fix: accesscontrol toast; feature: autocraft basic; reconstruct: autocraft

fix:
- accesscontrol send toast failed
- advanced peripherals BlockDetailData wrong record type
feature:
- autocraft support multi package craft
- autocraft more fast craft speed
reconstruct:
- CraftManager algorithm
- autocraft logic
This commit is contained in:
2025-10-26 20:19:49 +08:00
parent 119bc1997a
commit 2ab091d939
5 changed files with 369 additions and 148 deletions

View File

@@ -8,23 +8,52 @@ import { Result, Ok, Err, Option, Some, None } from "./thirdparty/ts-result-es";
// 13, 14, 15, 16
const TURTLE_SIZE = 16;
const CRAFT_OUTPUT_SLOT = 4;
// const CRAFT_SLOT_CNT = 9;
const CRAFT_SLOT_TABLE: number[] = [1, 2, 3, 5, 6, 7, 9, 10, 11];
// const REST_SLOT_CNT = 7;
// const REST_SLOT_TABLE: number[] = [4, 8, 12, 13, 14, 15, 16];
/**
* Represents the NBT data of a Create mod package. This data is used for managing crafting and logistics,
* especially in the context of multi-step crafting orders.
* The structure is inspired by the logic in Create's own packaging and repackaging helpers.
* @see https://github.com/Creators-of-Create/Create/blob/mc1.21.1/dev/src/main/java/com/simibubi/create/content/logistics/packager/repackager/PackageRepackageHelper.java
*/
interface CreatePackageTag {
/**
* The items contained within this package.
*/
Items: {
/**
* A list of the items stored in the package.
*/
Items: {
id: string;
Count: number;
Slot: number;
}[];
/**
* The number of slots in the package's inventory.
*/
Size: number;
};
/**
* Information about this package's role as a fragment of a larger crafting order.
* This is used to track progress and manage dependencies in a distributed crafting system.
*/
Fragment: {
/**
* The index of this fragment within the larger order.
*/
Index: number;
/**
* The context of the overall order this fragment belongs to.
*/
OrderContext: {
/**
* A list of crafting recipes required for the order.
*/
OrderedCrafts: {
Pattern: {
Entries: {
@@ -38,6 +67,9 @@ interface CreatePackageTag {
};
Count: number;
}[];
/**
* A list of pre-existing item stacks required for the order.
*/
OrderedStacks: {
Entries: {
Item: {
@@ -48,11 +80,26 @@ interface CreatePackageTag {
}[];
};
};
/**
* Whether this is the final fragment in the sequence for this specific part of the order.
*/
IsFinal: number;
/**
* The unique identifier for the overall order.
*/
OrderId: number;
/**
* The index of this package in a linked list of packages for the same order.
*/
LinkIndex: number;
/**
* Whether this is the last package in the linked list.
*/
IsFinalLink: number;
};
/**
* The destination address for this package.
*/
Address: string;
}
@@ -71,17 +118,25 @@ interface CraftRecipe {
interface InventorySlotInfo {
name: string;
count: number;
slotCountQueue: Queue<{
slotNum: number;
count: number;
}>;
maxCount: number;
slotNum: number;
}
type CraftMode = "keep" | "keepProduct" | "keepIngredient";
class CraftManager {
private localName: string;
private inventory: InventoryPeripheral;
constructor(modem: WiredModemPeripheral | string) {
private inventoryItemsMap = new Map<string, InventorySlotInfo>();
constructor(
modem: WiredModemPeripheral | string,
srcInventory: InventoryPeripheral,
) {
if (turtle == undefined) {
throw new Error("Script must be run in a turtle computer");
}
@@ -105,20 +160,9 @@ class CraftManager {
}
this.localName = name;
// log.info(`Get turtle name : ${name}`);
}
public pushAll(outputInventory: InventoryPeripheral): void {
for (let i = 1; i <= TURTLE_SIZE; i++) {
outputInventory.pullItems(this.localName, i);
}
}
public craft(dstInventory?: InventoryPeripheral, limit?: number): void {
turtle.craft(limit);
if (dstInventory != undefined) {
dstInventory.pullItems(this.localName, 1, limit);
}
// Inventory
this.inventory = srcInventory;
}
public static getPackageRecipe(
@@ -142,40 +186,152 @@ class CraftManager {
);
}
public pullItems(
recipe: CraftRecipe,
srcInventory: InventoryPeripheral,
craftCnt: number,
): Result<number> {
// Initialize hash map
const ingredientList = srcInventory.list();
const ingredientMap = new Map<string, Queue<InventorySlotInfo>>();
public initItemsMap() {
const ingredientList = this.inventory.list();
for (const key in ingredientList) {
const slotNum = parseInt(key);
const item = srcInventory.getItemDetail(slotNum)!;
const item = this.inventory.getItemDetail(slotNum)!;
if (ingredientMap.has(item.name)) {
ingredientMap.get(item.name)!.enqueue({
name: item.name,
if (this.inventoryItemsMap.has(item.name)) {
this.inventoryItemsMap.get(item.name)!.slotCountQueue.enqueue({
slotNum: slotNum,
count: item.count,
maxCount: item.maxCount,
});
} else {
ingredientMap.set(
item.name,
new Queue<InventorySlotInfo>([
{
name: item.name,
slotNum: slotNum,
count: item.count,
maxCount: item.maxCount,
},
this.inventoryItemsMap.set(item.name, {
name: item.name,
maxCount: item.maxCount,
slotCountQueue: new Queue<{ slotNum: number; count: number }>([
{ slotNum: slotNum, count: item.count },
]),
);
});
}
}
}
public pullFromInventory(
itemId: string,
count?: number,
toSlot?: number,
): Result<number> {
const item = this.inventoryItemsMap.get(itemId);
if (item === undefined || item.slotCountQueue.size() === 0)
return new Err(Error(`No item match ${itemId}`));
if (count === undefined) {
const itemSlot = item.slotCountQueue.dequeue()!;
const pullItemsCnt = this.inventory.pushItems(
this.localName,
itemSlot.slotNum,
itemSlot.count,
toSlot,
);
return new Ok(pullItemsCnt);
}
let restCount = count;
while (restCount > 0 && item.slotCountQueue.size() > 0) {
const itemSlot = item.slotCountQueue.dequeue()!;
const pullItemsCnt = this.inventory.pushItems(
this.localName,
itemSlot.slotNum,
Math.min(restCount, itemSlot.count),
toSlot,
);
if (pullItemsCnt < itemSlot.count) {
item.slotCountQueue.enqueue({
slotNum: itemSlot.slotNum,
count: itemSlot.count - pullItemsCnt,
});
}
restCount -= pullItemsCnt;
}
return new Ok(count - restCount);
}
public pushToInventoryEmpty(
fromSlot: number,
count?: number,
): Result<number> {
let emptySlot = 0;
for (let i = this.inventory.size(); i > 0; i--) {
const isEmpty = this.inventory.getItemDetail(i) === undefined;
if (isEmpty) {
emptySlot = i;
break;
}
}
if (emptySlot <= 0) return new Err(Error("No empty slot found"));
return new Ok(
this.inventory.pullItems(this.localName, fromSlot, count, emptySlot),
);
}
public pushToInventory(fromSlot: number): Result<number> {
const itemInfoDetail = turtle.getItemDetail(fromSlot) as
| SlotDetail
| undefined;
if (itemInfoDetail === undefined) return new Ok(0);
const inventoryItemInfo = this.inventoryItemsMap.get(itemInfoDetail.name);
if (inventoryItemInfo === undefined) {
return this.pushToInventoryEmpty(fromSlot, itemInfoDetail.count);
}
let restItemsCount = itemInfoDetail.count;
for (const slotInfo of inventoryItemInfo.slotCountQueue) {
const pullItemsCount = inventoryItemInfo.maxCount - slotInfo.count;
if (pullItemsCount > 0) {
this.inventory.pullItems(
this.localName,
fromSlot,
pullItemsCount,
slotInfo.slotNum,
);
restItemsCount -= pullItemsCount;
if (restItemsCount <= 0) break;
}
}
if (restItemsCount > 0) {
const pushRet = this.pushToInventoryEmpty(fromSlot, restItemsCount);
if (pushRet.isErr()) return pushRet;
}
return new Ok(itemInfoDetail.count);
}
public clearTurtle(slots?: number[]): void {
if (slots !== undefined) {
for (const slotNum of slots) {
this.pushToInventory(slotNum);
}
return;
}
for (let i = 1; i <= TURTLE_SIZE; i++) {
this.pushToInventory(i);
}
}
public craft(limit?: number, outputSlot = CRAFT_OUTPUT_SLOT): ItemDetail {
turtle.select(outputSlot);
turtle.craft(limit);
const craftItemDetail = turtle.getItemDetail(
outputSlot,
true,
) as ItemDetail;
return craftItemDetail;
}
public pullItemsWithRecipe(
recipe: CraftRecipe,
craftCnt: number,
): Result<number> {
let maxCraftCnt = craftCnt;
for (const index in recipe.PatternEntries) {
const entry = recipe.PatternEntries[index];
@@ -183,58 +339,24 @@ class CraftManager {
continue;
}
if (!ingredientMap.has(entry.Item.id))
const ingredient = this.inventoryItemsMap.get(entry.Item.id);
if (ingredient === undefined)
return new Err(Error(`No ingredient match ${entry.Item.id}`));
const ingredient = ingredientMap.get(entry.Item.id)!;
let restCraftCnt = maxCraftCnt;
while (restCraftCnt > 0 && ingredient.size() > 0) {
const slotItem = ingredient.dequeue()!;
// Check item max stack count
if (slotItem.maxCount < maxCraftCnt) {
maxCraftCnt = slotItem.maxCount;
restCraftCnt = maxCraftCnt;
}
if (slotItem.count >= restCraftCnt) {
const pushItemsCnt = srcInventory.pushItems(
this.localName,
slotItem.slotNum,
restCraftCnt,
CRAFT_SLOT_TABLE[index],
);
if (pushItemsCnt !== restCraftCnt)
return new Err(
Error(
`Try to get items ${restCraftCnt}x "${slotItem.name}" from inventory, but only get ${pushItemsCnt}x`,
),
);
if (slotItem.count > restCraftCnt) {
ingredient.enqueue({
...slotItem,
count: slotItem.count - restCraftCnt,
});
}
restCraftCnt = 0;
} else {
const pushItemsCnt = srcInventory.pushItems(
this.localName,
slotItem.slotNum,
slotItem.count,
CRAFT_SLOT_TABLE[index],
);
if (pushItemsCnt !== slotItem.count)
return new Err(
Error(
`Try to get items ${slotItem.count}x "${slotItem.name}" from inventory, but only get ${pushItemsCnt}x`,
),
);
restCraftCnt -= slotItem.count;
}
// Check item max stack count
if (ingredient.maxCount < maxCraftCnt) {
maxCraftCnt = ingredient.maxCount;
}
if (restCraftCnt > 0)
// Pull items
const pullItemsCnt = this.pullFromInventory(
ingredient.name,
maxCraftCnt,
CRAFT_SLOT_TABLE[index],
);
if (pullItemsCnt.isErr()) return pullItemsCnt;
if (pullItemsCnt.value < maxCraftCnt)
return new Err(Error("Not enough items in inventory"));
}