mirror of
https://github.com/SikongJueluo/cc-utils.git
synced 2025-11-05 03:37:50 +08:00
reconstruct ccTUI, add Button component
This commit is contained in:
1156
src/lib/ccTUI.ts
1156
src/lib/ccTUI.ts
File diff suppressed because it is too large
Load Diff
100
src/lib/ccTUI/Button.ts
Normal file
100
src/lib/ccTUI/Button.ts
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@@ -0,0 +1,100 @@
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import { UIComponent } from "./UIComponent";
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import { Signal } from "./signal";
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import { KeyEvent } from "../event";
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/**
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* Button component
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*/
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export class Button extends UIComponent {
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private text: string;
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private textColor: number;
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private bgColor: number;
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private pressed = false;
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// Signal for when button is clicked
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public onClick = new Signal<void>();
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constructor(
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objectName: string,
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x: number,
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y: number,
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text: string,
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textColor: number = colors.white,
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bgColor: number = colors.black,
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) {
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// Width is based on text length plus 2 for the brackets ( [text] )
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super(objectName, x, y, text.length + 2, 1);
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this.text = text;
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this.textColor = textColor;
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this.bgColor = bgColor;
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}
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render(): void {
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if (!this.visible) return;
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const [originalX, originalY] = term.getCursorPos();
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// Set colors based on state (normal, focused, or pressed)
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let textColor = this.textColor;
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let backgroundColor = this.bgColor;
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if (this.pressed) {
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textColor = this.bgColor; // Swap text and background colors when pressed
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backgroundColor = this.textColor;
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} else if (this.focused) {
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textColor = colors.yellow; // Yellow text when focused
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}
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term.setTextColor(textColor);
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term.setBackgroundColor(backgroundColor);
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// Move cursor to position and draw button
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term.setCursorPos(this.x, this.y);
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term.write(`[${this.text}]`);
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// Restore original cursor position
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term.setCursorPos(originalX, originalY);
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}
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handleKeyInput(event: KeyEvent): void {
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if (!this.focused) return;
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this.onKeyPress.emit(event);
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const key = event.key;
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// Handle button activation with space or enter
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if (key === keys.space || key === keys.enter) {
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this.pressButton();
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}
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}
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handleMouseClick(_event: { x: number; y: number }): void {
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// Button was clicked, trigger press
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this.pressButton();
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}
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private pressButton(): void {
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// Set pressed state and render
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this.pressed = true;
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this.render();
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// Trigger click signal
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this.onClick.emit();
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// Reset pressed state after a short delay to show visual feedback
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this.startTimer(() => {
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this.pressed = false;
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this.render();
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}, 100);
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}
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setText(newText: string): void {
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this.text = newText;
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this.width = newText.length + 2; // Update width based on new text
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}
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getText(): string {
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return this.text;
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}
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}
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166
src/lib/ccTUI/InputField.ts
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166
src/lib/ccTUI/InputField.ts
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@@ -0,0 +1,166 @@
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import { UIComponent } from "./UIComponent";
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import { Signal } from "./signal";
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import { KeyEvent, CharEvent } from "../event";
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/**
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* Input field component
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*/
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export class InputField extends UIComponent {
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private value: string;
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private placeholder: string;
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private maxLength: number;
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private password: boolean;
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private cursorPos = 0;
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private isCursorBlink = false;
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// Signal for when text changes
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public onTextChanged = new Signal<string>();
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constructor(
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objectName: string,
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x: number,
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y: number,
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width: number,
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value: "",
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placeholder = "",
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maxLength = 50,
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password = false,
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) {
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super(objectName, x, y, width, 1);
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this.value = value;
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this.placeholder = placeholder;
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this.maxLength = maxLength;
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this.password = password;
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this.cursorPos = value.length;
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}
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render(): void {
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if (!this.visible) return;
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const [originalX, originalY] = term.getCursorPos();
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// Set colors (different for focused vs unfocused)
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if (this.focused) {
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term.setTextColor(colors.black);
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term.setBackgroundColor(colors.white);
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} else {
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term.setTextColor(colors.white);
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term.setBackgroundColor(colors.black);
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}
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// Move cursor to position
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term.setCursorPos(this.x, this.y);
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// Prepare text to display (mask if password)
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let displayText = this.value;
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if (this.password) {
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displayText = "*".repeat(this.value.length);
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} else if (this.value === "" && this.placeholder !== "") {
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displayText = this.placeholder;
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}
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// Truncate or pad text to fit the field
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if (displayText.length > this.width) {
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displayText = displayText.substring(0, this.width);
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} else {
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displayText = displayText.padEnd(this.width);
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}
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// Draw the field
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term.write(displayText);
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// Restore original cursor position
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term.setCursorPos(originalX, originalY);
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}
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handleKeyInput(event: KeyEvent): void {
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if (!this.focused) return;
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this.onKeyPress.emit(event);
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const key = event.key;
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this.log?.debug(`[${InputField.name}]: Get key ${keys.getName(key)}`);
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// Handle backspace
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if (key === keys.backspace) {
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if (this.cursorPos > 0) {
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this.value =
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this.value.substring(0, this.cursorPos - 1) +
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this.value.substring(this.cursorPos);
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this.cursorPos--;
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this.onTextChanged.emit(this.value);
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}
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}
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// Handle delete
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else if (key === keys.delete) {
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if (this.cursorPos < this.value.length) {
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this.value =
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this.value.substring(0, this.cursorPos) +
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this.value.substring(this.cursorPos + 1);
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this.onTextChanged.emit(this.value);
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}
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}
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// Handle left arrow
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else if (key === keys.left) {
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if (this.cursorPos > 0) {
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this.cursorPos--;
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}
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}
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// Handle right arrow
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else if (key === keys.right) {
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if (this.cursorPos < this.value.length) {
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this.cursorPos++;
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}
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}
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// Handle enter (could be used to submit form)
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else if (key === keys.enter) {
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// Could emit a submit signal here
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}
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// Handle regular characters
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else {
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// For printable characters, we need to check if they are actual characters
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// Since the event system is complex, we'll implement a more direct approach
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}
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}
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handleCharInput(event: CharEvent): void {
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if (!this.focused) return;
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const character = event.character;
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this.log?.debug(`[${InputField.name}]: Get character ${character}`);
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this.value += character;
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this.cursorPos++;
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this.onTextChanged.emit(this.value);
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}
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// Method to get user input directly (more suitable for ComputerCraft)
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readInput(prompt = "", defaultValue = ""): string {
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// Since we can't await for events in a standard way in this context,
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// we'll use CC's read function which handles input internally
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const oldX = this.x;
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const oldY = this.y;
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// Move cursor to the input field position
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term.setCursorPos(oldX, oldY);
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// Print the prompt
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if (prompt != undefined) {
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print(prompt);
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}
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// Use ComputerCraft's read function for actual input
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const result = read(undefined, undefined, undefined, defaultValue);
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return result;
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}
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getValue(): string {
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return this.value;
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}
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setValue(value: string): void {
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this.value = value.substring(0, this.maxLength);
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this.cursorPos = value.length;
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this.onTextChanged.emit(this.value);
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}
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}
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137
src/lib/ccTUI/OptionSelector.ts
Normal file
137
src/lib/ccTUI/OptionSelector.ts
Normal file
@@ -0,0 +1,137 @@
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import { UIComponent } from "./UIComponent";
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import { Signal } from "./signal";
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import { KeyEvent } from "../event";
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/**
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* Option selection component with prompt
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*/
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export class OptionSelector extends UIComponent {
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private options: string[];
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private currentIndex: number;
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private prompt: string;
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private displayOption: string;
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// Signal for when selection changes
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public onSelectionChanged = new Signal<{ index: number; value: string }>();
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constructor(
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objectName: string,
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x: number,
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y: number,
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options: string[],
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prompt = "Select:",
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initialIndex = 0,
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) {
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super(objectName, x, y, 0, 1); // Width will be calculated dynamically
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this.options = options;
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this.currentIndex = initialIndex;
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this.prompt = prompt;
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// Calculate width based on prompt and longest option
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const promptWidth = prompt.length + 1; // +1 for space
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let maxOptionWidth = 0;
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for (const option of options) {
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if (option.length > maxOptionWidth) {
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maxOptionWidth = option.length;
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}
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}
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this.width = promptWidth + maxOptionWidth + 3; // +3 for brackets and space [ ]
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this.displayOption = `[${this.options[this.currentIndex]}]`;
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}
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render(): void {
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if (!this.visible) return;
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const [originalX, originalY] = term.getCursorPos();
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// Set colors
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term.setTextColor(this.focused ? colors.yellow : colors.white);
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term.setBackgroundColor(colors.black);
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// Move cursor to position
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term.setCursorPos(this.x, this.y);
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// Draw prompt and selected option
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const fullText = `${this.prompt} ${this.displayOption}`;
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term.write(fullText.padEnd(this.width));
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// Restore original cursor position
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term.setCursorPos(originalX, originalY);
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}
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handleKeyInput(event: KeyEvent): void {
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if (!this.focused) return;
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this.onKeyPress.emit(event);
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const key = event.key;
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// Handle left arrow to go to previous option
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if (key === keys.left) {
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this.previousOption();
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}
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// Handle right arrow to go to next option
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else if (key === keys.right) {
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this.nextOption();
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}
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// Handle up arrow to go to previous option
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else if (key === keys.up) {
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this.previousOption();
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}
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// Handle down arrow to go to next option
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else if (key === keys.down) {
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this.nextOption();
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}
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}
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private previousOption(): void {
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this.currentIndex =
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(this.currentIndex - 1 + this.options.length) % this.options.length;
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this.updateDisplay();
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this.onSelectionChanged.emit({
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index: this.currentIndex,
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value: this.options[this.currentIndex],
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});
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}
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private nextOption(): void {
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this.currentIndex = (this.currentIndex + 1) % this.options.length;
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this.updateDisplay();
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this.onSelectionChanged.emit({
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index: this.currentIndex,
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value: this.options[this.currentIndex],
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});
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}
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private updateDisplay(): void {
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this.displayOption = `[${this.options[this.currentIndex]}]`;
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}
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getSelectedIndex(): number {
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return this.currentIndex;
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}
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getSelectedValue(): string {
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return this.options[this.currentIndex];
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}
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setSelectedIndex(index: number): void {
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if (index >= 0 && index < this.options.length) {
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this.currentIndex = index;
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this.updateDisplay();
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this.onSelectionChanged.emit({
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index: this.currentIndex,
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value: this.options[this.currentIndex],
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});
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}
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}
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setOptions(newOptions: string[]): void {
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this.options = newOptions;
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if (this.currentIndex >= newOptions.length) {
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this.currentIndex = 0;
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}
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this.updateDisplay();
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}
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}
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28
src/lib/ccTUI/Signal.ts
Normal file
28
src/lib/ccTUI/Signal.ts
Normal file
@@ -0,0 +1,28 @@
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/**
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* Signal and Slot system similar to Qt
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* Allows components to communicate with each other
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*/
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export class Signal<T = void> {
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private slots: ((data?: T) => void)[] = [];
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connect(slot: (data?: T) => void): void {
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this.slots.push(slot);
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}
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disconnect(slot: (data?: T) => void): void {
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const index = this.slots.indexOf(slot);
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if (index !== -1) {
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this.slots.splice(index, 1);
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}
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}
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emit(data?: T): void {
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for (const slot of this.slots) {
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try {
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slot(data);
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} catch (e) {
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printError(e);
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}
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}
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}
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}
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98
src/lib/ccTUI/TUIApplication.ts
Normal file
98
src/lib/ccTUI/TUIApplication.ts
Normal file
@@ -0,0 +1,98 @@
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import { CCLog, DAY } from "../ccLog";
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import { UIWindow } from "./UIWindow";
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import { UIComponent } from "./UIComponent";
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import { KeyEvent, CharEvent, TimerEvent, pullEventAs } from "../event";
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/**
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* Main TUI Application class
|
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*/
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export class TUIApplication {
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private log = new CCLog(`TUI.log`, false, DAY);
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||||
|
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private window: UIWindow;
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private running = false;
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||||
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constructor() {
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this.window = new UIWindow();
|
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}
|
||||
|
||||
addComponent(component: UIComponent): void {
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this.window.addComponent(component);
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}
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run(): void {
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this.running = true;
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// Initial render
|
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term.setCursorBlink(false);
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||||
this.window.render();
|
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|
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parallel.waitForAll(
|
||||
() => {
|
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this.mainLoop();
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},
|
||||
() => {
|
||||
this.keyLoop();
|
||||
},
|
||||
() => {
|
||||
this.charLoop();
|
||||
},
|
||||
);
|
||||
}
|
||||
|
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stop(): void {
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this.running = false;
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this.log.close();
|
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}
|
||||
|
||||
mainLoop(): void {
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// Main event loop
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||||
while (this.running) {
|
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// Render the UI
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this.window.render();
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|
||||
// Small delay to prevent excessive CPU usage
|
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os.sleep(0.05);
|
||||
}
|
||||
}
|
||||
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keyLoop(): void {
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while (this.running) {
|
||||
// Handle input events
|
||||
const keyEvent = pullEventAs(KeyEvent, "key");
|
||||
this.log.debug(
|
||||
`[${TUIApplication.name}]: Get Key Event: ${textutils.serialise(keyEvent ?? {})}`,
|
||||
);
|
||||
if (keyEvent == undefined) continue;
|
||||
this.window.handleKeyInput(keyEvent);
|
||||
}
|
||||
}
|
||||
|
||||
charLoop(): void {
|
||||
while (this.running) {
|
||||
// Handle input events
|
||||
const charEvent = pullEventAs(CharEvent, "char");
|
||||
this.log.debug(
|
||||
`[${TUIApplication.name}]: Get Char Event: ${textutils.serialise(charEvent ?? {})}`,
|
||||
);
|
||||
if (charEvent == undefined) continue;
|
||||
this.window.handleCharInput(charEvent);
|
||||
}
|
||||
}
|
||||
|
||||
timerLoop(): void {
|
||||
while (this.running) {
|
||||
// Handle events
|
||||
const timerEvent = pullEventAs(TimerEvent, "timer");
|
||||
this.log.debug(
|
||||
`[${TUIApplication.name}]: Get Timer Event: ${textutils.serialise(timerEvent ?? {})}`,
|
||||
);
|
||||
if (timerEvent == undefined) continue;
|
||||
this.window.handleTimerTrigger(timerEvent);
|
||||
}
|
||||
}
|
||||
|
||||
getWindow(): UIWindow {
|
||||
return this.window;
|
||||
}
|
||||
}
|
||||
427
src/lib/ccTUI/TabWidget.ts
Normal file
427
src/lib/ccTUI/TabWidget.ts
Normal file
@@ -0,0 +1,427 @@
|
||||
import { UIComponent } from "./UIComponent";
|
||||
import { Signal } from "./signal";
|
||||
import { KeyEvent } from "../event";
|
||||
|
||||
/**
|
||||
* Tab component that allows switching between different pages
|
||||
* Similar to QT's TabWidget, currently implementing horizontal tabs only
|
||||
*/
|
||||
export class TabWidget extends UIComponent {
|
||||
// Tab data structure - simple array of tab names
|
||||
private tabs: string[];
|
||||
private currentIndex: number;
|
||||
// Tracks visible range of tabs to handle overflow scenarios
|
||||
private firstVisibleIndex: number;
|
||||
private lastVisibleIndex: number;
|
||||
|
||||
// Signal emitted when the current tab changes
|
||||
public onTabChanged = new Signal<{ index: number; name: string }>();
|
||||
|
||||
/**
|
||||
* Creates a new TabWidget component
|
||||
* @param objectName Unique name for the component
|
||||
* @param x X position on the terminal
|
||||
* @param y Y position on the terminal
|
||||
* @param width Width of the tab widget
|
||||
* @param tabNames Initial list of tab names
|
||||
* @param initialIndex Index of the initially selected tab (default: 0)
|
||||
*/
|
||||
constructor(
|
||||
objectName: string,
|
||||
x: number,
|
||||
y: number,
|
||||
width: number,
|
||||
tabNames: string[],
|
||||
initialIndex = 0,
|
||||
) {
|
||||
super(objectName, x, y, width, 1);
|
||||
|
||||
// Initialize tabs as simple string array
|
||||
this.tabs = [...tabNames];
|
||||
this.currentIndex = Math.max(
|
||||
0,
|
||||
Math.min(initialIndex, tabNames.length - 1),
|
||||
);
|
||||
this.firstVisibleIndex = 0;
|
||||
this.lastVisibleIndex = -1;
|
||||
|
||||
// Calculate which tabs can be displayed based on available width
|
||||
this.updateVisibleRange();
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the range of visible tabs based on available width
|
||||
* This method ensures the current tab is always visible and calculates
|
||||
* which other tabs can fit in the available space
|
||||
*/
|
||||
private updateVisibleRange(): void {
|
||||
// If no tabs exist, nothing to update
|
||||
if (this.tabs.length === 0) {
|
||||
this.firstVisibleIndex = 0;
|
||||
this.lastVisibleIndex = -1;
|
||||
return;
|
||||
}
|
||||
|
||||
// Calculate visible tabs range based on current position
|
||||
this.calculateVisibleTabs();
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculates visible tabs based on current position and available width
|
||||
* Follows the new core rendering logic
|
||||
*/
|
||||
private calculateVisibleTabs(): void {
|
||||
if (this.tabs.length === 0) {
|
||||
this.firstVisibleIndex = 0;
|
||||
this.lastVisibleIndex = -1;
|
||||
return;
|
||||
}
|
||||
|
||||
// Start with all tabs and build the complete string
|
||||
let fullString = "| ";
|
||||
for (let i = 0; i < this.tabs.length; i++) {
|
||||
if (i > 0) {
|
||||
fullString += " | ";
|
||||
}
|
||||
fullString += this.tabs[i];
|
||||
}
|
||||
fullString += " |";
|
||||
|
||||
// If the full string fits, show all tabs
|
||||
if (fullString.length <= this.width) {
|
||||
this.firstVisibleIndex = 0;
|
||||
this.lastVisibleIndex = this.tabs.length - 1;
|
||||
return;
|
||||
}
|
||||
|
||||
// Find the range that can fit around the current tab
|
||||
this.firstVisibleIndex = this.currentIndex;
|
||||
this.lastVisibleIndex = this.currentIndex;
|
||||
|
||||
// Try to expand left and right alternately
|
||||
while (
|
||||
this.firstVisibleIndex > 0 ||
|
||||
this.lastVisibleIndex < this.tabs.length - 1
|
||||
) {
|
||||
let expanded = false;
|
||||
|
||||
// Try expanding left first
|
||||
if (this.firstVisibleIndex > 0) {
|
||||
const newTestString =
|
||||
"| " +
|
||||
this.tabs[this.firstVisibleIndex - 1] +
|
||||
" | " +
|
||||
this.tabs
|
||||
.slice(this.firstVisibleIndex, this.lastVisibleIndex + 1)
|
||||
.join(" | ") +
|
||||
" |";
|
||||
|
||||
if (newTestString.length <= this.width) {
|
||||
this.firstVisibleIndex--;
|
||||
expanded = true;
|
||||
}
|
||||
}
|
||||
|
||||
// Try expanding right
|
||||
if (this.lastVisibleIndex < this.tabs.length - 1) {
|
||||
const newTestString =
|
||||
"| " +
|
||||
this.tabs
|
||||
.slice(this.firstVisibleIndex, this.lastVisibleIndex + 1)
|
||||
.join(" | ") +
|
||||
" | " +
|
||||
this.tabs[this.lastVisibleIndex + 1] +
|
||||
" |";
|
||||
|
||||
if (newTestString.length <= this.width) {
|
||||
this.lastVisibleIndex++;
|
||||
expanded = true;
|
||||
}
|
||||
}
|
||||
|
||||
// If no expansion was possible, break
|
||||
if (!expanded) break;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Renders the tab widget to the terminal
|
||||
* Follows the new core rendering logic:
|
||||
* 1. Build complete string with all visible tabs
|
||||
* 2. Calculate what can be displayed
|
||||
* 3. Replace indicators based on hidden tabs
|
||||
* 4. Determine highlight range and render
|
||||
*/
|
||||
render(): void {
|
||||
if (!this.visible) return;
|
||||
|
||||
const [originalX, originalY] = term.getCursorPos();
|
||||
|
||||
// Move cursor to the position of the tab widget
|
||||
term.setCursorPos(this.x, this.y);
|
||||
|
||||
if (this.tabs.length === 0) {
|
||||
// Fill with spaces if no tabs
|
||||
term.setTextColor(colors.white);
|
||||
term.setBackgroundColor(colors.black);
|
||||
term.write(" ".repeat(this.width));
|
||||
term.setCursorPos(originalX, originalY);
|
||||
return;
|
||||
}
|
||||
|
||||
// Step 1: Build complete string for visible tabs with "| " at start and " |" at end
|
||||
let displayString = "| ";
|
||||
for (let i = this.firstVisibleIndex; i <= this.lastVisibleIndex; i++) {
|
||||
if (i > this.firstVisibleIndex) {
|
||||
displayString += " | ";
|
||||
}
|
||||
displayString += this.tabs[i];
|
||||
}
|
||||
displayString += " |";
|
||||
|
||||
// Step 2: Check if the string fits, if not, truncate with "..."
|
||||
if (displayString.length > this.width) {
|
||||
// Need to truncate - find where to cut and add "..."
|
||||
const maxLength = this.width - 3; // Reserve space for "..."
|
||||
if (maxLength > 0) {
|
||||
// Find the last complete tab that can fit
|
||||
let cutPosition = maxLength;
|
||||
// Try to cut at a tab boundary if possible
|
||||
let lastPipePos = -1;
|
||||
for (let i = cutPosition; i >= 0; i--) {
|
||||
if (displayString.substring(i, i + 3) === " | ") {
|
||||
lastPipePos = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (lastPipePos > 2) {
|
||||
// Make sure we don't cut before the first tab
|
||||
cutPosition = lastPipePos;
|
||||
}
|
||||
displayString = displayString.substring(0, cutPosition) + "...";
|
||||
} else {
|
||||
displayString = "...";
|
||||
}
|
||||
}
|
||||
|
||||
// Step 3: Replace boundary indicators based on hidden tabs
|
||||
if (this.firstVisibleIndex > 0) {
|
||||
// Left side has hidden tabs - replace "| " with "< "
|
||||
displayString = "< " + displayString.substring(2);
|
||||
}
|
||||
|
||||
if (this.lastVisibleIndex < this.tabs.length - 1) {
|
||||
// Right side has hidden tabs - replace " |" with " >"
|
||||
if (displayString.endsWith(" |")) {
|
||||
displayString =
|
||||
displayString.substring(0, displayString.length - 2) + " >";
|
||||
} else if (displayString.endsWith("...")) {
|
||||
// If we have "...", just ensure we show ">"
|
||||
displayString =
|
||||
displayString.substring(0, displayString.length - 3) + " >";
|
||||
}
|
||||
}
|
||||
|
||||
// Pad to maintain consistent width
|
||||
while (displayString.length < this.width) {
|
||||
displayString += " ";
|
||||
}
|
||||
|
||||
// Ensure we don't exceed the width
|
||||
if (displayString.length > this.width) {
|
||||
displayString = displayString.substring(0, this.width);
|
||||
}
|
||||
|
||||
// Step 4: Find current tab position for highlighting
|
||||
let currentTabStart = -1;
|
||||
let currentTabEnd = -1;
|
||||
|
||||
if (
|
||||
this.currentIndex >= this.firstVisibleIndex &&
|
||||
this.currentIndex <= this.lastVisibleIndex
|
||||
) {
|
||||
// Calculate position of current tab in display string
|
||||
let searchPos = 2; // Start after "| " or "< "
|
||||
|
||||
// Find current tab position by iterating through visible tabs
|
||||
for (let i = this.firstVisibleIndex; i <= this.lastVisibleIndex; i++) {
|
||||
if (i > this.firstVisibleIndex) {
|
||||
searchPos += 3; // " | " separator
|
||||
}
|
||||
|
||||
if (i === this.currentIndex) {
|
||||
currentTabStart = searchPos;
|
||||
|
||||
// Find the end of the current tab
|
||||
const tabName = this.tabs[i];
|
||||
const remainingString = displayString.substring(searchPos);
|
||||
|
||||
// Check if the tab is fully displayed or truncated
|
||||
if (remainingString.startsWith(tabName)) {
|
||||
// Tab is fully displayed
|
||||
currentTabEnd = searchPos + tabName.length;
|
||||
} else {
|
||||
// Tab might be truncated, find where it ends
|
||||
const nextSeparatorPos = remainingString.indexOf(" |");
|
||||
const nextIndicatorPos = remainingString.indexOf(" >");
|
||||
const ellipsisPos = remainingString.indexOf("...");
|
||||
|
||||
let endPos = remainingString.length;
|
||||
if (nextSeparatorPos >= 0)
|
||||
endPos = Math.min(endPos, nextSeparatorPos);
|
||||
if (nextIndicatorPos >= 0)
|
||||
endPos = Math.min(endPos, nextIndicatorPos);
|
||||
if (ellipsisPos >= 0) endPos = Math.min(endPos, ellipsisPos);
|
||||
|
||||
currentTabEnd = searchPos + endPos;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
searchPos += this.tabs[i].length;
|
||||
}
|
||||
}
|
||||
|
||||
// Step 5: Render with highlighting
|
||||
term.setTextColor(colors.white);
|
||||
term.setBackgroundColor(colors.black);
|
||||
|
||||
if (currentTabStart >= 0 && currentTabEnd > currentTabStart) {
|
||||
// Render text before current tab
|
||||
if (currentTabStart > 0) {
|
||||
term.write(displayString.substring(0, currentTabStart));
|
||||
}
|
||||
|
||||
// Render current tab with highlighting
|
||||
term.setTextColor(colors.yellow);
|
||||
term.setBackgroundColor(colors.gray);
|
||||
term.write(displayString.substring(currentTabStart, currentTabEnd));
|
||||
|
||||
// Reset colors and render remaining text
|
||||
term.setTextColor(colors.white);
|
||||
term.setBackgroundColor(colors.black);
|
||||
term.write(displayString.substring(currentTabEnd));
|
||||
} else {
|
||||
// No highlighting needed, render entire string
|
||||
term.write(displayString);
|
||||
}
|
||||
|
||||
// Restore original cursor position
|
||||
term.setCursorPos(originalX, originalY);
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles key input events for the tab widget
|
||||
* Supports left/right arrow keys to switch between tabs
|
||||
* @param event The key event to handle
|
||||
*/
|
||||
handleKeyInput(event: KeyEvent): void {
|
||||
if (!this.focused) return;
|
||||
|
||||
this.onKeyPress.emit(event);
|
||||
|
||||
const key = event.key;
|
||||
|
||||
// Handle left arrow to move to previous visible tab
|
||||
if (key === keys.left && this.canMoveToPreviousTab()) {
|
||||
this.moveToPreviousTab();
|
||||
}
|
||||
// Handle right arrow to move to next visible tab
|
||||
else if (key === keys.right && this.canMoveToNextTab()) {
|
||||
this.moveToNextTab();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if there is a previous tab available to move to
|
||||
* @returns True if there's a previous tab, false otherwise
|
||||
*/
|
||||
private canMoveToPreviousTab(): boolean {
|
||||
return this.currentIndex > 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Moves to the previous tab
|
||||
*/
|
||||
private moveToPreviousTab(): void {
|
||||
if (this.currentIndex > 0) {
|
||||
this.currentIndex--;
|
||||
this.updateVisibleRange();
|
||||
this.onTabChanged.emit({
|
||||
index: this.currentIndex,
|
||||
name: this.tabs[this.currentIndex],
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if there is a next tab available to move to
|
||||
* @returns True if there's a next tab, false otherwise
|
||||
*/
|
||||
private canMoveToNextTab(): boolean {
|
||||
return this.currentIndex < this.tabs.length - 1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Moves to the next tab
|
||||
*/
|
||||
private moveToNextTab(): void {
|
||||
if (this.currentIndex < this.tabs.length - 1) {
|
||||
this.currentIndex++;
|
||||
this.updateVisibleRange();
|
||||
this.onTabChanged.emit({
|
||||
index: this.currentIndex,
|
||||
name: this.tabs[this.currentIndex],
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the index of the currently selected tab
|
||||
* @returns The index of the current tab
|
||||
*/
|
||||
getCurrentTabIndex(): number {
|
||||
return this.currentIndex;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the name of the currently selected tab
|
||||
* @returns The name of the current tab
|
||||
*/
|
||||
getCurrentTabName(): string {
|
||||
if (this.currentIndex >= 0 && this.currentIndex < this.tabs.length) {
|
||||
return this.tabs[this.currentIndex];
|
||||
}
|
||||
return "";
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the currently selected tab by index
|
||||
* @param index The index of the tab to select
|
||||
*/
|
||||
setCurrentTabIndex(index: number): void {
|
||||
if (index >= 0 && index < this.tabs.length) {
|
||||
this.currentIndex = index;
|
||||
this.updateVisibleRange();
|
||||
this.onTabChanged.emit({
|
||||
index: this.currentIndex,
|
||||
name: this.tabs[this.currentIndex],
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the list of tabs with new tab names
|
||||
* @param tabNames The new list of tab names
|
||||
*/
|
||||
setTabNames(tabNames: string[]): void {
|
||||
this.tabs = [...tabNames];
|
||||
|
||||
// Ensure current index is within bounds
|
||||
if (this.currentIndex >= this.tabs.length) {
|
||||
this.currentIndex = Math.max(0, this.tabs.length - 1);
|
||||
}
|
||||
|
||||
this.updateVisibleRange();
|
||||
}
|
||||
}
|
||||
49
src/lib/ccTUI/TextLabel.ts
Normal file
49
src/lib/ccTUI/TextLabel.ts
Normal file
@@ -0,0 +1,49 @@
|
||||
import { UIComponent } from "./UIComponent";
|
||||
/**
|
||||
* Text output component
|
||||
*/
|
||||
export class TextLabel extends UIComponent {
|
||||
private text: string;
|
||||
private textColor: number;
|
||||
private bgColor: number;
|
||||
|
||||
constructor(
|
||||
objectName: string,
|
||||
x: number,
|
||||
y: number,
|
||||
text: string,
|
||||
textColor: number = colors.white,
|
||||
bgColor: number = colors.black,
|
||||
) {
|
||||
super(objectName, x, y, text.length, 1);
|
||||
this.text = text;
|
||||
this.textColor = textColor;
|
||||
this.bgColor = bgColor;
|
||||
}
|
||||
|
||||
render(): void {
|
||||
if (!this.visible) return;
|
||||
|
||||
const [originalX, originalY] = term.getCursorPos();
|
||||
|
||||
// Set colors
|
||||
term.setTextColor(this.textColor);
|
||||
term.setBackgroundColor(this.bgColor);
|
||||
|
||||
// Move cursor to position and draw text
|
||||
term.setCursorPos(this.x, this.y);
|
||||
term.write(this.text);
|
||||
|
||||
// Restore original cursor position
|
||||
term.setCursorPos(originalX, originalY);
|
||||
}
|
||||
|
||||
setText(newText: string): void {
|
||||
this.text = newText;
|
||||
this.width = newText.length; // Update width based on new text
|
||||
}
|
||||
|
||||
getText(): string {
|
||||
return this.text;
|
||||
}
|
||||
}
|
||||
104
src/lib/ccTUI/UIComponent.ts
Normal file
104
src/lib/ccTUI/UIComponent.ts
Normal file
@@ -0,0 +1,104 @@
|
||||
import { Signal } from "./signal";
|
||||
import { KeyEvent, CharEvent, TimerEvent } from "../event";
|
||||
import { UIObject } from "./UIObject";
|
||||
/**
|
||||
* Base class for all UI components
|
||||
*/
|
||||
export abstract class UIComponent extends UIObject {
|
||||
protected x: number;
|
||||
protected y: number;
|
||||
protected width: number;
|
||||
protected height: number;
|
||||
protected visible = true;
|
||||
protected focused = false;
|
||||
protected timerTasks: Record<number, (event: TimerEvent) => void> = {};
|
||||
|
||||
// Signals for UI events
|
||||
public onFocus = new Signal<void>();
|
||||
public onBlur = new Signal<void>();
|
||||
public onKeyPress = new Signal<KeyEvent>();
|
||||
public onMouseClick = new Signal<{ x: number; y: number }>();
|
||||
|
||||
constructor(objectName: string, x: number, y: number, width = 0, height = 0) {
|
||||
super(objectName);
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
this.width = width;
|
||||
this.height = height;
|
||||
}
|
||||
|
||||
// Render the component to the terminal
|
||||
abstract render(): void;
|
||||
|
||||
// Handle events
|
||||
// Key
|
||||
handleKeyInput(_event: KeyEvent): void {
|
||||
// Do nothing
|
||||
}
|
||||
|
||||
// Char
|
||||
handleCharInput(_event: CharEvent): void {
|
||||
// Do nothing
|
||||
}
|
||||
|
||||
handleTimerTrigger(event: TimerEvent): void {
|
||||
this.timerTasks[event.id]?.(event);
|
||||
delete this.timerTasks[event.id];
|
||||
}
|
||||
|
||||
// Get/set focus for the component
|
||||
focus(): void {
|
||||
this.focused = true;
|
||||
this.onFocus.emit();
|
||||
}
|
||||
|
||||
unfocus(): void {
|
||||
this.focused = false;
|
||||
this.onBlur.emit();
|
||||
}
|
||||
|
||||
// Show/hide the component
|
||||
show(): void {
|
||||
this.visible = true;
|
||||
}
|
||||
|
||||
hide(): void {
|
||||
this.visible = false;
|
||||
}
|
||||
|
||||
// Check if a point is inside the component
|
||||
contains(pointX: number, pointY: number): boolean {
|
||||
return (
|
||||
pointX >= this.x &&
|
||||
pointX < this.x + this.width &&
|
||||
pointY >= this.y &&
|
||||
pointY < this.y + this.height
|
||||
);
|
||||
}
|
||||
|
||||
// Start a timer for delay task
|
||||
startTimer(task: (event: TimerEvent) => void, miliseconds: number): void {
|
||||
const id = os.startTimer(miliseconds);
|
||||
this.timerTasks[id] = task;
|
||||
}
|
||||
|
||||
// Getter methods
|
||||
getX(): number {
|
||||
return this.x;
|
||||
}
|
||||
getY(): number {
|
||||
return this.y;
|
||||
}
|
||||
getWidth(): number {
|
||||
return this.width;
|
||||
}
|
||||
getHeight(): number {
|
||||
return this.height;
|
||||
}
|
||||
isVisible(): boolean {
|
||||
return this.visible;
|
||||
}
|
||||
isFocused(): boolean {
|
||||
return this.focused;
|
||||
}
|
||||
}
|
||||
32
src/lib/ccTUI/UIObject.ts
Normal file
32
src/lib/ccTUI/UIObject.ts
Normal file
@@ -0,0 +1,32 @@
|
||||
import { CCLog } from "../ccLog";
|
||||
|
||||
export abstract class UIObject {
|
||||
readonly objectName: string;
|
||||
private parent?: UIObject;
|
||||
private children: Record<string, UIObject> = {};
|
||||
|
||||
public log?: CCLog;
|
||||
|
||||
constructor(name: string, parent?: UIObject, log?: CCLog) {
|
||||
this.objectName = name;
|
||||
this.parent = parent;
|
||||
this.log = log;
|
||||
}
|
||||
|
||||
public setParent(parent: UIObject) {
|
||||
this.parent = parent;
|
||||
this.log ??= parent.log;
|
||||
}
|
||||
|
||||
public addChild(child: UIObject) {
|
||||
this.children[child.objectName] = child;
|
||||
}
|
||||
|
||||
public removeChild(child: UIObject) {
|
||||
Object.entries(this.children).forEach(([key, value]) => {
|
||||
if (value === child) {
|
||||
delete this.children[key];
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
107
src/lib/ccTUI/UIWindow.ts
Normal file
107
src/lib/ccTUI/UIWindow.ts
Normal file
@@ -0,0 +1,107 @@
|
||||
import { UIComponent } from "./UIComponent";
|
||||
import { KeyEvent, CharEvent, TimerEvent } from "../event";
|
||||
|
||||
/**
|
||||
* Base Window class to manage UI components
|
||||
*/
|
||||
export class UIWindow {
|
||||
private components: UIComponent[] = [];
|
||||
private focusedComponentIndex = -1;
|
||||
|
||||
addComponent(component: UIComponent): void {
|
||||
this.components.push(component);
|
||||
}
|
||||
|
||||
removeComponent(component: UIComponent): void {
|
||||
const index = this.components.indexOf(component);
|
||||
if (index !== -1) {
|
||||
this.components.splice(index, 1);
|
||||
}
|
||||
}
|
||||
|
||||
render(): void {
|
||||
// Clear the terminal
|
||||
term.clear();
|
||||
term.setCursorPos(1, 1);
|
||||
|
||||
// Render all visible components
|
||||
for (const component of this.components) {
|
||||
if (component.isVisible()) {
|
||||
component.render();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
handleKeyInput(event: KeyEvent): void {
|
||||
// Handle input for the currently focused component
|
||||
if (
|
||||
this.focusedComponentIndex >= 0 &&
|
||||
this.focusedComponentIndex < this.components.length
|
||||
) {
|
||||
const focusedComponent = this.components[this.focusedComponentIndex];
|
||||
if (focusedComponent.isFocused()) {
|
||||
focusedComponent.handleKeyInput(event);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
handleCharInput(event: CharEvent): void {
|
||||
// Handle input for the currently focused component
|
||||
if (
|
||||
this.focusedComponentIndex >= 0 &&
|
||||
this.focusedComponentIndex < this.components.length
|
||||
) {
|
||||
const focusedComponent = this.components[this.focusedComponentIndex];
|
||||
if (focusedComponent.isFocused()) {
|
||||
focusedComponent.handleCharInput(event);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
handleTimerTrigger(event: TimerEvent) {
|
||||
for (const component of this.components) {
|
||||
component.handleTimerTrigger(event);
|
||||
}
|
||||
}
|
||||
|
||||
setFocus(index: number): void {
|
||||
// Unfocus current component
|
||||
if (
|
||||
this.focusedComponentIndex >= 0 &&
|
||||
this.focusedComponentIndex < this.components.length
|
||||
) {
|
||||
this.components[this.focusedComponentIndex].unfocus();
|
||||
}
|
||||
|
||||
// Change focus
|
||||
this.focusedComponentIndex = index;
|
||||
|
||||
// Focus new component
|
||||
if (
|
||||
this.focusedComponentIndex >= 0 &&
|
||||
this.focusedComponentIndex < this.components.length
|
||||
) {
|
||||
this.components[this.focusedComponentIndex].focus();
|
||||
}
|
||||
}
|
||||
|
||||
setFocusFor(component: UIComponent): void {
|
||||
const index = this.components.indexOf(component);
|
||||
if (index !== -1) {
|
||||
this.setFocus(index);
|
||||
}
|
||||
}
|
||||
|
||||
getComponent(index: number): UIComponent | undefined {
|
||||
return this.components[index];
|
||||
}
|
||||
|
||||
getComponents(): UIComponent[] {
|
||||
return this.components;
|
||||
}
|
||||
|
||||
clear(): void {
|
||||
term.clear();
|
||||
term.setCursorPos(1, 1);
|
||||
}
|
||||
}
|
||||
30
src/lib/ccTUI/index.ts
Normal file
30
src/lib/ccTUI/index.ts
Normal file
@@ -0,0 +1,30 @@
|
||||
/**
|
||||
* ComputerCraft TUI (Terminal User Interface) Framework
|
||||
* Based on Qt signal/slot principles for event handling
|
||||
* Provides input/output, option selection and keyboard event handling
|
||||
*/
|
||||
|
||||
import { Signal } from "./signal";
|
||||
import { UIObject } from "./UIObject";
|
||||
import { UIComponent } from "./UIComponent";
|
||||
import { TextLabel } from "./TextLabel";
|
||||
import { InputField } from "./InputField";
|
||||
import { OptionSelector } from "./OptionSelector";
|
||||
import { TabWidget } from "./TabWidget";
|
||||
import { UIWindow } from "./UIWindow";
|
||||
import { TUIApplication } from "./TUIApplication";
|
||||
import { Button } from "./Button";
|
||||
|
||||
// Export the main classes for use in other modules
|
||||
export {
|
||||
Signal,
|
||||
UIObject,
|
||||
UIComponent,
|
||||
TextLabel,
|
||||
InputField,
|
||||
OptionSelector,
|
||||
TabWidget,
|
||||
UIWindow,
|
||||
TUIApplication,
|
||||
Button,
|
||||
};
|
||||
Reference in New Issue
Block a user