reconstruct ccTUI, add Button component

This commit is contained in:
2025-10-10 21:43:24 +08:00
parent 61baedb606
commit 8e95fe8ad1
14 changed files with 1292 additions and 1162 deletions

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@@ -1,9 +1,6 @@
set windows-shell := ["powershell.exe", "-NoLogo", "-Command"] set windows-shell := ["powershell.exe", "-NoLogo", "-Command"]
sync-path := if os_family() == "windows" {
"C:\\Users\\sikongjueluo\\AppData\\Roaming\\CraftOS-PC\\computer\\0\\user\\" sync-path := if os_family() == "windows" { "/cygdrive/c/Users/sikongjueluo/AppData/Roaming/CraftOS-PC/computer/0/user/" } else { "/home/sikongjueluo/.local/share/craftos-pc/computer/0/user/" }
} else {
"/home/sikongjueluo/.local/share/craftos-pc/computer/0/user/"
}
build: build-autocraft build-accesscontrol build-test build-example sync build: build-autocraft build-accesscontrol build-test build-example sync

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100
src/lib/ccTUI/Button.ts Normal file
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import { UIComponent } from "./UIComponent";
import { Signal } from "./signal";
import { KeyEvent } from "../event";
/**
* Button component
*/
export class Button extends UIComponent {
private text: string;
private textColor: number;
private bgColor: number;
private pressed = false;
// Signal for when button is clicked
public onClick = new Signal<void>();
constructor(
objectName: string,
x: number,
y: number,
text: string,
textColor: number = colors.white,
bgColor: number = colors.black,
) {
// Width is based on text length plus 2 for the brackets ( [text] )
super(objectName, x, y, text.length + 2, 1);
this.text = text;
this.textColor = textColor;
this.bgColor = bgColor;
}
render(): void {
if (!this.visible) return;
const [originalX, originalY] = term.getCursorPos();
// Set colors based on state (normal, focused, or pressed)
let textColor = this.textColor;
let backgroundColor = this.bgColor;
if (this.pressed) {
textColor = this.bgColor; // Swap text and background colors when pressed
backgroundColor = this.textColor;
} else if (this.focused) {
textColor = colors.yellow; // Yellow text when focused
}
term.setTextColor(textColor);
term.setBackgroundColor(backgroundColor);
// Move cursor to position and draw button
term.setCursorPos(this.x, this.y);
term.write(`[${this.text}]`);
// Restore original cursor position
term.setCursorPos(originalX, originalY);
}
handleKeyInput(event: KeyEvent): void {
if (!this.focused) return;
this.onKeyPress.emit(event);
const key = event.key;
// Handle button activation with space or enter
if (key === keys.space || key === keys.enter) {
this.pressButton();
}
}
handleMouseClick(_event: { x: number; y: number }): void {
// Button was clicked, trigger press
this.pressButton();
}
private pressButton(): void {
// Set pressed state and render
this.pressed = true;
this.render();
// Trigger click signal
this.onClick.emit();
// Reset pressed state after a short delay to show visual feedback
this.startTimer(() => {
this.pressed = false;
this.render();
}, 100);
}
setText(newText: string): void {
this.text = newText;
this.width = newText.length + 2; // Update width based on new text
}
getText(): string {
return this.text;
}
}

166
src/lib/ccTUI/InputField.ts Normal file
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import { UIComponent } from "./UIComponent";
import { Signal } from "./signal";
import { KeyEvent, CharEvent } from "../event";
/**
* Input field component
*/
export class InputField extends UIComponent {
private value: string;
private placeholder: string;
private maxLength: number;
private password: boolean;
private cursorPos = 0;
private isCursorBlink = false;
// Signal for when text changes
public onTextChanged = new Signal<string>();
constructor(
objectName: string,
x: number,
y: number,
width: number,
value: "",
placeholder = "",
maxLength = 50,
password = false,
) {
super(objectName, x, y, width, 1);
this.value = value;
this.placeholder = placeholder;
this.maxLength = maxLength;
this.password = password;
this.cursorPos = value.length;
}
render(): void {
if (!this.visible) return;
const [originalX, originalY] = term.getCursorPos();
// Set colors (different for focused vs unfocused)
if (this.focused) {
term.setTextColor(colors.black);
term.setBackgroundColor(colors.white);
} else {
term.setTextColor(colors.white);
term.setBackgroundColor(colors.black);
}
// Move cursor to position
term.setCursorPos(this.x, this.y);
// Prepare text to display (mask if password)
let displayText = this.value;
if (this.password) {
displayText = "*".repeat(this.value.length);
} else if (this.value === "" && this.placeholder !== "") {
displayText = this.placeholder;
}
// Truncate or pad text to fit the field
if (displayText.length > this.width) {
displayText = displayText.substring(0, this.width);
} else {
displayText = displayText.padEnd(this.width);
}
// Draw the field
term.write(displayText);
// Restore original cursor position
term.setCursorPos(originalX, originalY);
}
handleKeyInput(event: KeyEvent): void {
if (!this.focused) return;
this.onKeyPress.emit(event);
const key = event.key;
this.log?.debug(`[${InputField.name}]: Get key ${keys.getName(key)}`);
// Handle backspace
if (key === keys.backspace) {
if (this.cursorPos > 0) {
this.value =
this.value.substring(0, this.cursorPos - 1) +
this.value.substring(this.cursorPos);
this.cursorPos--;
this.onTextChanged.emit(this.value);
}
}
// Handle delete
else if (key === keys.delete) {
if (this.cursorPos < this.value.length) {
this.value =
this.value.substring(0, this.cursorPos) +
this.value.substring(this.cursorPos + 1);
this.onTextChanged.emit(this.value);
}
}
// Handle left arrow
else if (key === keys.left) {
if (this.cursorPos > 0) {
this.cursorPos--;
}
}
// Handle right arrow
else if (key === keys.right) {
if (this.cursorPos < this.value.length) {
this.cursorPos++;
}
}
// Handle enter (could be used to submit form)
else if (key === keys.enter) {
// Could emit a submit signal here
}
// Handle regular characters
else {
// For printable characters, we need to check if they are actual characters
// Since the event system is complex, we'll implement a more direct approach
}
}
handleCharInput(event: CharEvent): void {
if (!this.focused) return;
const character = event.character;
this.log?.debug(`[${InputField.name}]: Get character ${character}`);
this.value += character;
this.cursorPos++;
this.onTextChanged.emit(this.value);
}
// Method to get user input directly (more suitable for ComputerCraft)
readInput(prompt = "", defaultValue = ""): string {
// Since we can't await for events in a standard way in this context,
// we'll use CC's read function which handles input internally
const oldX = this.x;
const oldY = this.y;
// Move cursor to the input field position
term.setCursorPos(oldX, oldY);
// Print the prompt
if (prompt != undefined) {
print(prompt);
}
// Use ComputerCraft's read function for actual input
const result = read(undefined, undefined, undefined, defaultValue);
return result;
}
getValue(): string {
return this.value;
}
setValue(value: string): void {
this.value = value.substring(0, this.maxLength);
this.cursorPos = value.length;
this.onTextChanged.emit(this.value);
}
}

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import { UIComponent } from "./UIComponent";
import { Signal } from "./signal";
import { KeyEvent } from "../event";
/**
* Option selection component with prompt
*/
export class OptionSelector extends UIComponent {
private options: string[];
private currentIndex: number;
private prompt: string;
private displayOption: string;
// Signal for when selection changes
public onSelectionChanged = new Signal<{ index: number; value: string }>();
constructor(
objectName: string,
x: number,
y: number,
options: string[],
prompt = "Select:",
initialIndex = 0,
) {
super(objectName, x, y, 0, 1); // Width will be calculated dynamically
this.options = options;
this.currentIndex = initialIndex;
this.prompt = prompt;
// Calculate width based on prompt and longest option
const promptWidth = prompt.length + 1; // +1 for space
let maxOptionWidth = 0;
for (const option of options) {
if (option.length > maxOptionWidth) {
maxOptionWidth = option.length;
}
}
this.width = promptWidth + maxOptionWidth + 3; // +3 for brackets and space [ ]
this.displayOption = `[${this.options[this.currentIndex]}]`;
}
render(): void {
if (!this.visible) return;
const [originalX, originalY] = term.getCursorPos();
// Set colors
term.setTextColor(this.focused ? colors.yellow : colors.white);
term.setBackgroundColor(colors.black);
// Move cursor to position
term.setCursorPos(this.x, this.y);
// Draw prompt and selected option
const fullText = `${this.prompt} ${this.displayOption}`;
term.write(fullText.padEnd(this.width));
// Restore original cursor position
term.setCursorPos(originalX, originalY);
}
handleKeyInput(event: KeyEvent): void {
if (!this.focused) return;
this.onKeyPress.emit(event);
const key = event.key;
// Handle left arrow to go to previous option
if (key === keys.left) {
this.previousOption();
}
// Handle right arrow to go to next option
else if (key === keys.right) {
this.nextOption();
}
// Handle up arrow to go to previous option
else if (key === keys.up) {
this.previousOption();
}
// Handle down arrow to go to next option
else if (key === keys.down) {
this.nextOption();
}
}
private previousOption(): void {
this.currentIndex =
(this.currentIndex - 1 + this.options.length) % this.options.length;
this.updateDisplay();
this.onSelectionChanged.emit({
index: this.currentIndex,
value: this.options[this.currentIndex],
});
}
private nextOption(): void {
this.currentIndex = (this.currentIndex + 1) % this.options.length;
this.updateDisplay();
this.onSelectionChanged.emit({
index: this.currentIndex,
value: this.options[this.currentIndex],
});
}
private updateDisplay(): void {
this.displayOption = `[${this.options[this.currentIndex]}]`;
}
getSelectedIndex(): number {
return this.currentIndex;
}
getSelectedValue(): string {
return this.options[this.currentIndex];
}
setSelectedIndex(index: number): void {
if (index >= 0 && index < this.options.length) {
this.currentIndex = index;
this.updateDisplay();
this.onSelectionChanged.emit({
index: this.currentIndex,
value: this.options[this.currentIndex],
});
}
}
setOptions(newOptions: string[]): void {
this.options = newOptions;
if (this.currentIndex >= newOptions.length) {
this.currentIndex = 0;
}
this.updateDisplay();
}
}

28
src/lib/ccTUI/Signal.ts Normal file
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/**
* Signal and Slot system similar to Qt
* Allows components to communicate with each other
*/
export class Signal<T = void> {
private slots: ((data?: T) => void)[] = [];
connect(slot: (data?: T) => void): void {
this.slots.push(slot);
}
disconnect(slot: (data?: T) => void): void {
const index = this.slots.indexOf(slot);
if (index !== -1) {
this.slots.splice(index, 1);
}
}
emit(data?: T): void {
for (const slot of this.slots) {
try {
slot(data);
} catch (e) {
printError(e);
}
}
}
}

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import { CCLog, DAY } from "../ccLog";
import { UIWindow } from "./UIWindow";
import { UIComponent } from "./UIComponent";
import { KeyEvent, CharEvent, TimerEvent, pullEventAs } from "../event";
/**
* Main TUI Application class
*/
export class TUIApplication {
private log = new CCLog(`TUI.log`, false, DAY);
private window: UIWindow;
private running = false;
constructor() {
this.window = new UIWindow();
}
addComponent(component: UIComponent): void {
this.window.addComponent(component);
}
run(): void {
this.running = true;
// Initial render
term.setCursorBlink(false);
this.window.render();
parallel.waitForAll(
() => {
this.mainLoop();
},
() => {
this.keyLoop();
},
() => {
this.charLoop();
},
);
}
stop(): void {
this.running = false;
this.log.close();
}
mainLoop(): void {
// Main event loop
while (this.running) {
// Render the UI
this.window.render();
// Small delay to prevent excessive CPU usage
os.sleep(0.05);
}
}
keyLoop(): void {
while (this.running) {
// Handle input events
const keyEvent = pullEventAs(KeyEvent, "key");
this.log.debug(
`[${TUIApplication.name}]: Get Key Event: ${textutils.serialise(keyEvent ?? {})}`,
);
if (keyEvent == undefined) continue;
this.window.handleKeyInput(keyEvent);
}
}
charLoop(): void {
while (this.running) {
// Handle input events
const charEvent = pullEventAs(CharEvent, "char");
this.log.debug(
`[${TUIApplication.name}]: Get Char Event: ${textutils.serialise(charEvent ?? {})}`,
);
if (charEvent == undefined) continue;
this.window.handleCharInput(charEvent);
}
}
timerLoop(): void {
while (this.running) {
// Handle events
const timerEvent = pullEventAs(TimerEvent, "timer");
this.log.debug(
`[${TUIApplication.name}]: Get Timer Event: ${textutils.serialise(timerEvent ?? {})}`,
);
if (timerEvent == undefined) continue;
this.window.handleTimerTrigger(timerEvent);
}
}
getWindow(): UIWindow {
return this.window;
}
}

427
src/lib/ccTUI/TabWidget.ts Normal file
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import { UIComponent } from "./UIComponent";
import { Signal } from "./signal";
import { KeyEvent } from "../event";
/**
* Tab component that allows switching between different pages
* Similar to QT's TabWidget, currently implementing horizontal tabs only
*/
export class TabWidget extends UIComponent {
// Tab data structure - simple array of tab names
private tabs: string[];
private currentIndex: number;
// Tracks visible range of tabs to handle overflow scenarios
private firstVisibleIndex: number;
private lastVisibleIndex: number;
// Signal emitted when the current tab changes
public onTabChanged = new Signal<{ index: number; name: string }>();
/**
* Creates a new TabWidget component
* @param objectName Unique name for the component
* @param x X position on the terminal
* @param y Y position on the terminal
* @param width Width of the tab widget
* @param tabNames Initial list of tab names
* @param initialIndex Index of the initially selected tab (default: 0)
*/
constructor(
objectName: string,
x: number,
y: number,
width: number,
tabNames: string[],
initialIndex = 0,
) {
super(objectName, x, y, width, 1);
// Initialize tabs as simple string array
this.tabs = [...tabNames];
this.currentIndex = Math.max(
0,
Math.min(initialIndex, tabNames.length - 1),
);
this.firstVisibleIndex = 0;
this.lastVisibleIndex = -1;
// Calculate which tabs can be displayed based on available width
this.updateVisibleRange();
}
/**
* Updates the range of visible tabs based on available width
* This method ensures the current tab is always visible and calculates
* which other tabs can fit in the available space
*/
private updateVisibleRange(): void {
// If no tabs exist, nothing to update
if (this.tabs.length === 0) {
this.firstVisibleIndex = 0;
this.lastVisibleIndex = -1;
return;
}
// Calculate visible tabs range based on current position
this.calculateVisibleTabs();
}
/**
* Calculates visible tabs based on current position and available width
* Follows the new core rendering logic
*/
private calculateVisibleTabs(): void {
if (this.tabs.length === 0) {
this.firstVisibleIndex = 0;
this.lastVisibleIndex = -1;
return;
}
// Start with all tabs and build the complete string
let fullString = "| ";
for (let i = 0; i < this.tabs.length; i++) {
if (i > 0) {
fullString += " | ";
}
fullString += this.tabs[i];
}
fullString += " |";
// If the full string fits, show all tabs
if (fullString.length <= this.width) {
this.firstVisibleIndex = 0;
this.lastVisibleIndex = this.tabs.length - 1;
return;
}
// Find the range that can fit around the current tab
this.firstVisibleIndex = this.currentIndex;
this.lastVisibleIndex = this.currentIndex;
// Try to expand left and right alternately
while (
this.firstVisibleIndex > 0 ||
this.lastVisibleIndex < this.tabs.length - 1
) {
let expanded = false;
// Try expanding left first
if (this.firstVisibleIndex > 0) {
const newTestString =
"| " +
this.tabs[this.firstVisibleIndex - 1] +
" | " +
this.tabs
.slice(this.firstVisibleIndex, this.lastVisibleIndex + 1)
.join(" | ") +
" |";
if (newTestString.length <= this.width) {
this.firstVisibleIndex--;
expanded = true;
}
}
// Try expanding right
if (this.lastVisibleIndex < this.tabs.length - 1) {
const newTestString =
"| " +
this.tabs
.slice(this.firstVisibleIndex, this.lastVisibleIndex + 1)
.join(" | ") +
" | " +
this.tabs[this.lastVisibleIndex + 1] +
" |";
if (newTestString.length <= this.width) {
this.lastVisibleIndex++;
expanded = true;
}
}
// If no expansion was possible, break
if (!expanded) break;
}
}
/**
* Renders the tab widget to the terminal
* Follows the new core rendering logic:
* 1. Build complete string with all visible tabs
* 2. Calculate what can be displayed
* 3. Replace indicators based on hidden tabs
* 4. Determine highlight range and render
*/
render(): void {
if (!this.visible) return;
const [originalX, originalY] = term.getCursorPos();
// Move cursor to the position of the tab widget
term.setCursorPos(this.x, this.y);
if (this.tabs.length === 0) {
// Fill with spaces if no tabs
term.setTextColor(colors.white);
term.setBackgroundColor(colors.black);
term.write(" ".repeat(this.width));
term.setCursorPos(originalX, originalY);
return;
}
// Step 1: Build complete string for visible tabs with "| " at start and " |" at end
let displayString = "| ";
for (let i = this.firstVisibleIndex; i <= this.lastVisibleIndex; i++) {
if (i > this.firstVisibleIndex) {
displayString += " | ";
}
displayString += this.tabs[i];
}
displayString += " |";
// Step 2: Check if the string fits, if not, truncate with "..."
if (displayString.length > this.width) {
// Need to truncate - find where to cut and add "..."
const maxLength = this.width - 3; // Reserve space for "..."
if (maxLength > 0) {
// Find the last complete tab that can fit
let cutPosition = maxLength;
// Try to cut at a tab boundary if possible
let lastPipePos = -1;
for (let i = cutPosition; i >= 0; i--) {
if (displayString.substring(i, i + 3) === " | ") {
lastPipePos = i;
break;
}
}
if (lastPipePos > 2) {
// Make sure we don't cut before the first tab
cutPosition = lastPipePos;
}
displayString = displayString.substring(0, cutPosition) + "...";
} else {
displayString = "...";
}
}
// Step 3: Replace boundary indicators based on hidden tabs
if (this.firstVisibleIndex > 0) {
// Left side has hidden tabs - replace "| " with "< "
displayString = "< " + displayString.substring(2);
}
if (this.lastVisibleIndex < this.tabs.length - 1) {
// Right side has hidden tabs - replace " |" with " >"
if (displayString.endsWith(" |")) {
displayString =
displayString.substring(0, displayString.length - 2) + " >";
} else if (displayString.endsWith("...")) {
// If we have "...", just ensure we show ">"
displayString =
displayString.substring(0, displayString.length - 3) + " >";
}
}
// Pad to maintain consistent width
while (displayString.length < this.width) {
displayString += " ";
}
// Ensure we don't exceed the width
if (displayString.length > this.width) {
displayString = displayString.substring(0, this.width);
}
// Step 4: Find current tab position for highlighting
let currentTabStart = -1;
let currentTabEnd = -1;
if (
this.currentIndex >= this.firstVisibleIndex &&
this.currentIndex <= this.lastVisibleIndex
) {
// Calculate position of current tab in display string
let searchPos = 2; // Start after "| " or "< "
// Find current tab position by iterating through visible tabs
for (let i = this.firstVisibleIndex; i <= this.lastVisibleIndex; i++) {
if (i > this.firstVisibleIndex) {
searchPos += 3; // " | " separator
}
if (i === this.currentIndex) {
currentTabStart = searchPos;
// Find the end of the current tab
const tabName = this.tabs[i];
const remainingString = displayString.substring(searchPos);
// Check if the tab is fully displayed or truncated
if (remainingString.startsWith(tabName)) {
// Tab is fully displayed
currentTabEnd = searchPos + tabName.length;
} else {
// Tab might be truncated, find where it ends
const nextSeparatorPos = remainingString.indexOf(" |");
const nextIndicatorPos = remainingString.indexOf(" >");
const ellipsisPos = remainingString.indexOf("...");
let endPos = remainingString.length;
if (nextSeparatorPos >= 0)
endPos = Math.min(endPos, nextSeparatorPos);
if (nextIndicatorPos >= 0)
endPos = Math.min(endPos, nextIndicatorPos);
if (ellipsisPos >= 0) endPos = Math.min(endPos, ellipsisPos);
currentTabEnd = searchPos + endPos;
}
break;
}
searchPos += this.tabs[i].length;
}
}
// Step 5: Render with highlighting
term.setTextColor(colors.white);
term.setBackgroundColor(colors.black);
if (currentTabStart >= 0 && currentTabEnd > currentTabStart) {
// Render text before current tab
if (currentTabStart > 0) {
term.write(displayString.substring(0, currentTabStart));
}
// Render current tab with highlighting
term.setTextColor(colors.yellow);
term.setBackgroundColor(colors.gray);
term.write(displayString.substring(currentTabStart, currentTabEnd));
// Reset colors and render remaining text
term.setTextColor(colors.white);
term.setBackgroundColor(colors.black);
term.write(displayString.substring(currentTabEnd));
} else {
// No highlighting needed, render entire string
term.write(displayString);
}
// Restore original cursor position
term.setCursorPos(originalX, originalY);
}
/**
* Handles key input events for the tab widget
* Supports left/right arrow keys to switch between tabs
* @param event The key event to handle
*/
handleKeyInput(event: KeyEvent): void {
if (!this.focused) return;
this.onKeyPress.emit(event);
const key = event.key;
// Handle left arrow to move to previous visible tab
if (key === keys.left && this.canMoveToPreviousTab()) {
this.moveToPreviousTab();
}
// Handle right arrow to move to next visible tab
else if (key === keys.right && this.canMoveToNextTab()) {
this.moveToNextTab();
}
}
/**
* Checks if there is a previous tab available to move to
* @returns True if there's a previous tab, false otherwise
*/
private canMoveToPreviousTab(): boolean {
return this.currentIndex > 0;
}
/**
* Moves to the previous tab
*/
private moveToPreviousTab(): void {
if (this.currentIndex > 0) {
this.currentIndex--;
this.updateVisibleRange();
this.onTabChanged.emit({
index: this.currentIndex,
name: this.tabs[this.currentIndex],
});
}
}
/**
* Checks if there is a next tab available to move to
* @returns True if there's a next tab, false otherwise
*/
private canMoveToNextTab(): boolean {
return this.currentIndex < this.tabs.length - 1;
}
/**
* Moves to the next tab
*/
private moveToNextTab(): void {
if (this.currentIndex < this.tabs.length - 1) {
this.currentIndex++;
this.updateVisibleRange();
this.onTabChanged.emit({
index: this.currentIndex,
name: this.tabs[this.currentIndex],
});
}
}
/**
* Gets the index of the currently selected tab
* @returns The index of the current tab
*/
getCurrentTabIndex(): number {
return this.currentIndex;
}
/**
* Gets the name of the currently selected tab
* @returns The name of the current tab
*/
getCurrentTabName(): string {
if (this.currentIndex >= 0 && this.currentIndex < this.tabs.length) {
return this.tabs[this.currentIndex];
}
return "";
}
/**
* Sets the currently selected tab by index
* @param index The index of the tab to select
*/
setCurrentTabIndex(index: number): void {
if (index >= 0 && index < this.tabs.length) {
this.currentIndex = index;
this.updateVisibleRange();
this.onTabChanged.emit({
index: this.currentIndex,
name: this.tabs[this.currentIndex],
});
}
}
/**
* Updates the list of tabs with new tab names
* @param tabNames The new list of tab names
*/
setTabNames(tabNames: string[]): void {
this.tabs = [...tabNames];
// Ensure current index is within bounds
if (this.currentIndex >= this.tabs.length) {
this.currentIndex = Math.max(0, this.tabs.length - 1);
}
this.updateVisibleRange();
}
}

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import { UIComponent } from "./UIComponent";
/**
* Text output component
*/
export class TextLabel extends UIComponent {
private text: string;
private textColor: number;
private bgColor: number;
constructor(
objectName: string,
x: number,
y: number,
text: string,
textColor: number = colors.white,
bgColor: number = colors.black,
) {
super(objectName, x, y, text.length, 1);
this.text = text;
this.textColor = textColor;
this.bgColor = bgColor;
}
render(): void {
if (!this.visible) return;
const [originalX, originalY] = term.getCursorPos();
// Set colors
term.setTextColor(this.textColor);
term.setBackgroundColor(this.bgColor);
// Move cursor to position and draw text
term.setCursorPos(this.x, this.y);
term.write(this.text);
// Restore original cursor position
term.setCursorPos(originalX, originalY);
}
setText(newText: string): void {
this.text = newText;
this.width = newText.length; // Update width based on new text
}
getText(): string {
return this.text;
}
}

View File

@@ -0,0 +1,104 @@
import { Signal } from "./signal";
import { KeyEvent, CharEvent, TimerEvent } from "../event";
import { UIObject } from "./UIObject";
/**
* Base class for all UI components
*/
export abstract class UIComponent extends UIObject {
protected x: number;
protected y: number;
protected width: number;
protected height: number;
protected visible = true;
protected focused = false;
protected timerTasks: Record<number, (event: TimerEvent) => void> = {};
// Signals for UI events
public onFocus = new Signal<void>();
public onBlur = new Signal<void>();
public onKeyPress = new Signal<KeyEvent>();
public onMouseClick = new Signal<{ x: number; y: number }>();
constructor(objectName: string, x: number, y: number, width = 0, height = 0) {
super(objectName);
this.x = x;
this.y = y;
this.width = width;
this.height = height;
}
// Render the component to the terminal
abstract render(): void;
// Handle events
// Key
handleKeyInput(_event: KeyEvent): void {
// Do nothing
}
// Char
handleCharInput(_event: CharEvent): void {
// Do nothing
}
handleTimerTrigger(event: TimerEvent): void {
this.timerTasks[event.id]?.(event);
delete this.timerTasks[event.id];
}
// Get/set focus for the component
focus(): void {
this.focused = true;
this.onFocus.emit();
}
unfocus(): void {
this.focused = false;
this.onBlur.emit();
}
// Show/hide the component
show(): void {
this.visible = true;
}
hide(): void {
this.visible = false;
}
// Check if a point is inside the component
contains(pointX: number, pointY: number): boolean {
return (
pointX >= this.x &&
pointX < this.x + this.width &&
pointY >= this.y &&
pointY < this.y + this.height
);
}
// Start a timer for delay task
startTimer(task: (event: TimerEvent) => void, miliseconds: number): void {
const id = os.startTimer(miliseconds);
this.timerTasks[id] = task;
}
// Getter methods
getX(): number {
return this.x;
}
getY(): number {
return this.y;
}
getWidth(): number {
return this.width;
}
getHeight(): number {
return this.height;
}
isVisible(): boolean {
return this.visible;
}
isFocused(): boolean {
return this.focused;
}
}

32
src/lib/ccTUI/UIObject.ts Normal file
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@@ -0,0 +1,32 @@
import { CCLog } from "../ccLog";
export abstract class UIObject {
readonly objectName: string;
private parent?: UIObject;
private children: Record<string, UIObject> = {};
public log?: CCLog;
constructor(name: string, parent?: UIObject, log?: CCLog) {
this.objectName = name;
this.parent = parent;
this.log = log;
}
public setParent(parent: UIObject) {
this.parent = parent;
this.log ??= parent.log;
}
public addChild(child: UIObject) {
this.children[child.objectName] = child;
}
public removeChild(child: UIObject) {
Object.entries(this.children).forEach(([key, value]) => {
if (value === child) {
delete this.children[key];
}
});
}
}

107
src/lib/ccTUI/UIWindow.ts Normal file
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@@ -0,0 +1,107 @@
import { UIComponent } from "./UIComponent";
import { KeyEvent, CharEvent, TimerEvent } from "../event";
/**
* Base Window class to manage UI components
*/
export class UIWindow {
private components: UIComponent[] = [];
private focusedComponentIndex = -1;
addComponent(component: UIComponent): void {
this.components.push(component);
}
removeComponent(component: UIComponent): void {
const index = this.components.indexOf(component);
if (index !== -1) {
this.components.splice(index, 1);
}
}
render(): void {
// Clear the terminal
term.clear();
term.setCursorPos(1, 1);
// Render all visible components
for (const component of this.components) {
if (component.isVisible()) {
component.render();
}
}
}
handleKeyInput(event: KeyEvent): void {
// Handle input for the currently focused component
if (
this.focusedComponentIndex >= 0 &&
this.focusedComponentIndex < this.components.length
) {
const focusedComponent = this.components[this.focusedComponentIndex];
if (focusedComponent.isFocused()) {
focusedComponent.handleKeyInput(event);
}
}
}
handleCharInput(event: CharEvent): void {
// Handle input for the currently focused component
if (
this.focusedComponentIndex >= 0 &&
this.focusedComponentIndex < this.components.length
) {
const focusedComponent = this.components[this.focusedComponentIndex];
if (focusedComponent.isFocused()) {
focusedComponent.handleCharInput(event);
}
}
}
handleTimerTrigger(event: TimerEvent) {
for (const component of this.components) {
component.handleTimerTrigger(event);
}
}
setFocus(index: number): void {
// Unfocus current component
if (
this.focusedComponentIndex >= 0 &&
this.focusedComponentIndex < this.components.length
) {
this.components[this.focusedComponentIndex].unfocus();
}
// Change focus
this.focusedComponentIndex = index;
// Focus new component
if (
this.focusedComponentIndex >= 0 &&
this.focusedComponentIndex < this.components.length
) {
this.components[this.focusedComponentIndex].focus();
}
}
setFocusFor(component: UIComponent): void {
const index = this.components.indexOf(component);
if (index !== -1) {
this.setFocus(index);
}
}
getComponent(index: number): UIComponent | undefined {
return this.components[index];
}
getComponents(): UIComponent[] {
return this.components;
}
clear(): void {
term.clear();
term.setCursorPos(1, 1);
}
}

30
src/lib/ccTUI/index.ts Normal file
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@@ -0,0 +1,30 @@
/**
* ComputerCraft TUI (Terminal User Interface) Framework
* Based on Qt signal/slot principles for event handling
* Provides input/output, option selection and keyboard event handling
*/
import { Signal } from "./signal";
import { UIObject } from "./UIObject";
import { UIComponent } from "./UIComponent";
import { TextLabel } from "./TextLabel";
import { InputField } from "./InputField";
import { OptionSelector } from "./OptionSelector";
import { TabWidget } from "./TabWidget";
import { UIWindow } from "./UIWindow";
import { TUIApplication } from "./TUIApplication";
import { Button } from "./Button";
// Export the main classes for use in other modules
export {
Signal,
UIObject,
UIComponent,
TextLabel,
InputField,
OptionSelector,
TabWidget,
UIWindow,
TUIApplication,
Button,
};

View File

@@ -8,6 +8,7 @@ import {
InputField, InputField,
OptionSelector, OptionSelector,
TabWidget, TabWidget,
Button,
} from "../lib/ccTUI"; } from "../lib/ccTUI";
// Create the main application // Create the main application
@@ -44,6 +45,9 @@ const optionSelector = new OptionSelector(
const statusLabel = new TextLabel("LableStatus", 5, 11, "Status: Ready"); const statusLabel = new TextLabel("LableStatus", 5, 11, "Status: Ready");
// Create a button
const button = new Button("ButtonSubmit", 5, 13, "Submit", colors.white, colors.blue);
// Create tab widget with sample tabs - using longer tab names for testing // Create tab widget with sample tabs - using longer tab names for testing
const tabNames = ["Home", "Settings", "User Profile", "Messages", "About Us", "Documentation", "Advanced Settings", "Account Management"]; const tabNames = ["Home", "Settings", "User Profile", "Messages", "About Us", "Documentation", "Advanced Settings", "Account Management"];
const tabWidget = new TabWidget("TabWidget", 5, 3, 50, tabNames, 0); const tabWidget = new TabWidget("TabWidget", 5, 3, 50, tabNames, 0);
@@ -55,6 +59,7 @@ app.addComponent(inputField);
app.addComponent(optionLabel); app.addComponent(optionLabel);
app.addComponent(optionSelector); app.addComponent(optionSelector);
app.addComponent(statusLabel); app.addComponent(statusLabel);
app.addComponent(button);
app.addComponent(tabWidget); app.addComponent(tabWidget);
// Set focus to the input field initially // Set focus to the input field initially
@@ -81,6 +86,12 @@ tabWidget.onTabChanged.connect((data) => {
); );
}); });
button.onClick.connect(() => {
const inputValue = inputField.getValue();
const selectedOption = optionSelector.getSelectedValue();
statusLabel.setText(`Status: Submitted - Input: "${inputValue}", Option: "${selectedOption}"`);
});
// Run the application // Run the application
try { try {
print("Starting CC TUI Demo. Press Ctrl+T to quit."); print("Starting CC TUI Demo. Press Ctrl+T to quit.");