FPGA_WebLab/server/src/Common.cs

732 lines
27 KiB
C#
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

using System.Collections;
using DotNext;
using SixLabors.ImageSharp;
using SixLabors.ImageSharp.Formats.Jpeg;
using SixLabors.ImageSharp.PixelFormats;
using System.Text;
namespace Common
{
/// <summary>
/// 数字处理工具
/// </summary>
public class Number
{
private static readonly byte[] BitReverseTable = new byte[] {
0x00, 0x80, 0x40, 0xc0, 0x20, 0xa0, 0x60, 0xe0,
0x10, 0x90, 0x50, 0xd0, 0x30, 0xb0, 0x70, 0xf0,
0x08, 0x88, 0x48, 0xc8, 0x28, 0xa8, 0x68, 0xe8,
0x18, 0x98, 0x58, 0xd8, 0x38, 0xb8, 0x78, 0xf8,
0x04, 0x84, 0x44, 0xc4, 0x24, 0xa4, 0x64, 0xe4,
0x14, 0x94, 0x54, 0xd4, 0x34, 0xb4, 0x74, 0xf4,
0x0c, 0x8c, 0x4c, 0xcc, 0x2c, 0xac, 0x6c, 0xec,
0x1c, 0x9c, 0x5c, 0xdc, 0x3c, 0xbc, 0x7c, 0xfc,
0x02, 0x82, 0x42, 0xc2, 0x22, 0xa2, 0x62, 0xe2,
0x12, 0x92, 0x52, 0xd2, 0x32, 0xb2, 0x72, 0xf2,
0x0a, 0x8a, 0x4a, 0xca, 0x2a, 0xaa, 0x6a, 0xea,
0x1a, 0x9a, 0x5a, 0xda, 0x3a, 0xba, 0x7a, 0xfa,
0x06, 0x86, 0x46, 0xc6, 0x26, 0xa6, 0x66, 0xe6,
0x16, 0x96, 0x56, 0xd6, 0x36, 0xb6, 0x76, 0xf6,
0x0e, 0x8e, 0x4e, 0xce, 0x2e, 0xae, 0x6e, 0xee,
0x1e, 0x9e, 0x5e, 0xde, 0x3e, 0xbe, 0x7e, 0xfe,
0x01, 0x81, 0x41, 0xc1, 0x21, 0xa1, 0x61, 0xe1,
0x11, 0x91, 0x51, 0xd1, 0x31, 0xb1, 0x71, 0xf1,
0x09, 0x89, 0x49, 0xc9, 0x29, 0xa9, 0x69, 0xe9,
0x19, 0x99, 0x59, 0xd9, 0x39, 0xb9, 0x79, 0xf9,
0x05, 0x85, 0x45, 0xc5, 0x25, 0xa5, 0x65, 0xe5,
0x15, 0x95, 0x55, 0xd5, 0x35, 0xb5, 0x75, 0xf5,
0x0d, 0x8d, 0x4d, 0xcd, 0x2d, 0xad, 0x6d, 0xed,
0x1d, 0x9d, 0x5d, 0xdd, 0x3d, 0xbd, 0x7d, 0xfd,
0x03, 0x83, 0x43, 0xc3, 0x23, 0xa3, 0x63, 0xe3,
0x13, 0x93, 0x53, 0xd3, 0x33, 0xb3, 0x73, 0xf3,
0x0b, 0x8b, 0x4b, 0xcb, 0x2b, 0xab, 0x6b, 0xeb,
0x1b, 0x9b, 0x5b, 0xdb, 0x3b, 0xbb, 0x7b, 0xfb,
0x07, 0x87, 0x47, 0xc7, 0x27, 0xa7, 0x67, 0xe7,
0x17, 0x97, 0x57, 0xd7, 0x37, 0xb7, 0x77, 0xf7,
0x0f, 0x8f, 0x4f, 0xcf, 0x2f, 0xaf, 0x6f, 0xef,
0x1f, 0x9f, 0x5f, 0xdf, 0x3f, 0xbf, 0x7f, 0xff
};
/// <summary>
/// 整数转成二进制字节数组
/// </summary>
/// <param name="num">整数</param>
/// <param name="length">整数长度</param>
/// <param name="isLowNumHigh">是否高位在数组索引低</param>
/// <returns>二进制字节数组</returns>
public static Result<byte[]> NumberToBytes(ulong num, uint length, bool isLowNumHigh = false)
{
if (length > 8)
{
return new(new ArgumentException(
"Unsigned long number can't over 8 bytes(64 bits).",
nameof(length)
));
}
var arr = new byte[length];
if (isLowNumHigh)
{
for (var i = 0; i < length; i++)
{
arr[length - 1 - i] = Convert.ToByte((num >> (i << 3)) & (0xFF));
}
}
else
{
for (var i = 0; i < length; i++)
{
arr[i] = Convert.ToByte((num >> ((int)(length - 1 - i) << 3)) & (0xFF));
}
}
return arr;
}
/// <summary>
/// 二进制字节数组转成64bits整数
/// </summary>
/// <param name="bytes">二进制字节数组</param>
/// <param name="isLowNumHigh">是否高位在数组索引低</param>
/// <returns>整数</returns>
public static Result<UInt64> BytesToUInt64(byte[] bytes, bool isLowNumHigh = false)
{
if (bytes.Length > 8)
{
return new(new ArgumentException(
"Unsigned long number can't over 8 bytes(64 bits).",
nameof(bytes)
));
}
UInt64 num = 0;
int len = bytes.Length;
try
{
if (isLowNumHigh)
{
for (var i = 0; i < len; i++)
{
num += Convert.ToUInt64((UInt64)bytes[len - 1 - i] << (i << 3));
}
}
else
{
for (var i = 0; i < len; i++)
{
num += Convert.ToUInt64((UInt64)bytes[i] << ((int)(len - 1 - i) << 3));
}
}
return num;
}
catch (Exception error)
{
return new(error);
}
}
/// <summary>
/// 二进制字节数组转成32bits整数
/// </summary>
/// <param name="bytes">二进制字节数组</param>
/// <param name="isLowNumHigh">是否高位在数组索引低</param>
/// <returns>整数</returns>
public static Result<UInt32> BytesToUInt32(byte[] bytes, bool isLowNumHigh = false)
{
if (bytes.Length > 4)
{
return new(new ArgumentException(
"Unsigned long number can't over 4 bytes(32 bits).",
nameof(bytes)
));
}
UInt32 num = 0;
int len = bytes.Length;
try
{
if (isLowNumHigh)
{
for (var i = 0; i < len; i++)
{
num += Convert.ToUInt32((UInt32)bytes[len - 1 - i] << (i << 3));
}
}
else
{
for (var i = 0; i < len; i++)
{
num += Convert.ToUInt32((UInt32)bytes[i] << ((int)(len - 1 - i) << 3));
}
}
return num;
}
catch (Exception error)
{
return new(error);
}
}
/// <summary>
/// [TODO:description]
/// </summary>
/// <param name="uintArray">[TODO:parameter]</param>
/// <returns>[TODO:return]</returns>
public static Result<byte[]> UInt32ArrayToBytes(UInt32[] uintArray)
{
byte[] byteArray = new byte[uintArray.Length * 4];
try
{
Buffer.BlockCopy(uintArray, 0, byteArray, 0, uintArray.Length * 4);
return byteArray;
}
catch (Exception error)
{
return new(error);
}
}
/// <summary>
/// 比特合并成二进制字节
/// </summary>
/// <param name="bits1">第一个比特值</param>
/// <param name="bits1Len">第一个比特值的长度(位数)</param>
/// <param name="bits2">第二个比特值</param>
/// <param name="bits2Len">第二个比特值的长度(位数)</param>
/// <returns>合并后的二进制字节数组</returns>
public static Result<byte[]> MultiBitsToBytes(ulong bits1, uint bits1Len, ulong bits2, uint bits2Len)
{
return NumberToBytes(MultiBitsToNumber(bits1, bits1Len, bits2, bits2Len).Value,
(bits1Len + bits2Len) % 8 != 0 ? (bits1Len + bits2Len) / 8 + 1 : (bits1Len + bits2Len) / 8);
}
/// <summary>
/// 比特合并成整型
/// </summary>
/// <param name="bits1">第一个比特值</param>
/// <param name="bits1Len">第一个比特值的长度(位数)</param>
/// <param name="bits2">第二个比特值</param>
/// <param name="bits2Len">第二个比特值的长度(位数)</param>
/// <returns>合并后的整型值</returns>
public static Result<ulong> MultiBitsToNumber(ulong bits1, uint bits1Len, ulong bits2, uint bits2Len)
{
if (bits1Len + bits2Len > 64) return new(new ArgumentException("Two Bits is more than 64 bits"));
ulong num = (bits1 << Convert.ToInt32(bits2Len)) | bits2;
return num;
}
/// <summary>
/// 比特合并成整型
/// </summary>
/// <param name="bits1">第一个比特值</param>
/// <param name="bits1Len">第一个比特值的长度(位数)</param>
/// <param name="bits2">第二个比特值</param>
/// <param name="bits2Len">第二个比特值的长度(位数)</param>
/// <returns>合并后的整型值</returns>
public static Result<uint> MultiBitsToNumber(uint bits1, uint bits1Len, uint bits2, uint bits2Len)
{
if (bits1Len + bits2Len > 64) return new(new ArgumentException("Two Bits is more than 64 bits"));
uint num = (bits1 << Convert.ToInt32(bits2Len)) | bits2;
return num;
}
/// <summary>
/// 比特位检查
/// </summary>
/// <param name="srcBits">源比特值</param>
/// <param name="dstBits">目标比特值</param>
/// <param name="mask">掩码默认为全1</param>
/// <returns>检查结果(是否匹配)</returns>
public static bool BitsCheck(ulong srcBits, ulong dstBits, ulong mask = 0xFFFF_FFFF_FFFF_FFFF)
{
return (srcBits & mask) == dstBits;
}
/// <summary>
/// 比特位检查
/// </summary>
/// <param name="srcBits">源比特值</param>
/// <param name="dstBits">目标比特值</param>
/// <param name="mask">掩码默认为全1</param>
/// <returns>检查结果(是否匹配)</returns>
public static bool BitsCheck(uint srcBits, uint dstBits, uint mask = 0xFFFF_FFFF)
{
return (srcBits & mask) == dstBits;
}
/// <summary>
/// 获取整型对应位置的比特
/// </summary>
/// <param name="srcBits">整型数字</param>
/// <param name="location">位置</param>
/// <returns>比特</returns>
public static Result<bool> ToBit(UInt32 srcBits, int location)
{
if (location < 0)
return new(new ArgumentException(
"Location can't be negetive", nameof(location)));
return ((srcBits >> location) & ((UInt32)0b1)) == 1;
}
/// <summary>
/// 将BitArray转化为32bits无符号整型
/// </summary>
/// <param name="bits">BitArray比特数组</param>
/// <returns>32bits无符号整型</returns>
public static Result<UInt32> BitsToNumber(BitArray bits)
{
if (bits.Length > 32)
throw new ArgumentException("Argument length shall be at most 32 bits.");
var array = new UInt32[1];
bits.CopyTo(array, 0);
return array[0];
}
/// <summary>
/// 字符串转二进制字节数组
/// </summary>
/// <param name="str">输入的字符串</param>
/// <param name="numBase">进制默认为16进制</param>
/// <returns>转换后的二进制字节数组</returns>
public static byte[] StringToBytes(string str, int numBase = 16)
{
var len = str.Length;
var bytesLen = len / 2;
var bytes = new byte[bytesLen];
for (var i = 0; i < bytesLen; i++)
{
bytes[i] = Convert.ToByte(str.Substring(i * 2, 2), 16);
}
return bytes;
}
/// <summary>
/// 反转字节数组中的子数组
/// </summary>
/// <param name="srcBytes">源字节数组</param>
/// <param name="distance">子数组的长度(反转的步长)</param>
/// <returns>反转后的字节数组</returns>
public static Result<byte[]> ReverseBytes(byte[] srcBytes, int distance)
{
if (distance <= 0)
return new(new ArgumentException("Distance can't be negetive", nameof(distance)));
var srcBytesLen = srcBytes.Length;
if (distance > srcBytesLen)
return new(new ArgumentException(
"Distance is larger than bytesArray", nameof(distance)));
if (srcBytesLen % distance != 0)
return new(new ArgumentException(
"The length of bytes can't be divided by distance without reminder", nameof(distance)));
var dstBytes = new byte[srcBytesLen];
var buffer = new byte[distance];
for (int i = 0; i < srcBytesLen; i += distance)
{
var end = i + distance;
buffer = srcBytes[i..end];
Array.Reverse(buffer);
Array.Copy(buffer, 0, dstBytes, i, distance);
}
return dstBytes;
}
/// <summary>
/// 反转字节内比特顺序(使用查找表的方法)
/// </summary>
/// <param name="srcByte">字节</param>
/// <returns>反转后的字节</returns>
public static byte ReverseBits(byte srcByte)
{
return BitReverseTable[srcByte];
}
/// <summary>
/// 反转字节数组的字节内比特顺序(使用查找表的方法)
/// </summary>
/// <param name="srcBytes">字节数组</param>
/// <returns>反转后的字节字节数组</returns>
public static byte[] ReverseBits(byte[] srcBytes)
{
var bytesLen = srcBytes.Length;
var dstBytes = new byte[bytesLen];
for (int i = 0; i < bytesLen; i++)
{
dstBytes[i] = BitReverseTable[srcBytes[i]];
}
return dstBytes;
}
}
/// <summary>
/// 字符串处理工具
/// </summary>
public class String
{
/// <summary>
/// 反转字符串
/// </summary>
/// <param name="s">输入的字符串</param>
/// <returns>反转后的字符串</returns>
public static string Reverse(string s)
{
char[] charArray = s.ToCharArray();
Array.Reverse(charArray);
return new string(charArray);
}
}
/// <summary>
/// 图像处理工具
/// </summary>
public class Image
{
/// <summary>
/// 将 RGB565 格式转换为 RGB24 格式
/// RGB565: 5位红色 + 6位绿色 + 5位蓝色 = 16位 (2字节)
/// RGB24: 8位红色 + 8位绿色 + 8位蓝色 = 24位 (3字节)
/// </summary>
/// <param name="rgb565Data">RGB565格式的原始数据</param>
/// <param name="width">图像宽度</param>
/// <param name="height">图像高度</param>
/// <param name="isLittleEndian">是否为小端序默认为true</param>
/// <returns>RGB24格式的转换后数据</returns>
public static Result<byte[]> ConvertRGB565ToRGB24(byte[] rgb565Data, int width, int height, bool isLittleEndian = true)
{
if (rgb565Data == null)
return new(new ArgumentNullException(nameof(rgb565Data)));
if (width <= 0 || height <= 0)
return new(new ArgumentException("Width and height must be positive"));
// 计算像素数量
var expectedPixelCount = width * height;
var actualPixelCount = rgb565Data.Length / 2;
if (actualPixelCount < expectedPixelCount)
{
return new(new ArgumentException(
$"RGB565 data length insufficient. Expected: {expectedPixelCount * 2} bytes, Actual: {rgb565Data.Length} bytes"));
}
try
{
var pixelCount = Math.Min(actualPixelCount, expectedPixelCount);
var rgb24Data = new byte[pixelCount * 3];
for (int i = 0; i < pixelCount; i++)
{
// 读取 RGB565 数据
var rgb565Index = i * 2;
if (rgb565Index + 1 >= rgb565Data.Length) break;
// 组合成16位值
UInt16 rgb565;
if (isLittleEndian)
{
rgb565 = (UInt16)(rgb565Data[rgb565Index] | (rgb565Data[rgb565Index + 1] << 8));
}
else
{
rgb565 = (UInt16)((rgb565Data[rgb565Index] << 8) | rgb565Data[rgb565Index + 1]);
}
// 提取各颜色分量
var r5 = (rgb565 >> 11) & 0x1F; // 高5位为红色
var g6 = (rgb565 >> 5) & 0x3F; // 中间6位为绿色
var b5 = rgb565 & 0x1F; // 低5位为蓝色
// 转换为8位颜色值
var r8 = (byte)((r5 * 255) / 31); // 5位扩展到8位
var g8 = (byte)((g6 * 255) / 63); // 6位扩展到8位
var b8 = (byte)((b5 * 255) / 31); // 5位扩展到8位
// 存储到 RGB24 数组
var rgb24Index = i * 3;
rgb24Data[rgb24Index] = r8; // R
rgb24Data[rgb24Index + 1] = g8; // G
rgb24Data[rgb24Index + 2] = b8; // B
}
return rgb24Data;
}
catch (Exception ex)
{
return new(ex);
}
}
/// <summary>
/// 将 RGB24 格式转换为 RGB565 格式
/// RGB24: 8位红色 + 8位绿色 + 8位蓝色 = 24位 (3字节)
/// RGB565: 5位红色 + 6位绿色 + 5位蓝色 = 16位 (2字节)
/// </summary>
/// <param name="rgb24Data">RGB24格式的原始数据</param>
/// <param name="width">图像宽度</param>
/// <param name="height">图像高度</param>
/// <param name="isLittleEndian">是否为小端序默认为true</param>
/// <returns>RGB565格式的转换后数据</returns>
public static Result<byte[]> ConvertRGB24ToRGB565(byte[] rgb24Data, int width, int height, bool isLittleEndian = true)
{
if (rgb24Data == null)
return new(new ArgumentNullException(nameof(rgb24Data)));
if (width <= 0 || height <= 0)
return new(new ArgumentException("Width and height must be positive"));
var expectedPixelCount = width * height;
var actualPixelCount = rgb24Data.Length / 3;
if (actualPixelCount < expectedPixelCount)
{
return new(new ArgumentException(
$"RGB24 data length insufficient. Expected: {expectedPixelCount * 3} bytes, Actual: {rgb24Data.Length} bytes"));
}
try
{
var pixelCount = Math.Min(actualPixelCount, expectedPixelCount);
var rgb565Data = new byte[pixelCount * 2];
for (int i = 0; i < pixelCount; i++)
{
var rgb24Index = i * 3;
if (rgb24Index + 2 >= rgb24Data.Length) break;
// 读取 RGB24 数据
var r8 = rgb24Data[rgb24Index];
var g8 = rgb24Data[rgb24Index + 1];
var b8 = rgb24Data[rgb24Index + 2];
// 转换为5位、6位、5位
var r5 = (UInt16)((r8 * 31) / 255);
var g6 = (UInt16)((g8 * 63) / 255);
var b5 = (UInt16)((b8 * 31) / 255);
// 组合成16位值
var rgb565 = (UInt16)((r5 << 11) | (g6 << 5) | b5);
// 存储到 RGB565 数组
var rgb565Index = i * 2;
if (isLittleEndian)
{
rgb565Data[rgb565Index] = (byte)(rgb565 & 0xFF);
rgb565Data[rgb565Index + 1] = (byte)(rgb565 >> 8);
}
else
{
rgb565Data[rgb565Index] = (byte)(rgb565 >> 8);
rgb565Data[rgb565Index + 1] = (byte)(rgb565 & 0xFF);
}
}
return rgb565Data;
}
catch (Exception ex)
{
return new(ex);
}
}
/// <summary>
/// 将 RGB24 数据转换为 JPEG 格式
/// </summary>
/// <param name="rgb24Data">RGB24格式的图像数据</param>
/// <param name="width">图像宽度</param>
/// <param name="height">图像高度</param>
/// <param name="quality">JPEG质量1-100默认80</param>
/// <returns>JPEG格式的字节数组</returns>
public static Result<byte[]> ConvertRGB24ToJpeg(byte[] rgb24Data, int width, int height, int quality = 80)
{
if (rgb24Data == null)
return new(new ArgumentNullException(nameof(rgb24Data)));
if (width <= 0 || height <= 0)
return new(new ArgumentException("Width and height must be positive"));
if (quality < 1 || quality > 100)
return new(new ArgumentException("Quality must be between 1 and 100"));
var expectedDataLength = width * height * 3;
if (rgb24Data.Length < expectedDataLength)
{
return new(new ArgumentException(
$"RGB24 data length insufficient. Expected: {expectedDataLength} bytes, Actual: {rgb24Data.Length} bytes"));
}
try
{
using var image = new SixLabors.ImageSharp.Image<Rgb24>(width, height);
// 将 RGB 数据复制到 ImageSharp 图像
for (int y = 0; y < height; y++)
{
for (int x = 0; x < width; x++)
{
int index = (y * width + x) * 3;
if (index + 2 < rgb24Data.Length)
{
var pixel = new Rgb24(rgb24Data[index], rgb24Data[index + 1], rgb24Data[index + 2]);
image[x, y] = pixel;
}
}
}
using var stream = new MemoryStream();
image.SaveAsJpeg(stream, new JpegEncoder { Quality = quality });
return stream.ToArray();
}
catch (Exception ex)
{
return new(ex);
}
}
/// <summary>
/// 将 RGB565 数据直接转换为 JPEG 格式
/// </summary>
/// <param name="rgb565Data">RGB565格式的图像数据</param>
/// <param name="width">图像宽度</param>
/// <param name="height">图像高度</param>
/// <param name="quality">JPEG质量1-100默认80</param>
/// <param name="isLittleEndian">是否为小端序默认为true</param>
/// <returns>JPEG格式的字节数组</returns>
public static Result<byte[]> ConvertRGB565ToJpeg(byte[] rgb565Data, int width, int height, int quality = 80, bool isLittleEndian = true)
{
// 先转换为RGB24
var rgb24Result = ConvertRGB565ToRGB24(rgb565Data, width, height, isLittleEndian);
if (!rgb24Result.IsSuccessful)
{
return new(rgb24Result.Error);
}
// 再转换为JPEG
return ConvertRGB24ToJpeg(rgb24Result.Value, width, height, quality);
}
/// <summary>
/// 创建 MJPEG 帧头部
/// </summary>
/// <param name="frameDataLength">帧数据长度</param>
/// <param name="boundary">边界字符串(默认为"--boundary"</param>
/// <returns>MJPEG帧头部字节数组</returns>
public static byte[] CreateMjpegFrameHeader(int frameDataLength, string boundary = "--boundary")
{
var header = $"{boundary}\r\nContent-Type: image/jpeg\r\nContent-Length: {frameDataLength}\r\n\r\n";
return Encoding.ASCII.GetBytes(header);
}
/// <summary>
/// 创建 MJPEG 帧尾部
/// </summary>
/// <returns>MJPEG帧尾部字节数组</returns>
public static byte[] CreateMjpegFrameFooter()
{
return Encoding.ASCII.GetBytes("\r\n");
}
/// <summary>
/// 创建完整的 MJPEG 帧数据
/// </summary>
/// <param name="jpegData">JPEG数据</param>
/// <param name="boundary">边界字符串(默认为"--boundary"</param>
/// <returns>完整的MJPEG帧数据</returns>
public static Result<byte[]> CreateMjpegFrame(byte[] jpegData, string boundary = "--boundary")
{
if (jpegData == null)
return new(new ArgumentNullException(nameof(jpegData)));
try
{
var header = CreateMjpegFrameHeader(jpegData.Length, boundary);
var footer = CreateMjpegFrameFooter();
var totalLength = header.Length + jpegData.Length + footer.Length;
var frameData = new byte[totalLength];
var offset = 0;
Array.Copy(header, 0, frameData, offset, header.Length);
offset += header.Length;
Array.Copy(jpegData, 0, frameData, offset, jpegData.Length);
offset += jpegData.Length;
Array.Copy(footer, 0, frameData, offset, footer.Length);
return frameData;
}
catch (Exception ex)
{
return new(ex);
}
}
/// <summary>
/// 验证图像数据长度是否正确
/// </summary>
/// <param name="data">图像数据</param>
/// <param name="width">图像宽度</param>
/// <param name="height">图像高度</param>
/// <param name="bytesPerPixel">每像素字节数</param>
/// <returns>验证结果</returns>
public static bool ValidateImageDataLength(byte[] data, int width, int height, int bytesPerPixel)
{
if (data == null || width <= 0 || height <= 0 || bytesPerPixel <= 0)
return false;
var expectedLength = width * height * bytesPerPixel;
return data.Length >= expectedLength;
}
/// <summary>
/// 获取图像格式信息
/// </summary>
/// <param name="format">图像格式枚举</param>
/// <returns>格式信息</returns>
public static ImageFormatInfo GetImageFormatInfo(ImageFormat format)
{
return format switch
{
ImageFormat.RGB565 => new ImageFormatInfo("RGB565", 2, "16-bit RGB format (5R+6G+5B)"),
ImageFormat.RGB24 => new ImageFormatInfo("RGB24", 3, "24-bit RGB format (8R+8G+8B)"),
ImageFormat.RGBA32 => new ImageFormatInfo("RGBA32", 4, "32-bit RGBA format (8R+8G+8B+8A)"),
ImageFormat.Grayscale8 => new ImageFormatInfo("Grayscale8", 1, "8-bit grayscale format"),
_ => new ImageFormatInfo("Unknown", 0, "Unknown image format")
};
}
}
/// <summary>
/// 图像格式枚举
/// </summary>
public enum ImageFormat
{
RGB565,
RGB24,
RGBA32,
Grayscale8
}
/// <summary>
/// 图像格式信息
/// </summary>
public record ImageFormatInfo(string Name, int BytesPerPixel, string Description);
}