refactor: 重新调整后端工程结构

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SikongJueluo 2025-07-08 21:21:07 +08:00
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commit dd7efe3c84
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using System.Collections;
using DotNext;
using SixLabors.ImageSharp;
using SixLabors.ImageSharp.Formats.Jpeg;
using SixLabors.ImageSharp.PixelFormats;
using System.Text;
namespace Common
{
/// <summary>
/// 数字处理工具
/// </summary>
public class Number
{
private static readonly byte[] BitReverseTable = new byte[] {
0x00, 0x80, 0x40, 0xc0, 0x20, 0xa0, 0x60, 0xe0,
0x10, 0x90, 0x50, 0xd0, 0x30, 0xb0, 0x70, 0xf0,
0x08, 0x88, 0x48, 0xc8, 0x28, 0xa8, 0x68, 0xe8,
0x18, 0x98, 0x58, 0xd8, 0x38, 0xb8, 0x78, 0xf8,
0x04, 0x84, 0x44, 0xc4, 0x24, 0xa4, 0x64, 0xe4,
0x14, 0x94, 0x54, 0xd4, 0x34, 0xb4, 0x74, 0xf4,
0x0c, 0x8c, 0x4c, 0xcc, 0x2c, 0xac, 0x6c, 0xec,
0x1c, 0x9c, 0x5c, 0xdc, 0x3c, 0xbc, 0x7c, 0xfc,
0x02, 0x82, 0x42, 0xc2, 0x22, 0xa2, 0x62, 0xe2,
0x12, 0x92, 0x52, 0xd2, 0x32, 0xb2, 0x72, 0xf2,
0x0a, 0x8a, 0x4a, 0xca, 0x2a, 0xaa, 0x6a, 0xea,
0x1a, 0x9a, 0x5a, 0xda, 0x3a, 0xba, 0x7a, 0xfa,
0x06, 0x86, 0x46, 0xc6, 0x26, 0xa6, 0x66, 0xe6,
0x16, 0x96, 0x56, 0xd6, 0x36, 0xb6, 0x76, 0xf6,
0x0e, 0x8e, 0x4e, 0xce, 0x2e, 0xae, 0x6e, 0xee,
0x1e, 0x9e, 0x5e, 0xde, 0x3e, 0xbe, 0x7e, 0xfe,
0x01, 0x81, 0x41, 0xc1, 0x21, 0xa1, 0x61, 0xe1,
0x11, 0x91, 0x51, 0xd1, 0x31, 0xb1, 0x71, 0xf1,
0x09, 0x89, 0x49, 0xc9, 0x29, 0xa9, 0x69, 0xe9,
0x19, 0x99, 0x59, 0xd9, 0x39, 0xb9, 0x79, 0xf9,
0x05, 0x85, 0x45, 0xc5, 0x25, 0xa5, 0x65, 0xe5,
0x15, 0x95, 0x55, 0xd5, 0x35, 0xb5, 0x75, 0xf5,
0x0d, 0x8d, 0x4d, 0xcd, 0x2d, 0xad, 0x6d, 0xed,
0x1d, 0x9d, 0x5d, 0xdd, 0x3d, 0xbd, 0x7d, 0xfd,
0x03, 0x83, 0x43, 0xc3, 0x23, 0xa3, 0x63, 0xe3,
0x13, 0x93, 0x53, 0xd3, 0x33, 0xb3, 0x73, 0xf3,
0x0b, 0x8b, 0x4b, 0xcb, 0x2b, 0xab, 0x6b, 0xeb,
0x1b, 0x9b, 0x5b, 0xdb, 0x3b, 0xbb, 0x7b, 0xfb,
0x07, 0x87, 0x47, 0xc7, 0x27, 0xa7, 0x67, 0xe7,
0x17, 0x97, 0x57, 0xd7, 0x37, 0xb7, 0x77, 0xf7,
0x0f, 0x8f, 0x4f, 0xcf, 0x2f, 0xaf, 0x6f, 0xef,
0x1f, 0x9f, 0x5f, 0xdf, 0x3f, 0xbf, 0x7f, 0xff
};
/// <summary>
/// 整数转成二进制字节数组
/// </summary>
/// <param name="num">整数</param>
/// <param name="length">整数长度</param>
/// <param name="isLowNumHigh">是否高位在数组索引低</param>
/// <returns>二进制字节数组</returns>
public static Result<byte[]> NumberToBytes(ulong num, uint length, bool isLowNumHigh = false)
{
if (length > 8)
{
return new(new ArgumentException(
"Unsigned long number can't over 8 bytes(64 bits).",
nameof(length)
));
}
var arr = new byte[length];
if (isLowNumHigh)
{
for (var i = 0; i < length; i++)
{
arr[length - 1 - i] = Convert.ToByte((num >> (i << 3)) & (0xFF));
}
}
else
{
for (var i = 0; i < length; i++)
{
arr[i] = Convert.ToByte((num >> ((int)(length - 1 - i) << 3)) & (0xFF));
}
}
return arr;
}
/// <summary>
/// 二进制字节数组转成64bits整数
/// </summary>
/// <param name="bytes">二进制字节数组</param>
/// <param name="isLowNumHigh">是否高位在数组索引低</param>
/// <returns>整数</returns>
public static Result<UInt64> BytesToUInt64(byte[] bytes, bool isLowNumHigh = false)
{
if (bytes.Length > 8)
{
return new(new ArgumentException(
"Unsigned long number can't over 8 bytes(64 bits).",
nameof(bytes)
));
}
UInt64 num = 0;
int len = bytes.Length;
try
{
if (isLowNumHigh)
{
for (var i = 0; i < len; i++)
{
num += Convert.ToUInt64((UInt64)bytes[len - 1 - i] << (i << 3));
}
}
else
{
for (var i = 0; i < len; i++)
{
num += Convert.ToUInt64((UInt64)bytes[i] << ((int)(len - 1 - i) << 3));
}
}
return num;
}
catch (Exception error)
{
return new(error);
}
}
/// <summary>
/// 二进制字节数组转成32bits整数
/// </summary>
/// <param name="bytes">二进制字节数组</param>
/// <param name="isLowNumHigh">是否高位在数组索引低</param>
/// <returns>整数</returns>
public static Result<UInt32> BytesToUInt32(byte[] bytes, bool isLowNumHigh = false)
{
if (bytes.Length > 4)
{
return new(new ArgumentException(
"Unsigned long number can't over 4 bytes(32 bits).",
nameof(bytes)
));
}
UInt32 num = 0;
int len = bytes.Length;
try
{
if (isLowNumHigh)
{
for (var i = 0; i < len; i++)
{
num += Convert.ToUInt32((UInt32)bytes[len - 1 - i] << (i << 3));
}
}
else
{
for (var i = 0; i < len; i++)
{
num += Convert.ToUInt32((UInt32)bytes[i] << ((int)(len - 1 - i) << 3));
}
}
return num;
}
catch (Exception error)
{
return new(error);
}
}
/// <summary>
/// [TODO:description]
/// </summary>
/// <param name="uintArray">[TODO:parameter]</param>
/// <returns>[TODO:return]</returns>
public static Result<byte[]> UInt32ArrayToBytes(UInt32[] uintArray)
{
byte[] byteArray = new byte[uintArray.Length * 4];
try
{
Buffer.BlockCopy(uintArray, 0, byteArray, 0, uintArray.Length * 4);
return byteArray;
}
catch (Exception error)
{
return new(error);
}
}
/// <summary>
/// 比特合并成二进制字节
/// </summary>
/// <param name="bits1">第一个比特值</param>
/// <param name="bits1Len">第一个比特值的长度(位数)</param>
/// <param name="bits2">第二个比特值</param>
/// <param name="bits2Len">第二个比特值的长度(位数)</param>
/// <returns>合并后的二进制字节数组</returns>
public static Result<byte[]> MultiBitsToBytes(ulong bits1, uint bits1Len, ulong bits2, uint bits2Len)
{
return NumberToBytes(MultiBitsToNumber(bits1, bits1Len, bits2, bits2Len).Value,
(bits1Len + bits2Len) % 8 != 0 ? (bits1Len + bits2Len) / 8 + 1 : (bits1Len + bits2Len) / 8);
}
/// <summary>
/// 比特合并成整型
/// </summary>
/// <param name="bits1">第一个比特值</param>
/// <param name="bits1Len">第一个比特值的长度(位数)</param>
/// <param name="bits2">第二个比特值</param>
/// <param name="bits2Len">第二个比特值的长度(位数)</param>
/// <returns>合并后的整型值</returns>
public static Result<ulong> MultiBitsToNumber(ulong bits1, uint bits1Len, ulong bits2, uint bits2Len)
{
if (bits1Len + bits2Len > 64) return new(new ArgumentException("Two Bits is more than 64 bits"));
ulong num = (bits1 << Convert.ToInt32(bits2Len)) | bits2;
return num;
}
/// <summary>
/// 比特合并成整型
/// </summary>
/// <param name="bits1">第一个比特值</param>
/// <param name="bits1Len">第一个比特值的长度(位数)</param>
/// <param name="bits2">第二个比特值</param>
/// <param name="bits2Len">第二个比特值的长度(位数)</param>
/// <returns>合并后的整型值</returns>
public static Result<uint> MultiBitsToNumber(uint bits1, uint bits1Len, uint bits2, uint bits2Len)
{
if (bits1Len + bits2Len > 64) return new(new ArgumentException("Two Bits is more than 64 bits"));
uint num = (bits1 << Convert.ToInt32(bits2Len)) | bits2;
return num;
}
/// <summary>
/// 比特位检查
/// </summary>
/// <param name="srcBits">源比特值</param>
/// <param name="dstBits">目标比特值</param>
/// <param name="mask">掩码默认为全1</param>
/// <returns>检查结果(是否匹配)</returns>
public static bool BitsCheck(ulong srcBits, ulong dstBits, ulong mask = 0xFFFF_FFFF_FFFF_FFFF)
{
return (srcBits & mask) == dstBits;
}
/// <summary>
/// 比特位检查
/// </summary>
/// <param name="srcBits">源比特值</param>
/// <param name="dstBits">目标比特值</param>
/// <param name="mask">掩码默认为全1</param>
/// <returns>检查结果(是否匹配)</returns>
public static bool BitsCheck(uint srcBits, uint dstBits, uint mask = 0xFFFF_FFFF)
{
return (srcBits & mask) == dstBits;
}
/// <summary>
/// 获取整型对应位置的比特
/// </summary>
/// <param name="srcBits">整型数字</param>
/// <param name="location">位置</param>
/// <returns>比特</returns>
public static Result<bool> ToBit(UInt32 srcBits, int location)
{
if (location < 0)
return new(new ArgumentException(
"Location can't be negetive", nameof(location)));
return ((srcBits >> location) & ((UInt32)0b1)) == 1;
}
/// <summary>
/// 将BitArray转化为32bits无符号整型
/// </summary>
/// <param name="bits">BitArray比特数组</param>
/// <returns>32bits无符号整型</returns>
public static Result<UInt32> BitsToNumber(BitArray bits)
{
if (bits.Length > 32)
throw new ArgumentException("Argument length shall be at most 32 bits.");
var array = new UInt32[1];
bits.CopyTo(array, 0);
return array[0];
}
/// <summary>
/// 字符串转二进制字节数组
/// </summary>
/// <param name="str">输入的字符串</param>
/// <param name="numBase">进制默认为16进制</param>
/// <returns>转换后的二进制字节数组</returns>
public static byte[] StringToBytes(string str, int numBase = 16)
{
var len = str.Length;
var bytesLen = len / 2;
var bytes = new byte[bytesLen];
for (var i = 0; i < bytesLen; i++)
{
bytes[i] = Convert.ToByte(str.Substring(i * 2, 2), 16);
}
return bytes;
}
/// <summary>
/// 反转字节数组中的子数组
/// </summary>
/// <param name="srcBytes">源字节数组</param>
/// <param name="distance">子数组的长度(反转的步长)</param>
/// <returns>反转后的字节数组</returns>
public static Result<byte[]> ReverseBytes(byte[] srcBytes, int distance)
{
if (distance <= 0)
return new(new ArgumentException("Distance can't be negetive", nameof(distance)));
var srcBytesLen = srcBytes.Length;
if (distance > srcBytesLen)
return new(new ArgumentException(
"Distance is larger than bytesArray", nameof(distance)));
if (srcBytesLen % distance != 0)
return new(new ArgumentException(
"The length of bytes can't be divided by distance without reminder", nameof(distance)));
var dstBytes = new byte[srcBytesLen];
var buffer = new byte[distance];
for (int i = 0; i < srcBytesLen; i += distance)
{
var end = i + distance;
buffer = srcBytes[i..end];
Array.Reverse(buffer);
Array.Copy(buffer, 0, dstBytes, i, distance);
}
return dstBytes;
}
/// <summary>
/// 反转字节内比特顺序(使用查找表的方法)
/// </summary>
/// <param name="srcByte">字节</param>
/// <returns>反转后的字节</returns>
public static byte ReverseBits(byte srcByte)
{
return BitReverseTable[srcByte];
}
/// <summary>
/// 反转字节数组的字节内比特顺序(使用查找表的方法)
/// </summary>
/// <param name="srcBytes">字节数组</param>
/// <returns>反转后的字节字节数组</returns>
public static byte[] ReverseBits(byte[] srcBytes)
{
var bytesLen = srcBytes.Length;
var dstBytes = new byte[bytesLen];
for (int i = 0; i < bytesLen; i++)
{
dstBytes[i] = BitReverseTable[srcBytes[i]];
}
return dstBytes;
}
}
/// <summary>
/// 字符串处理工具
/// </summary>
public class String
{
/// <summary>
/// 反转字符串
/// </summary>
/// <param name="s">输入的字符串</param>
/// <returns>反转后的字符串</returns>
public static string Reverse(string s)
{
char[] charArray = s.ToCharArray();
Array.Reverse(charArray);
return new string(charArray);
}
}
/// <summary>
/// 图像处理工具
/// </summary>
public class Image
{
/// <summary>
/// 将 RGB565 格式转换为 RGB24 格式
/// RGB565: 5位红色 + 6位绿色 + 5位蓝色 = 16位 (2字节)
/// RGB24: 8位红色 + 8位绿色 + 8位蓝色 = 24位 (3字节)
/// </summary>
/// <param name="rgb565Data">RGB565格式的原始数据</param>
/// <param name="width">图像宽度</param>
/// <param name="height">图像高度</param>
/// <param name="isLittleEndian">是否为小端序默认为true</param>
/// <returns>RGB24格式的转换后数据</returns>
public static Result<byte[]> ConvertRGB565ToRGB24(byte[] rgb565Data, int width, int height, bool isLittleEndian = true)
{
if (rgb565Data == null)
return new(new ArgumentNullException(nameof(rgb565Data)));
if (width <= 0 || height <= 0)
return new(new ArgumentException("Width and height must be positive"));
// 计算像素数量
var expectedPixelCount = width * height;
var actualPixelCount = rgb565Data.Length / 2;
if (actualPixelCount < expectedPixelCount)
{
return new(new ArgumentException(
$"RGB565 data length insufficient. Expected: {expectedPixelCount * 2} bytes, Actual: {rgb565Data.Length} bytes"));
}
try
{
var pixelCount = Math.Min(actualPixelCount, expectedPixelCount);
var rgb24Data = new byte[pixelCount * 3];
for (int i = 0; i < pixelCount; i++)
{
// 读取 RGB565 数据
var rgb565Index = i * 2;
if (rgb565Index + 1 >= rgb565Data.Length) break;
// 组合成16位值
UInt16 rgb565;
if (isLittleEndian)
{
rgb565 = (UInt16)(rgb565Data[rgb565Index] | (rgb565Data[rgb565Index + 1] << 8));
}
else
{
rgb565 = (UInt16)((rgb565Data[rgb565Index] << 8) | rgb565Data[rgb565Index + 1]);
}
// 提取各颜色分量
var r5 = (rgb565 >> 11) & 0x1F; // 高5位为红色
var g6 = (rgb565 >> 5) & 0x3F; // 中间6位为绿色
var b5 = rgb565 & 0x1F; // 低5位为蓝色
// 转换为8位颜色值
var r8 = (byte)((r5 * 255) / 31); // 5位扩展到8位
var g8 = (byte)((g6 * 255) / 63); // 6位扩展到8位
var b8 = (byte)((b5 * 255) / 31); // 5位扩展到8位
// 存储到 RGB24 数组
var rgb24Index = i * 3;
rgb24Data[rgb24Index] = r8; // R
rgb24Data[rgb24Index + 1] = g8; // G
rgb24Data[rgb24Index + 2] = b8; // B
}
return rgb24Data;
}
catch (Exception ex)
{
return new(ex);
}
}
/// <summary>
/// 将 RGB24 格式转换为 RGB565 格式
/// RGB24: 8位红色 + 8位绿色 + 8位蓝色 = 24位 (3字节)
/// RGB565: 5位红色 + 6位绿色 + 5位蓝色 = 16位 (2字节)
/// </summary>
/// <param name="rgb24Data">RGB24格式的原始数据</param>
/// <param name="width">图像宽度</param>
/// <param name="height">图像高度</param>
/// <param name="isLittleEndian">是否为小端序默认为true</param>
/// <returns>RGB565格式的转换后数据</returns>
public static Result<byte[]> ConvertRGB24ToRGB565(byte[] rgb24Data, int width, int height, bool isLittleEndian = true)
{
if (rgb24Data == null)
return new(new ArgumentNullException(nameof(rgb24Data)));
if (width <= 0 || height <= 0)
return new(new ArgumentException("Width and height must be positive"));
var expectedPixelCount = width * height;
var actualPixelCount = rgb24Data.Length / 3;
if (actualPixelCount < expectedPixelCount)
{
return new(new ArgumentException(
$"RGB24 data length insufficient. Expected: {expectedPixelCount * 3} bytes, Actual: {rgb24Data.Length} bytes"));
}
try
{
var pixelCount = Math.Min(actualPixelCount, expectedPixelCount);
var rgb565Data = new byte[pixelCount * 2];
for (int i = 0; i < pixelCount; i++)
{
var rgb24Index = i * 3;
if (rgb24Index + 2 >= rgb24Data.Length) break;
// 读取 RGB24 数据
var r8 = rgb24Data[rgb24Index];
var g8 = rgb24Data[rgb24Index + 1];
var b8 = rgb24Data[rgb24Index + 2];
// 转换为5位、6位、5位
var r5 = (UInt16)((r8 * 31) / 255);
var g6 = (UInt16)((g8 * 63) / 255);
var b5 = (UInt16)((b8 * 31) / 255);
// 组合成16位值
var rgb565 = (UInt16)((r5 << 11) | (g6 << 5) | b5);
// 存储到 RGB565 数组
var rgb565Index = i * 2;
if (isLittleEndian)
{
rgb565Data[rgb565Index] = (byte)(rgb565 & 0xFF);
rgb565Data[rgb565Index + 1] = (byte)(rgb565 >> 8);
}
else
{
rgb565Data[rgb565Index] = (byte)(rgb565 >> 8);
rgb565Data[rgb565Index + 1] = (byte)(rgb565 & 0xFF);
}
}
return rgb565Data;
}
catch (Exception ex)
{
return new(ex);
}
}
/// <summary>
/// 将 RGB24 数据转换为 JPEG 格式
/// </summary>
/// <param name="rgb24Data">RGB24格式的图像数据</param>
/// <param name="width">图像宽度</param>
/// <param name="height">图像高度</param>
/// <param name="quality">JPEG质量1-100默认80</param>
/// <returns>JPEG格式的字节数组</returns>
public static Result<byte[]> ConvertRGB24ToJpeg(byte[] rgb24Data, int width, int height, int quality = 80)
{
if (rgb24Data == null)
return new(new ArgumentNullException(nameof(rgb24Data)));
if (width <= 0 || height <= 0)
return new(new ArgumentException("Width and height must be positive"));
if (quality < 1 || quality > 100)
return new(new ArgumentException("Quality must be between 1 and 100"));
var expectedDataLength = width * height * 3;
if (rgb24Data.Length < expectedDataLength)
{
return new(new ArgumentException(
$"RGB24 data length insufficient. Expected: {expectedDataLength} bytes, Actual: {rgb24Data.Length} bytes"));
}
try
{
using var image = new SixLabors.ImageSharp.Image<Rgb24>(width, height);
// 将 RGB 数据复制到 ImageSharp 图像
for (int y = 0; y < height; y++)
{
for (int x = 0; x < width; x++)
{
int index = (y * width + x) * 3;
if (index + 2 < rgb24Data.Length)
{
var pixel = new Rgb24(rgb24Data[index], rgb24Data[index + 1], rgb24Data[index + 2]);
image[x, y] = pixel;
}
}
}
using var stream = new MemoryStream();
image.SaveAsJpeg(stream, new JpegEncoder { Quality = quality });
return stream.ToArray();
}
catch (Exception ex)
{
return new(ex);
}
}
/// <summary>
/// 将 RGB565 数据直接转换为 JPEG 格式
/// </summary>
/// <param name="rgb565Data">RGB565格式的图像数据</param>
/// <param name="width">图像宽度</param>
/// <param name="height">图像高度</param>
/// <param name="quality">JPEG质量1-100默认80</param>
/// <param name="isLittleEndian">是否为小端序默认为true</param>
/// <returns>JPEG格式的字节数组</returns>
public static Result<byte[]> ConvertRGB565ToJpeg(byte[] rgb565Data, int width, int height, int quality = 80, bool isLittleEndian = true)
{
// 先转换为RGB24
var rgb24Result = ConvertRGB565ToRGB24(rgb565Data, width, height, isLittleEndian);
if (!rgb24Result.IsSuccessful)
{
return new(rgb24Result.Error);
}
// 再转换为JPEG
return ConvertRGB24ToJpeg(rgb24Result.Value, width, height, quality);
}
/// <summary>
/// 创建 MJPEG 帧头部
/// </summary>
/// <param name="frameDataLength">帧数据长度</param>
/// <param name="boundary">边界字符串(默认为"--boundary"</param>
/// <returns>MJPEG帧头部字节数组</returns>
public static byte[] CreateMjpegFrameHeader(int frameDataLength, string boundary = "--boundary")
{
var header = $"{boundary}\r\nContent-Type: image/jpeg\r\nContent-Length: {frameDataLength}\r\n\r\n";
return Encoding.ASCII.GetBytes(header);
}
/// <summary>
/// 创建 MJPEG 帧尾部
/// </summary>
/// <returns>MJPEG帧尾部字节数组</returns>
public static byte[] CreateMjpegFrameFooter()
{
return Encoding.ASCII.GetBytes("\r\n");
}
/// <summary>
/// 创建完整的 MJPEG 帧数据
/// </summary>
/// <param name="jpegData">JPEG数据</param>
/// <param name="boundary">边界字符串(默认为"--boundary"</param>
/// <returns>完整的MJPEG帧数据</returns>
public static Result<byte[]> CreateMjpegFrame(byte[] jpegData, string boundary = "--boundary")
{
if (jpegData == null)
return new(new ArgumentNullException(nameof(jpegData)));
try
{
var header = CreateMjpegFrameHeader(jpegData.Length, boundary);
var footer = CreateMjpegFrameFooter();
var totalLength = header.Length + jpegData.Length + footer.Length;
var frameData = new byte[totalLength];
var offset = 0;
Array.Copy(header, 0, frameData, offset, header.Length);
offset += header.Length;
Array.Copy(jpegData, 0, frameData, offset, jpegData.Length);
offset += jpegData.Length;
Array.Copy(footer, 0, frameData, offset, footer.Length);
return frameData;
}
catch (Exception ex)
{
return new(ex);
}
}
/// <summary>
/// 验证图像数据长度是否正确
/// </summary>
/// <param name="data">图像数据</param>
/// <param name="width">图像宽度</param>
/// <param name="height">图像高度</param>
/// <param name="bytesPerPixel">每像素字节数</param>
/// <returns>验证结果</returns>
public static bool ValidateImageDataLength(byte[] data, int width, int height, int bytesPerPixel)
{
if (data == null || width <= 0 || height <= 0 || bytesPerPixel <= 0)
return false;
var expectedLength = width * height * bytesPerPixel;
return data.Length >= expectedLength;
}
/// <summary>
/// 获取图像格式信息
/// </summary>
/// <param name="format">图像格式枚举</param>
/// <returns>格式信息</returns>
public static ImageFormatInfo GetImageFormatInfo(ImageFormat format)
{
return format switch
{
ImageFormat.RGB565 => new ImageFormatInfo("RGB565", 2, "16-bit RGB format (5R+6G+5B)"),
ImageFormat.RGB24 => new ImageFormatInfo("RGB24", 3, "24-bit RGB format (8R+8G+8B)"),
ImageFormat.RGBA32 => new ImageFormatInfo("RGBA32", 4, "32-bit RGBA format (8R+8G+8B+8A)"),
ImageFormat.Grayscale8 => new ImageFormatInfo("Grayscale8", 1, "8-bit grayscale format"),
_ => new ImageFormatInfo("Unknown", 0, "Unknown image format")
};
}
}
/// <summary>
/// 图像格式枚举
/// </summary>
public enum ImageFormat
{
RGB565,
RGB24,
RGBA32,
Grayscale8
}
/// <summary>
/// 图像格式信息
/// </summary>
public record ImageFormatInfo(string Name, int BytesPerPixel, string Description);
}

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using System.Text;
using DotNext;
using SixLabors.ImageSharp;
using SixLabors.ImageSharp.Formats.Jpeg;
using SixLabors.ImageSharp.PixelFormats;
namespace Common;
/// <summary>
/// 图像处理工具
/// </summary>
public class Image
{
/// <summary>
/// 将 RGB565 格式转换为 RGB24 格式
/// RGB565: 5位红色 + 6位绿色 + 5位蓝色 = 16位 (2字节)
/// RGB24: 8位红色 + 8位绿色 + 8位蓝色 = 24位 (3字节)
/// </summary>
/// <param name="rgb565Data">RGB565格式的原始数据</param>
/// <param name="width">图像宽度</param>
/// <param name="height">图像高度</param>
/// <param name="isLittleEndian">是否为小端序默认为true</param>
/// <returns>RGB24格式的转换后数据</returns>
public static Result<byte[]> ConvertRGB565ToRGB24(byte[] rgb565Data, int width, int height, bool isLittleEndian = true)
{
if (rgb565Data == null)
return new(new ArgumentNullException(nameof(rgb565Data)));
if (width <= 0 || height <= 0)
return new(new ArgumentException("Width and height must be positive"));
// 计算像素数量
var expectedPixelCount = width * height;
var actualPixelCount = rgb565Data.Length / 2;
if (actualPixelCount < expectedPixelCount)
{
return new(new ArgumentException(
$"RGB565 data length insufficient. Expected: {expectedPixelCount * 2} bytes, Actual: {rgb565Data.Length} bytes"));
}
try
{
var pixelCount = Math.Min(actualPixelCount, expectedPixelCount);
var rgb24Data = new byte[pixelCount * 3];
for (int i = 0; i < pixelCount; i++)
{
// 读取 RGB565 数据
var rgb565Index = i * 2;
if (rgb565Index + 1 >= rgb565Data.Length) break;
// 组合成16位值
UInt16 rgb565;
if (isLittleEndian)
{
rgb565 = (UInt16)(rgb565Data[rgb565Index] | (rgb565Data[rgb565Index + 1] << 8));
}
else
{
rgb565 = (UInt16)((rgb565Data[rgb565Index] << 8) | rgb565Data[rgb565Index + 1]);
}
// 提取各颜色分量
var r5 = (rgb565 >> 11) & 0x1F; // 高5位为红色
var g6 = (rgb565 >> 5) & 0x3F; // 中间6位为绿色
var b5 = rgb565 & 0x1F; // 低5位为蓝色
// 转换为8位颜色值
var r8 = (byte)((r5 * 255) / 31); // 5位扩展到8位
var g8 = (byte)((g6 * 255) / 63); // 6位扩展到8位
var b8 = (byte)((b5 * 255) / 31); // 5位扩展到8位
// 存储到 RGB24 数组
var rgb24Index = i * 3;
rgb24Data[rgb24Index] = r8; // R
rgb24Data[rgb24Index + 1] = g8; // G
rgb24Data[rgb24Index + 2] = b8; // B
}
return rgb24Data;
}
catch (Exception ex)
{
return new(ex);
}
}
/// <summary>
/// 将 RGB24 格式转换为 RGB565 格式
/// RGB24: 8位红色 + 8位绿色 + 8位蓝色 = 24位 (3字节)
/// RGB565: 5位红色 + 6位绿色 + 5位蓝色 = 16位 (2字节)
/// </summary>
/// <param name="rgb24Data">RGB24格式的原始数据</param>
/// <param name="width">图像宽度</param>
/// <param name="height">图像高度</param>
/// <param name="isLittleEndian">是否为小端序默认为true</param>
/// <returns>RGB565格式的转换后数据</returns>
public static Result<byte[]> ConvertRGB24ToRGB565(byte[] rgb24Data, int width, int height, bool isLittleEndian = true)
{
if (rgb24Data == null)
return new(new ArgumentNullException(nameof(rgb24Data)));
if (width <= 0 || height <= 0)
return new(new ArgumentException("Width and height must be positive"));
var expectedPixelCount = width * height;
var actualPixelCount = rgb24Data.Length / 3;
if (actualPixelCount < expectedPixelCount)
{
return new(new ArgumentException(
$"RGB24 data length insufficient. Expected: {expectedPixelCount * 3} bytes, Actual: {rgb24Data.Length} bytes"));
}
try
{
var pixelCount = Math.Min(actualPixelCount, expectedPixelCount);
var rgb565Data = new byte[pixelCount * 2];
for (int i = 0; i < pixelCount; i++)
{
var rgb24Index = i * 3;
if (rgb24Index + 2 >= rgb24Data.Length) break;
// 读取 RGB24 数据
var r8 = rgb24Data[rgb24Index];
var g8 = rgb24Data[rgb24Index + 1];
var b8 = rgb24Data[rgb24Index + 2];
// 转换为5位、6位、5位
var r5 = (UInt16)((r8 * 31) / 255);
var g6 = (UInt16)((g8 * 63) / 255);
var b5 = (UInt16)((b8 * 31) / 255);
// 组合成16位值
var rgb565 = (UInt16)((r5 << 11) | (g6 << 5) | b5);
// 存储到 RGB565 数组
var rgb565Index = i * 2;
if (isLittleEndian)
{
rgb565Data[rgb565Index] = (byte)(rgb565 & 0xFF);
rgb565Data[rgb565Index + 1] = (byte)(rgb565 >> 8);
}
else
{
rgb565Data[rgb565Index] = (byte)(rgb565 >> 8);
rgb565Data[rgb565Index + 1] = (byte)(rgb565 & 0xFF);
}
}
return rgb565Data;
}
catch (Exception ex)
{
return new(ex);
}
}
/// <summary>
/// 将 RGB24 数据转换为 JPEG 格式
/// </summary>
/// <param name="rgb24Data">RGB24格式的图像数据</param>
/// <param name="width">图像宽度</param>
/// <param name="height">图像高度</param>
/// <param name="quality">JPEG质量1-100默认80</param>
/// <returns>JPEG格式的字节数组</returns>
public static Result<byte[]> ConvertRGB24ToJpeg(byte[] rgb24Data, int width, int height, int quality = 80)
{
if (rgb24Data == null)
return new(new ArgumentNullException(nameof(rgb24Data)));
if (width <= 0 || height <= 0)
return new(new ArgumentException("Width and height must be positive"));
if (quality < 1 || quality > 100)
return new(new ArgumentException("Quality must be between 1 and 100"));
var expectedDataLength = width * height * 3;
if (rgb24Data.Length < expectedDataLength)
{
return new(new ArgumentException(
$"RGB24 data length insufficient. Expected: {expectedDataLength} bytes, Actual: {rgb24Data.Length} bytes"));
}
try
{
using var image = new SixLabors.ImageSharp.Image<Rgb24>(width, height);
// 将 RGB 数据复制到 ImageSharp 图像
for (int y = 0; y < height; y++)
{
for (int x = 0; x < width; x++)
{
int index = (y * width + x) * 3;
if (index + 2 < rgb24Data.Length)
{
var pixel = new Rgb24(rgb24Data[index], rgb24Data[index + 1], rgb24Data[index + 2]);
image[x, y] = pixel;
}
}
}
using var stream = new MemoryStream();
image.SaveAsJpeg(stream, new JpegEncoder { Quality = quality });
return stream.ToArray();
}
catch (Exception ex)
{
return new(ex);
}
}
/// <summary>
/// 将 RGB565 数据直接转换为 JPEG 格式
/// </summary>
/// <param name="rgb565Data">RGB565格式的图像数据</param>
/// <param name="width">图像宽度</param>
/// <param name="height">图像高度</param>
/// <param name="quality">JPEG质量1-100默认80</param>
/// <param name="isLittleEndian">是否为小端序默认为true</param>
/// <returns>JPEG格式的字节数组</returns>
public static Result<byte[]> ConvertRGB565ToJpeg(byte[] rgb565Data, int width, int height, int quality = 80, bool isLittleEndian = true)
{
// 先转换为RGB24
var rgb24Result = ConvertRGB565ToRGB24(rgb565Data, width, height, isLittleEndian);
if (!rgb24Result.IsSuccessful)
{
return new(rgb24Result.Error);
}
// 再转换为JPEG
return ConvertRGB24ToJpeg(rgb24Result.Value, width, height, quality);
}
/// <summary>
/// 创建 MJPEG 帧头部
/// </summary>
/// <param name="frameDataLength">帧数据长度</param>
/// <param name="boundary">边界字符串(默认为"--boundary"</param>
/// <returns>MJPEG帧头部字节数组</returns>
public static byte[] CreateMjpegFrameHeader(int frameDataLength, string boundary = "--boundary")
{
var header = $"{boundary}\r\nContent-Type: image/jpeg\r\nContent-Length: {frameDataLength}\r\n\r\n";
return Encoding.ASCII.GetBytes(header);
}
/// <summary>
/// 创建 MJPEG 帧尾部
/// </summary>
/// <returns>MJPEG帧尾部字节数组</returns>
public static byte[] CreateMjpegFrameFooter()
{
return Encoding.ASCII.GetBytes("\r\n");
}
/// <summary>
/// 创建完整的 MJPEG 帧数据
/// </summary>
/// <param name="jpegData">JPEG数据</param>
/// <param name="boundary">边界字符串(默认为"--boundary"</param>
/// <returns>完整的MJPEG帧数据</returns>
public static Result<byte[]> CreateMjpegFrame(byte[] jpegData, string boundary = "--boundary")
{
if (jpegData == null)
return new(new ArgumentNullException(nameof(jpegData)));
try
{
var header = CreateMjpegFrameHeader(jpegData.Length, boundary);
var footer = CreateMjpegFrameFooter();
var totalLength = header.Length + jpegData.Length + footer.Length;
var frameData = new byte[totalLength];
var offset = 0;
Array.Copy(header, 0, frameData, offset, header.Length);
offset += header.Length;
Array.Copy(jpegData, 0, frameData, offset, jpegData.Length);
offset += jpegData.Length;
Array.Copy(footer, 0, frameData, offset, footer.Length);
return frameData;
}
catch (Exception ex)
{
return new(ex);
}
}
/// <summary>
/// 验证图像数据长度是否正确
/// </summary>
/// <param name="data">图像数据</param>
/// <param name="width">图像宽度</param>
/// <param name="height">图像高度</param>
/// <param name="bytesPerPixel">每像素字节数</param>
/// <returns>验证结果</returns>
public static bool ValidateImageDataLength(byte[] data, int width, int height, int bytesPerPixel)
{
if (data == null || width <= 0 || height <= 0 || bytesPerPixel <= 0)
return false;
var expectedLength = width * height * bytesPerPixel;
return data.Length >= expectedLength;
}
/// <summary>
/// 获取图像格式信息
/// </summary>
/// <param name="format">图像格式枚举</param>
/// <returns>格式信息</returns>
public static ImageFormatInfo GetImageFormatInfo(ImageFormat format)
{
return format switch
{
ImageFormat.RGB565 => new ImageFormatInfo("RGB565", 2, "16-bit RGB format (5R+6G+5B)"),
ImageFormat.RGB24 => new ImageFormatInfo("RGB24", 3, "24-bit RGB format (8R+8G+8B)"),
ImageFormat.RGBA32 => new ImageFormatInfo("RGBA32", 4, "32-bit RGBA format (8R+8G+8B+8A)"),
ImageFormat.Grayscale8 => new ImageFormatInfo("Grayscale8", 1, "8-bit grayscale format"),
_ => new ImageFormatInfo("Unknown", 0, "Unknown image format")
};
}
}
/// <summary>
/// 图像格式枚举
/// </summary>
public enum ImageFormat
{
/// <summary>
/// RGB565
/// </summary>
RGB565,
/// <summary>
/// RGB888 / RGB24
/// </summary>
RGB24,
/// <summary>
/// RGBA8888 / RGBA32
/// </summary>
RGBA32,
/// <summary>
/// 灰度图
/// </summary>
Grayscale8
}
/// <summary>
/// 图像格式信息
/// </summary>
public record ImageFormatInfo(string Name, int BytesPerPixel, string Description);

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using System.Collections;
using DotNext;
namespace Common;
/// <summary>
/// 数字处理工具
/// </summary>
public class Number
{
private static readonly byte[] BitReverseTable = new byte[] {
0x00, 0x80, 0x40, 0xc0, 0x20, 0xa0, 0x60, 0xe0,
0x10, 0x90, 0x50, 0xd0, 0x30, 0xb0, 0x70, 0xf0,
0x08, 0x88, 0x48, 0xc8, 0x28, 0xa8, 0x68, 0xe8,
0x18, 0x98, 0x58, 0xd8, 0x38, 0xb8, 0x78, 0xf8,
0x04, 0x84, 0x44, 0xc4, 0x24, 0xa4, 0x64, 0xe4,
0x14, 0x94, 0x54, 0xd4, 0x34, 0xb4, 0x74, 0xf4,
0x0c, 0x8c, 0x4c, 0xcc, 0x2c, 0xac, 0x6c, 0xec,
0x1c, 0x9c, 0x5c, 0xdc, 0x3c, 0xbc, 0x7c, 0xfc,
0x02, 0x82, 0x42, 0xc2, 0x22, 0xa2, 0x62, 0xe2,
0x12, 0x92, 0x52, 0xd2, 0x32, 0xb2, 0x72, 0xf2,
0x0a, 0x8a, 0x4a, 0xca, 0x2a, 0xaa, 0x6a, 0xea,
0x1a, 0x9a, 0x5a, 0xda, 0x3a, 0xba, 0x7a, 0xfa,
0x06, 0x86, 0x46, 0xc6, 0x26, 0xa6, 0x66, 0xe6,
0x16, 0x96, 0x56, 0xd6, 0x36, 0xb6, 0x76, 0xf6,
0x0e, 0x8e, 0x4e, 0xce, 0x2e, 0xae, 0x6e, 0xee,
0x1e, 0x9e, 0x5e, 0xde, 0x3e, 0xbe, 0x7e, 0xfe,
0x01, 0x81, 0x41, 0xc1, 0x21, 0xa1, 0x61, 0xe1,
0x11, 0x91, 0x51, 0xd1, 0x31, 0xb1, 0x71, 0xf1,
0x09, 0x89, 0x49, 0xc9, 0x29, 0xa9, 0x69, 0xe9,
0x19, 0x99, 0x59, 0xd9, 0x39, 0xb9, 0x79, 0xf9,
0x05, 0x85, 0x45, 0xc5, 0x25, 0xa5, 0x65, 0xe5,
0x15, 0x95, 0x55, 0xd5, 0x35, 0xb5, 0x75, 0xf5,
0x0d, 0x8d, 0x4d, 0xcd, 0x2d, 0xad, 0x6d, 0xed,
0x1d, 0x9d, 0x5d, 0xdd, 0x3d, 0xbd, 0x7d, 0xfd,
0x03, 0x83, 0x43, 0xc3, 0x23, 0xa3, 0x63, 0xe3,
0x13, 0x93, 0x53, 0xd3, 0x33, 0xb3, 0x73, 0xf3,
0x0b, 0x8b, 0x4b, 0xcb, 0x2b, 0xab, 0x6b, 0xeb,
0x1b, 0x9b, 0x5b, 0xdb, 0x3b, 0xbb, 0x7b, 0xfb,
0x07, 0x87, 0x47, 0xc7, 0x27, 0xa7, 0x67, 0xe7,
0x17, 0x97, 0x57, 0xd7, 0x37, 0xb7, 0x77, 0xf7,
0x0f, 0x8f, 0x4f, 0xcf, 0x2f, 0xaf, 0x6f, 0xef,
0x1f, 0x9f, 0x5f, 0xdf, 0x3f, 0xbf, 0x7f, 0xff
};
/// <summary>
/// 整数转成二进制字节数组
/// </summary>
/// <param name="num">整数</param>
/// <param name="length">整数长度</param>
/// <param name="isLowNumHigh">是否高位在数组索引低</param>
/// <returns>二进制字节数组</returns>
public static Result<byte[]> NumberToBytes(ulong num, uint length, bool isLowNumHigh = false)
{
if (length > 8)
{
return new(new ArgumentException(
"Unsigned long number can't over 8 bytes(64 bits).",
nameof(length)
));
}
var arr = new byte[length];
if (isLowNumHigh)
{
for (var i = 0; i < length; i++)
{
arr[length - 1 - i] = Convert.ToByte((num >> (i << 3)) & (0xFF));
}
}
else
{
for (var i = 0; i < length; i++)
{
arr[i] = Convert.ToByte((num >> ((int)(length - 1 - i) << 3)) & (0xFF));
}
}
return arr;
}
/// <summary>
/// 二进制字节数组转成64bits整数
/// </summary>
/// <param name="bytes">二进制字节数组</param>
/// <param name="isLowNumHigh">是否高位在数组索引低</param>
/// <returns>整数</returns>
public static Result<UInt64> BytesToUInt64(byte[] bytes, bool isLowNumHigh = false)
{
if (bytes.Length > 8)
{
return new(new ArgumentException(
"Unsigned long number can't over 8 bytes(64 bits).",
nameof(bytes)
));
}
UInt64 num = 0;
int len = bytes.Length;
try
{
if (isLowNumHigh)
{
for (var i = 0; i < len; i++)
{
num += Convert.ToUInt64((UInt64)bytes[len - 1 - i] << (i << 3));
}
}
else
{
for (var i = 0; i < len; i++)
{
num += Convert.ToUInt64((UInt64)bytes[i] << ((int)(len - 1 - i) << 3));
}
}
return num;
}
catch (Exception error)
{
return new(error);
}
}
/// <summary>
/// 二进制字节数组转成32bits整数
/// </summary>
/// <param name="bytes">二进制字节数组</param>
/// <param name="isLowNumHigh">是否高位在数组索引低</param>
/// <returns>整数</returns>
public static Result<UInt32> BytesToUInt32(byte[] bytes, bool isLowNumHigh = false)
{
if (bytes.Length > 4)
{
return new(new ArgumentException(
"Unsigned long number can't over 4 bytes(32 bits).",
nameof(bytes)
));
}
UInt32 num = 0;
int len = bytes.Length;
try
{
if (isLowNumHigh)
{
for (var i = 0; i < len; i++)
{
num += Convert.ToUInt32((UInt32)bytes[len - 1 - i] << (i << 3));
}
}
else
{
for (var i = 0; i < len; i++)
{
num += Convert.ToUInt32((UInt32)bytes[i] << ((int)(len - 1 - i) << 3));
}
}
return num;
}
catch (Exception error)
{
return new(error);
}
}
/// <summary>
/// [TODO:description]
/// </summary>
/// <param name="uintArray">[TODO:parameter]</param>
/// <returns>[TODO:return]</returns>
public static Result<byte[]> UInt32ArrayToBytes(UInt32[] uintArray)
{
byte[] byteArray = new byte[uintArray.Length * 4];
try
{
Buffer.BlockCopy(uintArray, 0, byteArray, 0, uintArray.Length * 4);
return byteArray;
}
catch (Exception error)
{
return new(error);
}
}
/// <summary>
/// 比特合并成二进制字节
/// </summary>
/// <param name="bits1">第一个比特值</param>
/// <param name="bits1Len">第一个比特值的长度(位数)</param>
/// <param name="bits2">第二个比特值</param>
/// <param name="bits2Len">第二个比特值的长度(位数)</param>
/// <returns>合并后的二进制字节数组</returns>
public static Result<byte[]> MultiBitsToBytes(ulong bits1, uint bits1Len, ulong bits2, uint bits2Len)
{
return NumberToBytes(MultiBitsToNumber(bits1, bits1Len, bits2, bits2Len).Value,
(bits1Len + bits2Len) % 8 != 0 ? (bits1Len + bits2Len) / 8 + 1 : (bits1Len + bits2Len) / 8);
}
/// <summary>
/// 比特合并成整型
/// </summary>
/// <param name="bits1">第一个比特值</param>
/// <param name="bits1Len">第一个比特值的长度(位数)</param>
/// <param name="bits2">第二个比特值</param>
/// <param name="bits2Len">第二个比特值的长度(位数)</param>
/// <returns>合并后的整型值</returns>
public static Result<ulong> MultiBitsToNumber(ulong bits1, uint bits1Len, ulong bits2, uint bits2Len)
{
if (bits1Len + bits2Len > 64) return new(new ArgumentException("Two Bits is more than 64 bits"));
ulong num = (bits1 << Convert.ToInt32(bits2Len)) | bits2;
return num;
}
/// <summary>
/// 比特合并成整型
/// </summary>
/// <param name="bits1">第一个比特值</param>
/// <param name="bits1Len">第一个比特值的长度(位数)</param>
/// <param name="bits2">第二个比特值</param>
/// <param name="bits2Len">第二个比特值的长度(位数)</param>
/// <returns>合并后的整型值</returns>
public static Result<uint> MultiBitsToNumber(uint bits1, uint bits1Len, uint bits2, uint bits2Len)
{
if (bits1Len + bits2Len > 64) return new(new ArgumentException("Two Bits is more than 64 bits"));
uint num = (bits1 << Convert.ToInt32(bits2Len)) | bits2;
return num;
}
/// <summary>
/// 比特位检查
/// </summary>
/// <param name="srcBits">源比特值</param>
/// <param name="dstBits">目标比特值</param>
/// <param name="mask">掩码默认为全1</param>
/// <returns>检查结果(是否匹配)</returns>
public static bool BitsCheck(ulong srcBits, ulong dstBits, ulong mask = 0xFFFF_FFFF_FFFF_FFFF)
{
return (srcBits & mask) == dstBits;
}
/// <summary>
/// 比特位检查
/// </summary>
/// <param name="srcBits">源比特值</param>
/// <param name="dstBits">目标比特值</param>
/// <param name="mask">掩码默认为全1</param>
/// <returns>检查结果(是否匹配)</returns>
public static bool BitsCheck(uint srcBits, uint dstBits, uint mask = 0xFFFF_FFFF)
{
return (srcBits & mask) == dstBits;
}
/// <summary>
/// 获取整型对应位置的比特
/// </summary>
/// <param name="srcBits">整型数字</param>
/// <param name="location">位置</param>
/// <returns>比特</returns>
public static Result<bool> ToBit(UInt32 srcBits, int location)
{
if (location < 0)
return new(new ArgumentException(
"Location can't be negetive", nameof(location)));
return ((srcBits >> location) & ((UInt32)0b1)) == 1;
}
/// <summary>
/// 将BitArray转化为32bits无符号整型
/// </summary>
/// <param name="bits">BitArray比特数组</param>
/// <returns>32bits无符号整型</returns>
public static Result<UInt32> BitsToNumber(BitArray bits)
{
if (bits.Length > 32)
throw new ArgumentException("Argument length shall be at most 32 bits.");
var array = new UInt32[1];
bits.CopyTo(array, 0);
return array[0];
}
/// <summary>
/// 字符串转二进制字节数组
/// </summary>
/// <param name="str">输入的字符串</param>
/// <param name="numBase">进制默认为16进制</param>
/// <returns>转换后的二进制字节数组</returns>
public static byte[] StringToBytes(string str, int numBase = 16)
{
var len = str.Length;
var bytesLen = len / 2;
var bytes = new byte[bytesLen];
for (var i = 0; i < bytesLen; i++)
{
bytes[i] = Convert.ToByte(str.Substring(i * 2, 2), 16);
}
return bytes;
}
/// <summary>
/// 反转字节数组中的子数组
/// </summary>
/// <param name="srcBytes">源字节数组</param>
/// <param name="distance">子数组的长度(反转的步长)</param>
/// <returns>反转后的字节数组</returns>
public static Result<byte[]> ReverseBytes(byte[] srcBytes, int distance)
{
if (distance <= 0)
return new(new ArgumentException("Distance can't be negetive", nameof(distance)));
var srcBytesLen = srcBytes.Length;
if (distance > srcBytesLen)
return new(new ArgumentException(
"Distance is larger than bytesArray", nameof(distance)));
if (srcBytesLen % distance != 0)
return new(new ArgumentException(
"The length of bytes can't be divided by distance without reminder", nameof(distance)));
var dstBytes = new byte[srcBytesLen];
var buffer = new byte[distance];
for (int i = 0; i < srcBytesLen; i += distance)
{
var end = i + distance;
buffer = srcBytes[i..end];
Array.Reverse(buffer);
Array.Copy(buffer, 0, dstBytes, i, distance);
}
return dstBytes;
}
/// <summary>
/// 反转字节内比特顺序(使用查找表的方法)
/// </summary>
/// <param name="srcByte">字节</param>
/// <returns>反转后的字节</returns>
public static byte ReverseBits(byte srcByte)
{
return BitReverseTable[srcByte];
}
/// <summary>
/// 反转字节数组的字节内比特顺序(使用查找表的方法)
/// </summary>
/// <param name="srcBytes">字节数组</param>
/// <returns>反转后的字节字节数组</returns>
public static byte[] ReverseBits(byte[] srcBytes)
{
var bytesLen = srcBytes.Length;
var dstBytes = new byte[bytesLen];
for (int i = 0; i < bytesLen; i++)
{
dstBytes[i] = BitReverseTable[srcBytes[i]];
}
return dstBytes;
}
}

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@ -0,0 +1,103 @@
using System.Collections.Concurrent;
namespace Common;
/// <summary>
/// [TODO:description]
/// </summary>
public class SemaphorePool
{
private SemaphoreSlim semaphore;
private ConcurrentQueue<int> queue;
private int beginNum;
/// <summary>
/// [TODO:description]
/// </summary>
public int RemainingCount { get; }
/// <summary>
/// [TODO:description]
/// </summary>
public int MaxCount { get; }
/// <summary>
/// [TODO:description]
/// </summary>
/// <param name="initialCount">[TODO:parameter]</param>
/// <param name="beginNum">[TODO:parameter]</param>
/// <returns>[TODO:return]</returns>
public SemaphorePool(int initialCount, int beginNum = 0)
{
semaphore = new SemaphoreSlim(initialCount);
queue = new ConcurrentQueue<int>();
this.beginNum = beginNum;
this.RemainingCount = initialCount;
this.MaxCount = initialCount;
for (int i = 0; i < initialCount; i++)
{
queue.Enqueue(beginNum + i);
}
}
/// <summary>
/// [TODO:description]
/// </summary>
/// <param name="initialCount">[TODO:parameter]</param>
/// <param name="maxCount">[TODO:parameter]</param>
/// <param name="beginNum">[TODO:parameter]</param>
/// <returns>[TODO:return]</returns>
public SemaphorePool(int initialCount, int maxCount, int beginNum = 0)
{
semaphore = new SemaphoreSlim(initialCount, maxCount);
queue = new ConcurrentQueue<int>();
this.beginNum = beginNum;
this.RemainingCount = initialCount;
this.MaxCount = maxCount;
for (int i = 0; i < initialCount; i++)
{
queue.Enqueue(beginNum + i);
}
}
/// <summary>
/// [TODO:description]
/// </summary>
/// <returns>[TODO:return]</returns>
public void Wait()
{
WaitAsync().Wait();
}
/// <summary>
/// [TODO:description]
/// </summary>
/// <returns>[TODO:return]</returns>
public Task WaitAsync()
{
var tcs = new TaskCompletionSource<bool>();
queue.Enqueue(tcs);
semaphore.WaitAsync().ContinueWith(t =>
{
TaskCompletionSource<bool> popped;
if (queue.TryDequeue(out popped))
popped.SetResult(true);
});
return tcs.Task;
}
/// <summary>
/// [TODO:description]
/// </summary>
/// <returns>[TODO:return]</returns>
public void Release()
{
semaphore.Release();
queue.Clear();
for (int i = 0; i < MaxCount; i++)
{
queue.Enqueue(beginNum + i);
}
}
}

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@ -0,0 +1,20 @@
namespace Common;
/// <summary>
/// 字符串处理工具
/// </summary>
public class String
{
/// <summary>
/// 反转字符串
/// </summary>
/// <param name="s">输入的字符串</param>
/// <returns>反转后的字符串</returns>
public static string Reverse(string s)
{
char[] charArray = s.ToCharArray();
Array.Reverse(charArray);
return new string(charArray);
}
}

View File

@ -311,10 +311,10 @@ public class UDPClientPool
/// <param name="endPoint">IP端点IP地址与端口</param> /// <param name="endPoint">IP端点IP地址与端口</param>
/// <param name="taskID">任务ID</param> /// <param name="taskID">任务ID</param>
/// <param name="devAddr">设备地址</param> /// <param name="devAddr">设备地址</param>
/// <param name="dataLength">要读取的数据长度(字节)</param> /// <param name="dataLength">要读取的数据长度(4字节)</param>
/// <param name="timeout">超时时间(毫秒)</param> /// <param name="timeout">超时时间(毫秒)</param>
/// <returns>读取结果,包含接收到的字节数组</returns> /// <returns>读取结果,包含接收到的字节数组</returns>
public static async ValueTask<Result<byte[]>> ReadAddrBytes( public static async ValueTask<Result<byte[]>> ReadAddr4Bytes(
IPEndPoint endPoint, int taskID, UInt32 devAddr, int dataLength, int timeout = 1000) IPEndPoint endPoint, int taskID, UInt32 devAddr, int dataLength, int timeout = 1000)
{ {
var ret = false; var ret = false;
@ -330,7 +330,7 @@ public class UDPClientPool
return new(new Exception("Message bus not working!")); return new(new Exception("Message bus not working!"));
// Calculate read times and segments // Calculate read times and segments
var max4BytesPerRead = 0x80; // 1024 bytes per read var max4BytesPerRead = 0x80; // 512 bytes per read
var rest4Bytes = dataLength % max4BytesPerRead; var rest4Bytes = dataLength % max4BytesPerRead;
var readTimes = (rest4Bytes != 0) ? var readTimes = (rest4Bytes != 0) ?
(dataLength / max4BytesPerRead + 1) : (dataLength / max4BytesPerRead + 1) :

View File

@ -72,7 +72,9 @@ public class UDPServer
{ {
private static NLog.Logger logger = NLog.LogManager.GetCurrentClassLogger(); private static NLog.Logger logger = NLog.LogManager.GetCurrentClassLogger();
private static Dictionary<string, Queue<UDPData>> udpData = new Dictionary<string, Queue<UDPData>>(); private Dictionary<string, Queue<UDPData>> udpData = new Dictionary<string, Queue<UDPData>>();
private Semaphore taskPool = new Semaphore(3, 3);
private int listenPort; private int listenPort;
private UdpClient listener; private UdpClient listener;