import { UIWindow } from "./UIWindow";
 | 
			
		||||
import { UIComponent } from "./UIComponent";
 | 
			
		||||
import { KeyEvent, CharEvent, TimerEvent, pullEventAs } from "../event";
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Main TUI Application class
 | 
			
		||||
 */
 | 
			
		||||
export class TUIApplication {
 | 
			
		||||
  private log = new CCLog(`TUI.log`, false, DAY);
 | 
			
		||||
 | 
			
		||||
  private window: UIWindow;
 | 
			
		||||
  private running = false;
 | 
			
		||||
 | 
			
		||||
  constructor() {
 | 
			
		||||
    this.window = new UIWindow();
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  addComponent(component: UIComponent): void {
 | 
			
		||||
    this.window.addComponent(component);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  run(): void {
 | 
			
		||||
    this.running = true;
 | 
			
		||||
 | 
			
		||||
    // Initial render
 | 
			
		||||
    term.setCursorBlink(false);
 | 
			
		||||
    this.window.render();
 | 
			
		||||
 | 
			
		||||
    parallel.waitForAll(
 | 
			
		||||
      () => {
 | 
			
		||||
        this.mainLoop();
 | 
			
		||||
      },
 | 
			
		||||
      () => {
 | 
			
		||||
        this.keyLoop();
 | 
			
		||||
      },
 | 
			
		||||
      () => {
 | 
			
		||||
        this.charLoop();
 | 
			
		||||
      },
 | 
			
		||||
    );
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  stop(): void {
 | 
			
		||||
    this.running = false;
 | 
			
		||||
    this.log.close();
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  mainLoop(): void {
 | 
			
		||||
    // Main event loop
 | 
			
		||||
    while (this.running) {
 | 
			
		||||
      // Render the UI
 | 
			
		||||
      this.window.render();
 | 
			
		||||
 | 
			
		||||
      // Small delay to prevent excessive CPU usage
 | 
			
		||||
      os.sleep(0.05);
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  keyLoop(): void {
 | 
			
		||||
    while (this.running) {
 | 
			
		||||
      // Handle input events
 | 
			
		||||
      const keyEvent = pullEventAs(KeyEvent, "key");
 | 
			
		||||
      this.log.debug(
 | 
			
		||||
        `[${TUIApplication.name}]: Get Key Event: ${textutils.serialise(keyEvent ?? {})}`,
 | 
			
		||||
      );
 | 
			
		||||
      if (keyEvent == undefined) continue;
 | 
			
		||||
      this.window.handleKeyInput(keyEvent);
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  charLoop(): void {
 | 
			
		||||
    while (this.running) {
 | 
			
		||||
      // Handle input events
 | 
			
		||||
      const charEvent = pullEventAs(CharEvent, "char");
 | 
			
		||||
      this.log.debug(
 | 
			
		||||
        `[${TUIApplication.name}]: Get Char Event: ${textutils.serialise(charEvent ?? {})}`,
 | 
			
		||||
      );
 | 
			
		||||
      if (charEvent == undefined) continue;
 | 
			
		||||
      this.window.handleCharInput(charEvent);
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  timerLoop(): void {
 | 
			
		||||
    while (this.running) {
 | 
			
		||||
      // Handle events
 | 
			
		||||
      const timerEvent = pullEventAs(TimerEvent, "timer");
 | 
			
		||||
      this.log.debug(
 | 
			
		||||
        `[${TUIApplication.name}]: Get Timer Event: ${textutils.serialise(timerEvent ?? {})}`,
 | 
			
		||||
      );
 | 
			
		||||
      if (timerEvent == undefined) continue;
 | 
			
		||||
      this.window.handleTimerTrigger(timerEvent);
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getWindow(): UIWindow {
 | 
			
		||||
    return this.window;
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										427
									
								
								src/lib/ccTUI/TabWidget.ts
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										427
									
								
								src/lib/ccTUI/TabWidget.ts
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,427 @@
 | 
			
		||||
import { UIComponent } from "./UIComponent";
 | 
			
		||||
import { Signal } from "./signal";
 | 
			
		||||
import { KeyEvent } from "../event";
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Tab component that allows switching between different pages
 | 
			
		||||
 * Similar to QT's TabWidget, currently implementing horizontal tabs only
 | 
			
		||||
 */
 | 
			
		||||
export class TabWidget extends UIComponent {
 | 
			
		||||
  // Tab data structure - simple array of tab names
 | 
			
		||||
  private tabs: string[];
 | 
			
		||||
  private currentIndex: number;
 | 
			
		||||
  // Tracks visible range of tabs to handle overflow scenarios
 | 
			
		||||
  private firstVisibleIndex: number;
 | 
			
		||||
  private lastVisibleIndex: number;
 | 
			
		||||
 | 
			
		||||
  // Signal emitted when the current tab changes
 | 
			
		||||
  public onTabChanged = new Signal<{ index: number; name: string }>();
 | 
			
		||||
 | 
			
		||||
  /**
 | 
			
		||||
   * Creates a new TabWidget component
 | 
			
		||||
   * @param objectName Unique name for the component
 | 
			
		||||
   * @param x X position on the terminal
 | 
			
		||||
   * @param y Y position on the terminal
 | 
			
		||||
   * @param width Width of the tab widget
 | 
			
		||||
   * @param tabNames Initial list of tab names
 | 
			
		||||
   * @param initialIndex Index of the initially selected tab (default: 0)
 | 
			
		||||
   */
 | 
			
		||||
  constructor(
 | 
			
		||||
    objectName: string,
 | 
			
		||||
    x: number,
 | 
			
		||||
    y: number,
 | 
			
		||||
    width: number,
 | 
			
		||||
    tabNames: string[],
 | 
			
		||||
    initialIndex = 0,
 | 
			
		||||
  ) {
 | 
			
		||||
    super(objectName, x, y, width, 1);
 | 
			
		||||
 | 
			
		||||
    // Initialize tabs as simple string array
 | 
			
		||||
    this.tabs = [...tabNames];
 | 
			
		||||
    this.currentIndex = Math.max(
 | 
			
		||||
      0,
 | 
			
		||||
      Math.min(initialIndex, tabNames.length - 1),
 | 
			
		||||
    );
 | 
			
		||||
    this.firstVisibleIndex = 0;
 | 
			
		||||
    this.lastVisibleIndex = -1;
 | 
			
		||||
 | 
			
		||||
    // Calculate which tabs can be displayed based on available width
 | 
			
		||||
    this.updateVisibleRange();
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /**
 | 
			
		||||
   * Updates the range of visible tabs based on available width
 | 
			
		||||
   * This method ensures the current tab is always visible and calculates
 | 
			
		||||
   * which other tabs can fit in the available space
 | 
			
		||||
   */
 | 
			
		||||
  private updateVisibleRange(): void {
 | 
			
		||||
    // If no tabs exist, nothing to update
 | 
			
		||||
    if (this.tabs.length === 0) {
 | 
			
		||||
      this.firstVisibleIndex = 0;
 | 
			
		||||
      this.lastVisibleIndex = -1;
 | 
			
		||||
      return;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Calculate visible tabs range based on current position
 | 
			
		||||
    this.calculateVisibleTabs();
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /**
 | 
			
		||||
   * Calculates visible tabs based on current position and available width
 | 
			
		||||
   * Follows the new core rendering logic
 | 
			
		||||
   */
 | 
			
		||||
  private calculateVisibleTabs(): void {
 | 
			
		||||
    if (this.tabs.length === 0) {
 | 
			
		||||
      this.firstVisibleIndex = 0;
 | 
			
		||||
      this.lastVisibleIndex = -1;
 | 
			
		||||
      return;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Start with all tabs and build the complete string
 | 
			
		||||
    let fullString = "| ";
 | 
			
		||||
    for (let i = 0; i < this.tabs.length; i++) {
 | 
			
		||||
      if (i > 0) {
 | 
			
		||||
        fullString += " | ";
 | 
			
		||||
      }
 | 
			
		||||
      fullString += this.tabs[i];
 | 
			
		||||
    }
 | 
			
		||||
    fullString += " |";
 | 
			
		||||
 | 
			
		||||
    // If the full string fits, show all tabs
 | 
			
		||||
    if (fullString.length <= this.width) {
 | 
			
		||||
      this.firstVisibleIndex = 0;
 | 
			
		||||
      this.lastVisibleIndex = this.tabs.length - 1;
 | 
			
		||||
      return;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Find the range that can fit around the current tab
 | 
			
		||||
    this.firstVisibleIndex = this.currentIndex;
 | 
			
		||||
    this.lastVisibleIndex = this.currentIndex;
 | 
			
		||||
 | 
			
		||||
    // Try to expand left and right alternately
 | 
			
		||||
    while (
 | 
			
		||||
      this.firstVisibleIndex > 0 ||
 | 
			
		||||
      this.lastVisibleIndex < this.tabs.length - 1
 | 
			
		||||
    ) {
 | 
			
		||||
      let expanded = false;
 | 
			
		||||
 | 
			
		||||
      // Try expanding left first
 | 
			
		||||
      if (this.firstVisibleIndex > 0) {
 | 
			
		||||
        const newTestString =
 | 
			
		||||
          "| " +
 | 
			
		||||
          this.tabs[this.firstVisibleIndex - 1] +
 | 
			
		||||
          " | " +
 | 
			
		||||
          this.tabs
 | 
			
		||||
            .slice(this.firstVisibleIndex, this.lastVisibleIndex + 1)
 | 
			
		||||
            .join(" | ") +
 | 
			
		||||
          " |";
 | 
			
		||||
 | 
			
		||||
        if (newTestString.length <= this.width) {
 | 
			
		||||
          this.firstVisibleIndex--;
 | 
			
		||||
          expanded = true;
 | 
			
		||||
        }
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
      // Try expanding right
 | 
			
		||||
      if (this.lastVisibleIndex < this.tabs.length - 1) {
 | 
			
		||||
        const newTestString =
 | 
			
		||||
          "| " +
 | 
			
		||||
          this.tabs
 | 
			
		||||
            .slice(this.firstVisibleIndex, this.lastVisibleIndex + 1)
 | 
			
		||||
            .join(" | ") +
 | 
			
		||||
          " | " +
 | 
			
		||||
          this.tabs[this.lastVisibleIndex + 1] +
 | 
			
		||||
          " |";
 | 
			
		||||
 | 
			
		||||
        if (newTestString.length <= this.width) {
 | 
			
		||||
          this.lastVisibleIndex++;
 | 
			
		||||
          expanded = true;
 | 
			
		||||
        }
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
      // If no expansion was possible, break
 | 
			
		||||
      if (!expanded) break;
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /**
 | 
			
		||||
   * Renders the tab widget to the terminal
 | 
			
		||||
   * Follows the new core rendering logic:
 | 
			
		||||
   * 1. Build complete string with all visible tabs
 | 
			
		||||
   * 2. Calculate what can be displayed
 | 
			
		||||
   * 3. Replace indicators based on hidden tabs
 | 
			
		||||
   * 4. Determine highlight range and render
 | 
			
		||||
   */
 | 
			
		||||
  render(): void {
 | 
			
		||||
    if (!this.visible) return;
 | 
			
		||||
 | 
			
		||||
    const [originalX, originalY] = term.getCursorPos();
 | 
			
		||||
 | 
			
		||||
    // Move cursor to the position of the tab widget
 | 
			
		||||
    term.setCursorPos(this.x, this.y);
 | 
			
		||||
 | 
			
		||||
    if (this.tabs.length === 0) {
 | 
			
		||||
      // Fill with spaces if no tabs
 | 
			
		||||
      term.setTextColor(colors.white);
 | 
			
		||||
      term.setBackgroundColor(colors.black);
 | 
			
		||||
      term.write(" ".repeat(this.width));
 | 
			
		||||
      term.setCursorPos(originalX, originalY);
 | 
			
		||||
      return;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Step 1: Build complete string for visible tabs with "| " at start and " |" at end
 | 
			
		||||
    let displayString = "| ";
 | 
			
		||||
    for (let i = this.firstVisibleIndex; i <= this.lastVisibleIndex; i++) {
 | 
			
		||||
      if (i > this.firstVisibleIndex) {
 | 
			
		||||
        displayString += " | ";
 | 
			
		||||
      }
 | 
			
		||||
      displayString += this.tabs[i];
 | 
			
		||||
    }
 | 
			
		||||
    displayString += " |";
 | 
			
		||||
 | 
			
		||||
    // Step 2: Check if the string fits, if not, truncate with "..."
 | 
			
		||||
    if (displayString.length > this.width) {
 | 
			
		||||
      // Need to truncate - find where to cut and add "..."
 | 
			
		||||
      const maxLength = this.width - 3; // Reserve space for "..."
 | 
			
		||||
      if (maxLength > 0) {
 | 
			
		||||
        // Find the last complete tab that can fit
 | 
			
		||||
        let cutPosition = maxLength;
 | 
			
		||||
        // Try to cut at a tab boundary if possible
 | 
			
		||||
        let lastPipePos = -1;
 | 
			
		||||
        for (let i = cutPosition; i >= 0; i--) {
 | 
			
		||||
          if (displayString.substring(i, i + 3) === " | ") {
 | 
			
		||||
            lastPipePos = i;
 | 
			
		||||
            break;
 | 
			
		||||
          }
 | 
			
		||||
        }
 | 
			
		||||
        if (lastPipePos > 2) {
 | 
			
		||||
          // Make sure we don't cut before the first tab
 | 
			
		||||
          cutPosition = lastPipePos;
 | 
			
		||||
        }
 | 
			
		||||
        displayString = displayString.substring(0, cutPosition) + "...";
 | 
			
		||||
      } else {
 | 
			
		||||
        displayString = "...";
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Step 3: Replace boundary indicators based on hidden tabs
 | 
			
		||||
    if (this.firstVisibleIndex > 0) {
 | 
			
		||||
      // Left side has hidden tabs - replace "| " with "< "
 | 
			
		||||
      displayString = "< " + displayString.substring(2);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    if (this.lastVisibleIndex < this.tabs.length - 1) {
 | 
			
		||||
      // Right side has hidden tabs - replace " |" with " >"
 | 
			
		||||
      if (displayString.endsWith(" |")) {
 | 
			
		||||
        displayString =
 | 
			
		||||
          displayString.substring(0, displayString.length - 2) + " >";
 | 
			
		||||
      } else if (displayString.endsWith("...")) {
 | 
			
		||||
        // If we have "...", just ensure we show ">"
 | 
			
		||||
        displayString =
 | 
			
		||||
          displayString.substring(0, displayString.length - 3) + " >";
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Pad to maintain consistent width
 | 
			
		||||
    while (displayString.length < this.width) {
 | 
			
		||||
      displayString += " ";
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Ensure we don't exceed the width
 | 
			
		||||
    if (displayString.length > this.width) {
 | 
			
		||||
      displayString = displayString.substring(0, this.width);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Step 4: Find current tab position for highlighting
 | 
			
		||||
    let currentTabStart = -1;
 | 
			
		||||
    let currentTabEnd = -1;
 | 
			
		||||
 | 
			
		||||
    if (
 | 
			
		||||
      this.currentIndex >= this.firstVisibleIndex &&
 | 
			
		||||
      this.currentIndex <= this.lastVisibleIndex
 | 
			
		||||
    ) {
 | 
			
		||||
      // Calculate position of current tab in display string
 | 
			
		||||
      let searchPos = 2; // Start after "| " or "< "
 | 
			
		||||
 | 
			
		||||
      // Find current tab position by iterating through visible tabs
 | 
			
		||||
      for (let i = this.firstVisibleIndex; i <= this.lastVisibleIndex; i++) {
 | 
			
		||||
        if (i > this.firstVisibleIndex) {
 | 
			
		||||
          searchPos += 3; // " | " separator
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        if (i === this.currentIndex) {
 | 
			
		||||
          currentTabStart = searchPos;
 | 
			
		||||
 | 
			
		||||
          // Find the end of the current tab
 | 
			
		||||
          const tabName = this.tabs[i];
 | 
			
		||||
          const remainingString = displayString.substring(searchPos);
 | 
			
		||||
 | 
			
		||||
          // Check if the tab is fully displayed or truncated
 | 
			
		||||
          if (remainingString.startsWith(tabName)) {
 | 
			
		||||
            // Tab is fully displayed
 | 
			
		||||
            currentTabEnd = searchPos + tabName.length;
 | 
			
		||||
          } else {
 | 
			
		||||
            // Tab might be truncated, find where it ends
 | 
			
		||||
            const nextSeparatorPos = remainingString.indexOf(" |");
 | 
			
		||||
            const nextIndicatorPos = remainingString.indexOf(" >");
 | 
			
		||||
            const ellipsisPos = remainingString.indexOf("...");
 | 
			
		||||
 | 
			
		||||
            let endPos = remainingString.length;
 | 
			
		||||
            if (nextSeparatorPos >= 0)
 | 
			
		||||
              endPos = Math.min(endPos, nextSeparatorPos);
 | 
			
		||||
            if (nextIndicatorPos >= 0)
 | 
			
		||||
              endPos = Math.min(endPos, nextIndicatorPos);
 | 
			
		||||
            if (ellipsisPos >= 0) endPos = Math.min(endPos, ellipsisPos);
 | 
			
		||||
 | 
			
		||||
            currentTabEnd = searchPos + endPos;
 | 
			
		||||
          }
 | 
			
		||||
          break;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        searchPos += this.tabs[i].length;
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Step 5: Render with highlighting
 | 
			
		||||
    term.setTextColor(colors.white);
 | 
			
		||||
    term.setBackgroundColor(colors.black);
 | 
			
		||||
 | 
			
		||||
    if (currentTabStart >= 0 && currentTabEnd > currentTabStart) {
 | 
			
		||||
      // Render text before current tab
 | 
			
		||||
      if (currentTabStart > 0) {
 | 
			
		||||
        term.write(displayString.substring(0, currentTabStart));
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
      // Render current tab with highlighting
 | 
			
		||||
      term.setTextColor(colors.yellow);
 | 
			
		||||
      term.setBackgroundColor(colors.gray);
 | 
			
		||||
      term.write(displayString.substring(currentTabStart, currentTabEnd));
 | 
			
		||||
 | 
			
		||||
      // Reset colors and render remaining text
 | 
			
		||||
      term.setTextColor(colors.white);
 | 
			
		||||
      term.setBackgroundColor(colors.black);
 | 
			
		||||
      term.write(displayString.substring(currentTabEnd));
 | 
			
		||||
    } else {
 | 
			
		||||
      // No highlighting needed, render entire string
 | 
			
		||||
      term.write(displayString);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Restore original cursor position
 | 
			
		||||
    term.setCursorPos(originalX, originalY);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /**
 | 
			
		||||
   * Handles key input events for the tab widget
 | 
			
		||||
   * Supports left/right arrow keys to switch between tabs
 | 
			
		||||
   * @param event The key event to handle
 | 
			
		||||
   */
 | 
			
		||||
  handleKeyInput(event: KeyEvent): void {
 | 
			
		||||
    if (!this.focused) return;
 | 
			
		||||
 | 
			
		||||
    this.onKeyPress.emit(event);
 | 
			
		||||
 | 
			
		||||
    const key = event.key;
 | 
			
		||||
 | 
			
		||||
    // Handle left arrow to move to previous visible tab
 | 
			
		||||
    if (key === keys.left && this.canMoveToPreviousTab()) {
 | 
			
		||||
      this.moveToPreviousTab();
 | 
			
		||||
    }
 | 
			
		||||
    // Handle right arrow to move to next visible tab
 | 
			
		||||
    else if (key === keys.right && this.canMoveToNextTab()) {
 | 
			
		||||
      this.moveToNextTab();
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /**
 | 
			
		||||
   * Checks if there is a previous tab available to move to
 | 
			
		||||
   * @returns True if there's a previous tab, false otherwise
 | 
			
		||||
   */
 | 
			
		||||
  private canMoveToPreviousTab(): boolean {
 | 
			
		||||
    return this.currentIndex > 0;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /**
 | 
			
		||||
   * Moves to the previous tab
 | 
			
		||||
   */
 | 
			
		||||
  private moveToPreviousTab(): void {
 | 
			
		||||
    if (this.currentIndex > 0) {
 | 
			
		||||
      this.currentIndex--;
 | 
			
		||||
      this.updateVisibleRange();
 | 
			
		||||
      this.onTabChanged.emit({
 | 
			
		||||
        index: this.currentIndex,
 | 
			
		||||
        name: this.tabs[this.currentIndex],
 | 
			
		||||
      });
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /**
 | 
			
		||||
   * Checks if there is a next tab available to move to
 | 
			
		||||
   * @returns True if there's a next tab, false otherwise
 | 
			
		||||
   */
 | 
			
		||||
  private canMoveToNextTab(): boolean {
 | 
			
		||||
    return this.currentIndex < this.tabs.length - 1;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /**
 | 
			
		||||
   * Moves to the next tab
 | 
			
		||||
   */
 | 
			
		||||
  private moveToNextTab(): void {
 | 
			
		||||
    if (this.currentIndex < this.tabs.length - 1) {
 | 
			
		||||
      this.currentIndex++;
 | 
			
		||||
      this.updateVisibleRange();
 | 
			
		||||
      this.onTabChanged.emit({
 | 
			
		||||
        index: this.currentIndex,
 | 
			
		||||
        name: this.tabs[this.currentIndex],
 | 
			
		||||
      });
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /**
 | 
			
		||||
   * Gets the index of the currently selected tab
 | 
			
		||||
   * @returns The index of the current tab
 | 
			
		||||
   */
 | 
			
		||||
  getCurrentTabIndex(): number {
 | 
			
		||||
    return this.currentIndex;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /**
 | 
			
		||||
   * Gets the name of the currently selected tab
 | 
			
		||||
   * @returns The name of the current tab
 | 
			
		||||
   */
 | 
			
		||||
  getCurrentTabName(): string {
 | 
			
		||||
    if (this.currentIndex >= 0 && this.currentIndex < this.tabs.length) {
 | 
			
		||||
      return this.tabs[this.currentIndex];
 | 
			
		||||
    }
 | 
			
		||||
    return "";
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /**
 | 
			
		||||
   * Sets the currently selected tab by index
 | 
			
		||||
   * @param index The index of the tab to select
 | 
			
		||||
   */
 | 
			
		||||
  setCurrentTabIndex(index: number): void {
 | 
			
		||||
    if (index >= 0 && index < this.tabs.length) {
 | 
			
		||||
      this.currentIndex = index;
 | 
			
		||||
      this.updateVisibleRange();
 | 
			
		||||
      this.onTabChanged.emit({
 | 
			
		||||
        index: this.currentIndex,
 | 
			
		||||
        name: this.tabs[this.currentIndex],
 | 
			
		||||
      });
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /**
 | 
			
		||||
   * Updates the list of tabs with new tab names
 | 
			
		||||
   * @param tabNames The new list of tab names
 | 
			
		||||
   */
 | 
			
		||||
  setTabNames(tabNames: string[]): void {
 | 
			
		||||
    this.tabs = [...tabNames];
 | 
			
		||||
 | 
			
		||||
    // Ensure current index is within bounds
 | 
			
		||||
    if (this.currentIndex >= this.tabs.length) {
 | 
			
		||||
      this.currentIndex = Math.max(0, this.tabs.length - 1);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    this.updateVisibleRange();
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										49
									
								
								src/lib/ccTUI/TextLabel.ts
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										49
									
								
								src/lib/ccTUI/TextLabel.ts
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,49 @@
 | 
			
		||||
import { UIComponent } from "./UIComponent";
 | 
			
		||||
/**
 | 
			
		||||
 * Text output component
 | 
			
		||||
 */
 | 
			
		||||
export class TextLabel extends UIComponent {
 | 
			
		||||
  private text: string;
 | 
			
		||||
  private textColor: number;
 | 
			
		||||
  private bgColor: number;
 | 
			
		||||
 | 
			
		||||
  constructor(
 | 
			
		||||
    objectName: string,
 | 
			
		||||
    x: number,
 | 
			
		||||
    y: number,
 | 
			
		||||
    text: string,
 | 
			
		||||
    textColor: number = colors.white,
 | 
			
		||||
    bgColor: number = colors.black,
 | 
			
		||||
  ) {
 | 
			
		||||
    super(objectName, x, y, text.length, 1);
 | 
			
		||||
    this.text = text;
 | 
			
		||||
    this.textColor = textColor;
 | 
			
		||||
    this.bgColor = bgColor;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  render(): void {
 | 
			
		||||
    if (!this.visible) return;
 | 
			
		||||
 | 
			
		||||
    const [originalX, originalY] = term.getCursorPos();
 | 
			
		||||
 | 
			
		||||
    // Set colors
 | 
			
		||||
    term.setTextColor(this.textColor);
 | 
			
		||||
    term.setBackgroundColor(this.bgColor);
 | 
			
		||||
 | 
			
		||||
    // Move cursor to position and draw text
 | 
			
		||||
    term.setCursorPos(this.x, this.y);
 | 
			
		||||
    term.write(this.text);
 | 
			
		||||
 | 
			
		||||
    // Restore original cursor position
 | 
			
		||||
    term.setCursorPos(originalX, originalY);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  setText(newText: string): void {
 | 
			
		||||
    this.text = newText;
 | 
			
		||||
    this.width = newText.length; // Update width based on new text
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getText(): string {
 | 
			
		||||
    return this.text;
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										104
									
								
								src/lib/ccTUI/UIComponent.ts
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										104
									
								
								src/lib/ccTUI/UIComponent.ts
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,104 @@
 | 
			
		||||
import { Signal } from "./signal";
 | 
			
		||||
import { KeyEvent, CharEvent, TimerEvent } from "../event";
 | 
			
		||||
import { UIObject } from "./UIObject";
 | 
			
		||||
/**
 | 
			
		||||
 * Base class for all UI components
 | 
			
		||||
 */
 | 
			
		||||
export abstract class UIComponent extends UIObject {
 | 
			
		||||
  protected x: number;
 | 
			
		||||
  protected y: number;
 | 
			
		||||
  protected width: number;
 | 
			
		||||
  protected height: number;
 | 
			
		||||
  protected visible = true;
 | 
			
		||||
  protected focused = false;
 | 
			
		||||
  protected timerTasks: Record<number, (event: TimerEvent) => void> = {};
 | 
			
		||||
 | 
			
		||||
  // Signals for UI events
 | 
			
		||||
  public onFocus = new Signal<void>();
 | 
			
		||||
  public onBlur = new Signal<void>();
 | 
			
		||||
  public onKeyPress = new Signal<KeyEvent>();
 | 
			
		||||
  public onMouseClick = new Signal<{ x: number; y: number }>();
 | 
			
		||||
 | 
			
		||||
  constructor(objectName: string, x: number, y: number, width = 0, height = 0) {
 | 
			
		||||
    super(objectName);
 | 
			
		||||
    this.x = x;
 | 
			
		||||
    this.y = y;
 | 
			
		||||
    this.width = width;
 | 
			
		||||
    this.height = height;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  // Render the component to the terminal
 | 
			
		||||
  abstract render(): void;
 | 
			
		||||
 | 
			
		||||
  // Handle events
 | 
			
		||||
  // Key
 | 
			
		||||
  handleKeyInput(_event: KeyEvent): void {
 | 
			
		||||
    // Do nothing
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  // Char
 | 
			
		||||
  handleCharInput(_event: CharEvent): void {
 | 
			
		||||
    // Do nothing
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  handleTimerTrigger(event: TimerEvent): void {
 | 
			
		||||
    this.timerTasks[event.id]?.(event);
 | 
			
		||||
    delete this.timerTasks[event.id];
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  // Get/set focus for the component
 | 
			
		||||
  focus(): void {
 | 
			
		||||
    this.focused = true;
 | 
			
		||||
    this.onFocus.emit();
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  unfocus(): void {
 | 
			
		||||
    this.focused = false;
 | 
			
		||||
    this.onBlur.emit();
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  // Show/hide the component
 | 
			
		||||
  show(): void {
 | 
			
		||||
    this.visible = true;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  hide(): void {
 | 
			
		||||
    this.visible = false;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  // Check if a point is inside the component
 | 
			
		||||
  contains(pointX: number, pointY: number): boolean {
 | 
			
		||||
    return (
 | 
			
		||||
      pointX >= this.x &&
 | 
			
		||||
      pointX < this.x + this.width &&
 | 
			
		||||
      pointY >= this.y &&
 | 
			
		||||
      pointY < this.y + this.height
 | 
			
		||||
    );
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  // Start a timer for delay task
 | 
			
		||||
  startTimer(task: (event: TimerEvent) => void, miliseconds: number): void {
 | 
			
		||||
    const id = os.startTimer(miliseconds);
 | 
			
		||||
    this.timerTasks[id] = task;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  // Getter methods
 | 
			
		||||
  getX(): number {
 | 
			
		||||
    return this.x;
 | 
			
		||||
  }
 | 
			
		||||
  getY(): number {
 | 
			
		||||
    return this.y;
 | 
			
		||||
  }
 | 
			
		||||
  getWidth(): number {
 | 
			
		||||
    return this.width;
 | 
			
		||||
  }
 | 
			
		||||
  getHeight(): number {
 | 
			
		||||
    return this.height;
 | 
			
		||||
  }
 | 
			
		||||
  isVisible(): boolean {
 | 
			
		||||
    return this.visible;
 | 
			
		||||
  }
 | 
			
		||||
  isFocused(): boolean {
 | 
			
		||||
    return this.focused;
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										32
									
								
								src/lib/ccTUI/UIObject.ts
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										32
									
								
								src/lib/ccTUI/UIObject.ts
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,32 @@
 | 
			
		||||
import { CCLog } from "../ccLog";
 | 
			
		||||
 | 
			
		||||
export abstract class UIObject {
 | 
			
		||||
  readonly objectName: string;
 | 
			
		||||
  private parent?: UIObject;
 | 
			
		||||
  private children: Record<string, UIObject> = {};
 | 
			
		||||
 | 
			
		||||
  public log?: CCLog;
 | 
			
		||||
 | 
			
		||||
  constructor(name: string, parent?: UIObject, log?: CCLog) {
 | 
			
		||||
    this.objectName = name;
 | 
			
		||||
    this.parent = parent;
 | 
			
		||||
    this.log = log;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  public setParent(parent: UIObject) {
 | 
			
		||||
    this.parent = parent;
 | 
			
		||||
    this.log ??= parent.log;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  public addChild(child: UIObject) {
 | 
			
		||||
    this.children[child.objectName] = child;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  public removeChild(child: UIObject) {
 | 
			
		||||
    Object.entries(this.children).forEach(([key, value]) => {
 | 
			
		||||
      if (value === child) {
 | 
			
		||||
        delete this.children[key];
 | 
			
		||||
      }
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										107
									
								
								src/lib/ccTUI/UIWindow.ts
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										107
									
								
								src/lib/ccTUI/UIWindow.ts
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,107 @@
 | 
			
		||||
import { UIComponent } from "./UIComponent";
 | 
			
		||||
import { KeyEvent, CharEvent, TimerEvent } from "../event";
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Base Window class to manage UI components
 | 
			
		||||
 */
 | 
			
		||||
export class UIWindow {
 | 
			
		||||
  private components: UIComponent[] = [];
 | 
			
		||||
  private focusedComponentIndex = -1;
 | 
			
		||||
 | 
			
		||||
  addComponent(component: UIComponent): void {
 | 
			
		||||
    this.components.push(component);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  removeComponent(component: UIComponent): void {
 | 
			
		||||
    const index = this.components.indexOf(component);
 | 
			
		||||
    if (index !== -1) {
 | 
			
		||||
      this.components.splice(index, 1);
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  render(): void {
 | 
			
		||||
    // Clear the terminal
 | 
			
		||||
    term.clear();
 | 
			
		||||
    term.setCursorPos(1, 1);
 | 
			
		||||
 | 
			
		||||
    // Render all visible components
 | 
			
		||||
    for (const component of this.components) {
 | 
			
		||||
      if (component.isVisible()) {
 | 
			
		||||
        component.render();
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  handleKeyInput(event: KeyEvent): void {
 | 
			
		||||
    // Handle input for the currently focused component
 | 
			
		||||
    if (
 | 
			
		||||
      this.focusedComponentIndex >= 0 &&
 | 
			
		||||
      this.focusedComponentIndex < this.components.length
 | 
			
		||||
    ) {
 | 
			
		||||
      const focusedComponent = this.components[this.focusedComponentIndex];
 | 
			
		||||
      if (focusedComponent.isFocused()) {
 | 
			
		||||
        focusedComponent.handleKeyInput(event);
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  handleCharInput(event: CharEvent): void {
 | 
			
		||||
    // Handle input for the currently focused component
 | 
			
		||||
    if (
 | 
			
		||||
      this.focusedComponentIndex >= 0 &&
 | 
			
		||||
      this.focusedComponentIndex < this.components.length
 | 
			
		||||
    ) {
 | 
			
		||||
      const focusedComponent = this.components[this.focusedComponentIndex];
 | 
			
		||||
      if (focusedComponent.isFocused()) {
 | 
			
		||||
        focusedComponent.handleCharInput(event);
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  handleTimerTrigger(event: TimerEvent) {
 | 
			
		||||
    for (const component of this.components) {
 | 
			
		||||
      component.handleTimerTrigger(event);
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  setFocus(index: number): void {
 | 
			
		||||
    // Unfocus current component
 | 
			
		||||
    if (
 | 
			
		||||
      this.focusedComponentIndex >= 0 &&
 | 
			
		||||
      this.focusedComponentIndex < this.components.length
 | 
			
		||||
    ) {
 | 
			
		||||
      this.components[this.focusedComponentIndex].unfocus();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Change focus
 | 
			
		||||
    this.focusedComponentIndex = index;
 | 
			
		||||
 | 
			
		||||
    // Focus new component
 | 
			
		||||
    if (
 | 
			
		||||
      this.focusedComponentIndex >= 0 &&
 | 
			
		||||
      this.focusedComponentIndex < this.components.length
 | 
			
		||||
    ) {
 | 
			
		||||
      this.components[this.focusedComponentIndex].focus();
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  setFocusFor(component: UIComponent): void {
 | 
			
		||||
    const index = this.components.indexOf(component);
 | 
			
		||||
    if (index !== -1) {
 | 
			
		||||
      this.setFocus(index);
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getComponent(index: number): UIComponent | undefined {
 | 
			
		||||
    return this.components[index];
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getComponents(): UIComponent[] {
 | 
			
		||||
    return this.components;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  clear(): void {
 | 
			
		||||
    term.clear();
 | 
			
		||||
    term.setCursorPos(1, 1);
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										30
									
								
								src/lib/ccTUI/index.ts
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										30
									
								
								src/lib/ccTUI/index.ts
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,30 @@
 | 
			
		||||
/**
 | 
			
		||||
 * ComputerCraft TUI (Terminal User Interface) Framework
 | 
			
		||||
 * Based on Qt signal/slot principles for event handling
 | 
			
		||||
 * Provides input/output, option selection and keyboard event handling
 | 
			
		||||
 */
 | 
			
		||||
 | 
			
		||||
import { Signal } from "./signal";
 | 
			
		||||
import { UIObject } from "./UIObject";
 | 
			
		||||
import { UIComponent } from "./UIComponent";
 | 
			
		||||
import { TextLabel } from "./TextLabel";
 | 
			
		||||
import { InputField } from "./InputField";
 | 
			
		||||
import { OptionSelector } from "./OptionSelector";
 | 
			
		||||
import { TabWidget } from "./TabWidget";
 | 
			
		||||
import { UIWindow } from "./UIWindow";
 | 
			
		||||
import { TUIApplication } from "./TUIApplication";
 | 
			
		||||
import { Button } from "./Button";
 | 
			
		||||
 | 
			
		||||
// Export the main classes for use in other modules
 | 
			
		||||
export {
 | 
			
		||||
  Signal,
 | 
			
		||||
  UIObject,
 | 
			
		||||
  UIComponent,
 | 
			
		||||
  TextLabel,
 | 
			
		||||
  InputField,
 | 
			
		||||
  OptionSelector,
 | 
			
		||||
  TabWidget,
 | 
			
		||||
  UIWindow,
 | 
			
		||||
  TUIApplication,
 | 
			
		||||
  Button,
 | 
			
		||||
};
 | 
			
		||||
@@ -8,6 +8,7 @@ import {
 | 
			
		||||
  InputField,
 | 
			
		||||
  OptionSelector,
 | 
			
		||||
  TabWidget,
 | 
			
		||||
  Button,
 | 
			
		||||
} from "../lib/ccTUI";
 | 
			
		||||
 | 
			
		||||
// Create the main application
 | 
			
		||||
@@ -44,6 +45,9 @@ const optionSelector = new OptionSelector(
 | 
			
		||||
 | 
			
		||||
const statusLabel = new TextLabel("LableStatus", 5, 11, "Status: Ready");
 | 
			
		||||
 | 
			
		||||
// Create a button
 | 
			
		||||
const button = new Button("ButtonSubmit", 5, 13, "Submit", colors.white, colors.blue);
 | 
			
		||||
 | 
			
		||||
// Create tab widget with sample tabs - using longer tab names for testing
 | 
			
		||||
const tabNames = ["Home", "Settings", "User Profile", "Messages", "About Us", "Documentation", "Advanced Settings", "Account Management"];
 | 
			
		||||
const tabWidget = new TabWidget("TabWidget", 5, 3, 50, tabNames, 0);
 | 
			
		||||
@@ -55,6 +59,7 @@ app.addComponent(inputField);
 | 
			
		||||
app.addComponent(optionLabel);
 | 
			
		||||
app.addComponent(optionSelector);
 | 
			
		||||
app.addComponent(statusLabel);
 | 
			
		||||
app.addComponent(button);
 | 
			
		||||
app.addComponent(tabWidget);
 | 
			
		||||
 | 
			
		||||
// Set focus to the input field initially
 | 
			
		||||
@@ -81,6 +86,12 @@ tabWidget.onTabChanged.connect((data) => {
 | 
			
		||||
  );
 | 
			
		||||
});
 | 
			
		||||
 | 
			
		||||
button.onClick.connect(() => {
 | 
			
		||||
  const inputValue = inputField.getValue();
 | 
			
		||||
  const selectedOption = optionSelector.getSelectedValue();
 | 
			
		||||
  statusLabel.setText(`Status: Submitted - Input: "${inputValue}", Option: "${selectedOption}"`);
 | 
			
		||||
});
 | 
			
		||||
 | 
			
		||||
// Run the application
 | 
			
		||||
try {
 | 
			
		||||
  print("Starting CC TUI Demo. Press Ctrl+T to quit.");
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user