feat: 优化Common函数以提高性能
This commit is contained in:
parent
8c404d4072
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@ -28,7 +28,6 @@ DebuggerCmd.md
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*.suo
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*.ntvs*
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*.njsproj
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*.sln
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*.sw?
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*.tsbuildinfo
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@ -0,0 +1,48 @@
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 17
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VisualStudioVersion = 17.0.31903.59
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "server", "server\server.csproj", "{F31D6A0D-0407-41CE-A67E-01B847488EFB}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "server.test", "server.test\server.test.csproj", "{CC274582-AC3C-4FD1-977C-96F1BC2760BD}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Debug|x64 = Debug|x64
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Debug|x86 = Debug|x86
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Release|Any CPU = Release|Any CPU
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Release|x64 = Release|x64
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Release|x86 = Release|x86
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{F31D6A0D-0407-41CE-A67E-01B847488EFB}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{F31D6A0D-0407-41CE-A67E-01B847488EFB}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{F31D6A0D-0407-41CE-A67E-01B847488EFB}.Debug|x64.ActiveCfg = Debug|Any CPU
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{F31D6A0D-0407-41CE-A67E-01B847488EFB}.Debug|x64.Build.0 = Debug|Any CPU
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{F31D6A0D-0407-41CE-A67E-01B847488EFB}.Debug|x86.ActiveCfg = Debug|Any CPU
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{F31D6A0D-0407-41CE-A67E-01B847488EFB}.Debug|x86.Build.0 = Debug|Any CPU
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{F31D6A0D-0407-41CE-A67E-01B847488EFB}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{F31D6A0D-0407-41CE-A67E-01B847488EFB}.Release|Any CPU.Build.0 = Release|Any CPU
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{F31D6A0D-0407-41CE-A67E-01B847488EFB}.Release|x64.ActiveCfg = Release|Any CPU
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{F31D6A0D-0407-41CE-A67E-01B847488EFB}.Release|x64.Build.0 = Release|Any CPU
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{F31D6A0D-0407-41CE-A67E-01B847488EFB}.Release|x86.ActiveCfg = Release|Any CPU
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{F31D6A0D-0407-41CE-A67E-01B847488EFB}.Release|x86.Build.0 = Release|Any CPU
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{CC274582-AC3C-4FD1-977C-96F1BC2760BD}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{CC274582-AC3C-4FD1-977C-96F1BC2760BD}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{CC274582-AC3C-4FD1-977C-96F1BC2760BD}.Debug|x64.ActiveCfg = Debug|Any CPU
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{CC274582-AC3C-4FD1-977C-96F1BC2760BD}.Debug|x64.Build.0 = Debug|Any CPU
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{CC274582-AC3C-4FD1-977C-96F1BC2760BD}.Debug|x86.ActiveCfg = Debug|Any CPU
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{CC274582-AC3C-4FD1-977C-96F1BC2760BD}.Debug|x86.Build.0 = Debug|Any CPU
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{CC274582-AC3C-4FD1-977C-96F1BC2760BD}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{CC274582-AC3C-4FD1-977C-96F1BC2760BD}.Release|Any CPU.Build.0 = Release|Any CPU
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{CC274582-AC3C-4FD1-977C-96F1BC2760BD}.Release|x64.ActiveCfg = Release|Any CPU
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{CC274582-AC3C-4FD1-977C-96F1BC2760BD}.Release|x64.Build.0 = Release|Any CPU
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{CC274582-AC3C-4FD1-977C-96F1BC2760BD}.Release|x86.ActiveCfg = Release|Any CPU
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{CC274582-AC3C-4FD1-977C-96F1BC2760BD}.Release|x86.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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EndGlobal
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@ -1,61 +0,0 @@
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using System.Buffers.Binary;
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using Common;
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namespace server.test;
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public class CommonTest
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{
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[Fact]
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public void ReverseBytesTest()
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{
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var rnd = new Random();
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var bytesLen = 8;
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var bytesArray = new byte[bytesLen];
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rnd.NextBytes(bytesArray);
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var rev2Bytes = new byte[] {
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bytesArray[1],
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bytesArray[0],
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bytesArray[3],
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bytesArray[2],
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bytesArray[5],
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bytesArray[4],
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bytesArray[7],
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bytesArray[6],
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};
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Assert.Equal(Number.ReverseBytes(bytesArray, 2).Value, rev2Bytes);
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var rev4Bytes = new byte[] {
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bytesArray[3],
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bytesArray[2],
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bytesArray[1],
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bytesArray[0],
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bytesArray[7],
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bytesArray[6],
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bytesArray[5],
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bytesArray[4],
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};
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Assert.Equal(Number.ReverseBytes(bytesArray, 4).Value, rev4Bytes);
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}
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[Fact]
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public void ToBitTest()
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{
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Assert.Equal(true, Number.ToBit(0xFF, 3).Value);
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Assert.Equal(false, Number.ToBit(0x00, 3).Value);
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Assert.Equal(true, Number.ToBit(0xAA, 3).Value);
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Assert.Equal(false, Number.ToBit(0xAA, 2).Value);
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}
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[Fact]
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public void ReverseBits()
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{
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Assert.Equal((byte)0x05, Common.Number.ReverseBits((byte)0xA0));
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var bytesSrc = new byte[] { 0xAB, 0x00, 0x00, 0x01 };
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var bytes = new byte[4];
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for (int i = 0; i < 4; i++)
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bytes[i] = Common.Number.ReverseBits(bytesSrc[i]);
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Assert.Equal(new byte[] { 0xD5, 0x00, 0x00, 0x80 }, bytes);
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}
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}
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@ -0,0 +1,286 @@
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using System.Collections;
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using Common;
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namespace CommonTest;
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/// <summary>
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/// 针对 Common.Number 的单元测试,覆盖所有公开方法
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/// </summary>
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public class NumberTest
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{
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/// <summary>
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/// 测试 NumberToBytes 的正常与异常情况
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/// </summary>
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[Fact]
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public void Test_NumberToBytes()
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{
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// 测试大端(isLowNumHigh=false)
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var result1 = Number.NumberToBytes(0x12345678ABCDEF01, 8, false);
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Assert.True(result1.IsSuccessful);
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Assert.Equal(new byte[] { 0x12, 0x34, 0x56, 0x78, 0xAB, 0xCD, 0xEF, 0x01 }, result1.Value);
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// 测试小端(isLowNumHigh=true)
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var result2 = Number.NumberToBytes(0x12345678ABCDEF01, 8, true);
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Assert.True(result2.IsSuccessful);
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Assert.Equal(new byte[] { 0x01, 0xEF, 0xCD, 0xAB, 0x78, 0x56, 0x34, 0x12 }, result2.Value);
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// 测试长度不足(4字节)
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var result3 = Number.NumberToBytes(0x12345678, 4, false);
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Assert.True(result3.IsSuccessful);
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Assert.Equal(new byte[] { 0x12, 0x34, 0x56, 0x78 }, result3.Value);
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// 测试超长
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var result4 = Number.NumberToBytes(0x1, 9, false);
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Assert.False(result4.IsSuccessful);
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}
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/// <summary>
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/// 测试 BytesToUInt64 的正常与异常情况
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/// </summary>
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[Fact]
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public void Test_BytesToUInt64()
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{
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// 正常大端
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var bytes = new byte[] { 0x12, 0x34, 0x56, 0x78, 0xAB, 0xCD, 0xEF, 0x01 };
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var result = Number.BytesToUInt64((byte[])bytes.Clone(), false);
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Assert.True(result.IsSuccessful);
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Assert.Equal(0x12345678ABCDEF01UL, result.Value);
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// 正常小端
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var bytes2 = new byte[] { 0x01, 0xEF, 0xCD, 0xAB, 0x78, 0x56, 0x34, 0x12 };
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var result2 = Number.BytesToUInt64((byte[])bytes2.Clone(), true);
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Assert.True(result2.IsSuccessful);
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Assert.Equal(0x12345678ABCDEF01UL, result2.Value);
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// 异常:长度超限
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var result3 = Number.BytesToUInt64(new byte[9], false);
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Assert.False(result3.IsSuccessful);
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// 异常:不足8字节
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var result4 = Number.BytesToUInt64(new byte[] { 0x01, 0x02 }, false);
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Assert.False(result4.IsSuccessful); // BitConverter.ToUInt64 需要8字节
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}
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/// <summary>
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/// 测试 BytesToUInt32 的正常与异常情况
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/// </summary>
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[Fact]
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public void Test_BytesToUInt32()
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{
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// 正常大端
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var bytes = new byte[] { 0x12, 0x34, 0x56, 0x78 };
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var result = Number.BytesToUInt32((byte[])bytes.Clone(), false);
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Assert.True(result.IsSuccessful);
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Assert.Equal(0x12345678U, result.Value);
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// 正常小端
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var bytes2 = new byte[] { 0x78, 0x56, 0x34, 0x12 };
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var result2 = Number.BytesToUInt32((byte[])bytes2.Clone(), true);
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Assert.True(result2.IsSuccessful);
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Assert.Equal(0x12345678U, result2.Value);
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// 异常:长度超限
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var result3 = Number.BytesToUInt32(new byte[5], false);
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Assert.False(result3.IsSuccessful);
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// 异常:不足4字节
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var result4 = Number.BytesToUInt32(new byte[] { 0x01, 0x02 }, false);
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Assert.False(result4.IsSuccessful); // BitConverter.ToUInt32 需要4字节
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}
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/// <summary>
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/// 测试 UInt32ArrayToBytes 的正常与异常情况
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/// </summary>
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[Fact]
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public void Test_UInt32ArrayToBytes()
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{
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// 正常情况
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var arr = new UInt32[] { 0x12345678, 0xABCDEF01 };
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var result = Number.UInt32ArrayToBytes(arr);
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Assert.True(result.IsSuccessful);
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// BlockCopy 按小端序
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Assert.Equal(new byte[] { 0x78, 0x56, 0x34, 0x12, 0x01, 0xEF, 0xCD, 0xAB }, result.Value);
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// 空数组
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var result2 = Number.UInt32ArrayToBytes(new UInt32[0]);
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Assert.True(result2.IsSuccessful);
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Assert.Empty(result2.Value);
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}
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/// <summary>
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/// 测试 MultiBitsToBytes 和 MultiBitsToNumber (ulong)
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/// </summary>
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[Fact]
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public void Test_MultiBitsToBytesAndNumber_Ulong()
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{
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// 合并两个比特段
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var result = Number.MultiBitsToNumber(0b101UL, 3, 0b11UL, 2);
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Assert.True(result.IsSuccessful);
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Assert.Equal((ulong)0b10111, result.Value);
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// 合并为字节数组
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var bytesResult = Number.MultiBitsToBytes(0b101UL, 3, 0b11UL, 2);
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Assert.True(bytesResult.IsSuccessful);
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Assert.Equal(new byte[] { 0b10111 }, bytesResult.Value);
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// 超过64位
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var failResult = Number.MultiBitsToNumber(0xFFFFFFFFFFFFFFFF, 64, 1, 1);
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Assert.False(failResult.IsSuccessful);
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}
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/// <summary>
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/// 测试 MultiBitsToNumber (uint)
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/// </summary>
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[Fact]
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public void Test_MultiBitsToNumber_Uint()
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{
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var result = Number.MultiBitsToNumber(0b101U, 3, 0b11U, 2);
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Assert.True(result.IsSuccessful);
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Assert.Equal((uint)0b10111, result.Value);
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// 超过64位
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var failResult = Number.MultiBitsToNumber(uint.MaxValue, 64, 1, 1);
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Assert.False(failResult.IsSuccessful);
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}
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/// <summary>
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/// 测试 BitsCheck (ulong)
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/// </summary>
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[Fact]
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public void Test_BitsCheck_Ulong()
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{
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// 完全匹配
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Assert.True(Number.BitsCheck(0b1101UL, 0b1101UL));
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// 不匹配
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Assert.False(Number.BitsCheck(0b1101UL, 0b1001UL));
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// 掩码
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Assert.True(Number.BitsCheck(0b1101UL, 0b1001UL, 0b1001UL));
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}
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/// <summary>
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/// 测试 BitsCheck (uint)
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/// </summary>
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[Fact]
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public void Test_BitsCheck_Uint()
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{
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Assert.True(Number.BitsCheck(0b1011U, 0b1011U));
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Assert.False(Number.BitsCheck(0b1011U, 0b1001U));
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Assert.True(Number.BitsCheck(0b1011U, 0b1001U, 0b1001U));
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}
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/// <summary>
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/// 测试 ToBit
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/// </summary>
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[Fact]
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public void Test_ToBit()
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{
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// 取第0位
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var result = Number.ToBit(0b1010U, 0);
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Assert.True(result.IsSuccessful);
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Assert.False(result.Value);
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// 取第1位
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var result2 = Number.ToBit(0b1010U, 1);
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Assert.True(result2.IsSuccessful);
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Assert.True(result2.Value);
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// 负数位置
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var result3 = Number.ToBit(0b1010U, -1);
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Assert.False(result3.IsSuccessful);
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}
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/// <summary>
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/// 测试 BitsToNumber
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/// </summary>
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[Fact]
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public void Test_BitsToNumber()
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{
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// 5位BitArray
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var bits = new BitArray(new bool[] { true, true, false, true, false }); // 0b01011
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var result = Number.BitsToNumber(bits);
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Assert.True(result.IsSuccessful);
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Assert.Equal((uint)0b01011, result.Value);
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// 超过32位
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var bits2 = new BitArray(33);
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Assert.Throws<ArgumentException>(() => Number.BitsToNumber(bits2));
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}
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/// <summary>
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/// 测试 StringToBytes
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/// </summary>
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[Fact]
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public void Test_StringToBytes()
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{
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// 16进制字符串
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var bytes = Number.StringToBytes("1234ABCD");
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Assert.Equal(new byte[] { 0x12, 0x34, 0xAB, 0xCD }, bytes);
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// 8位字符串
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var bytes2 = Number.StringToBytes("01020304");
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Assert.Equal(new byte[] { 0x01, 0x02, 0x03, 0x04 }, bytes2);
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}
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/// <summary>
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/// 测试 ReverseBytes
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/// </summary>
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[Fact]
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public void Test_ReverseBytes()
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{
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// 步长为2
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var src = new byte[] { 0x01, 0x02, 0x03, 0x04 };
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var result = Number.ReverseBytes(src, 2);
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Assert.True(result.IsSuccessful);
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Assert.Equal(new byte[] { 0x02, 0x01, 0x04, 0x03 }, result.Value);
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// 步长为4
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var src2 = new byte[] { 0x01, 0x02, 0x03, 0x04 };
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var result2 = Number.ReverseBytes(src2, 4);
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Assert.True(result2.IsSuccessful);
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Assert.Equal(new byte[] { 0x04, 0x03, 0x02, 0x01 }, result2.Value);
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// 步长为1(无变化)
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var src3 = new byte[] { 0x01, 0x02, 0x03, 0x04 };
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var result3 = Number.ReverseBytes(src3, 1);
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Assert.True(result3.IsSuccessful);
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Assert.Equal(src3, result3.Value);
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// 步长为0(异常)
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var result4 = Number.ReverseBytes(src3, 0);
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Assert.False(result4.IsSuccessful);
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// 步长不能整除
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var result5 = Number.ReverseBytes(src3, 3);
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Assert.False(result5.IsSuccessful);
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}
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/// <summary>
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/// 测试 ReverseBits (byte)
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/// </summary>
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[Fact]
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public void Test_ReverseBits_Byte()
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{
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// 0b00010010 -> 0b01001000
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byte src = 0b00010010;
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byte reversed = Number.ReverseBits(src);
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Assert.Equal(0b01001000, reversed);
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// 0b11110000 -> 0b00001111
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Assert.Equal(0b00001111, Number.ReverseBits(0b11110000));
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}
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/// <summary>
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/// 测试 ReverseBits (byte[])
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/// </summary>
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[Fact]
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public void Test_ReverseBits_ByteArray()
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{
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var src = new byte[] { 0b00010010, 0b11110000 };
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var reversed = Number.ReverseBits(src);
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Assert.Equal(new byte[] { 0b01001000, 0b00001111 }, reversed);
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// 空数组
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var reversed2 = Number.ReverseBits(new byte[0]);
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Assert.Empty(reversed2);
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}
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}
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@ -1,138 +0,0 @@
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using System.Net;
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using System.Text;
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using Common;
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using Xunit.Abstractions;
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namespace server.test;
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|
||||
public class UDPServerTest
|
||||
{
|
||||
const string address = "127.0.0.1";
|
||||
const int port = 33000;
|
||||
private static readonly UDPServer udpServer = new UDPServer(port);
|
||||
|
||||
private readonly ITestOutputHelper output;
|
||||
|
||||
public UDPServerTest(ITestOutputHelper output)
|
||||
{
|
||||
this.output = output;
|
||||
udpServer.Start();
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void UDPDataDeepClone()
|
||||
{
|
||||
var udpData = new UDPData()
|
||||
{
|
||||
DateTime = DateTime.Now,
|
||||
Address = "127.0.0.1",
|
||||
Port = 1234,
|
||||
Data = new byte[] { 0xf0, 00, 00, 00 },
|
||||
HasRead = false
|
||||
};
|
||||
var cloneUdpData = udpData.DeepClone();
|
||||
|
||||
Assert.Equal(udpData.DateTime, cloneUdpData.DateTime);
|
||||
Assert.Equal(udpData.Address, cloneUdpData.Address);
|
||||
Assert.Equal(udpData.Port, cloneUdpData.Port);
|
||||
Assert.Equal(udpData.Data, cloneUdpData.Data);
|
||||
Assert.Equal(udpData.HasRead, cloneUdpData.HasRead);
|
||||
|
||||
udpData.DateTime = DateTime.Now;
|
||||
udpData.Address = "192.168.1.1";
|
||||
udpData.Port = 33000;
|
||||
udpData.Data = new byte[] { 0xFF, 00, 00, 00 };
|
||||
udpData.HasRead = true;
|
||||
|
||||
Assert.NotNull(cloneUdpData.DateTime);
|
||||
Assert.NotNull(cloneUdpData.Address);
|
||||
Assert.NotNull(cloneUdpData.Port);
|
||||
Assert.NotNull(cloneUdpData.Data);
|
||||
Assert.NotNull(cloneUdpData.HasRead);
|
||||
|
||||
Assert.NotEqual(udpData.DateTime, cloneUdpData.DateTime);
|
||||
Assert.NotEqual(udpData.Address, cloneUdpData.Address);
|
||||
Assert.NotEqual(udpData.Port, cloneUdpData.Port);
|
||||
Assert.NotEqual(udpData.Data, cloneUdpData.Data);
|
||||
Assert.NotEqual(udpData.HasRead, cloneUdpData.HasRead);
|
||||
}
|
||||
|
||||
[Theory]
|
||||
[InlineData(new object[] { new string[] { "Hello World!", "Hello Server!", "What is your problem?" } })]
|
||||
public async Task UDPServerFindString(string[] textArray)
|
||||
{
|
||||
Assert.True(udpServer.IsRunning);
|
||||
|
||||
var serverEP = new IPEndPoint(IPAddress.Parse(address), port);
|
||||
|
||||
foreach (var text in textArray)
|
||||
{
|
||||
Assert.True(await UDPClientPool.SendStringAsync(serverEP, [text]));
|
||||
var ret = await udpServer.FindDataAsync(address);
|
||||
Assert.True(ret.HasValue);
|
||||
var data = ret.Value;
|
||||
Assert.Equal(address, data.Address);
|
||||
Assert.Equal(text, Encoding.ASCII.GetString(data.Data));
|
||||
}
|
||||
}
|
||||
|
||||
[Theory]
|
||||
[InlineData(new object[] { new UInt32[] { 0xF0_00_00_00, 0xFF_00_00_00, 0xFF_FF_FF_FF } })]
|
||||
public async Task UDPServerFindBytes(UInt32[] bytesArray)
|
||||
{
|
||||
Assert.True(udpServer.IsRunning);
|
||||
|
||||
var serverEP = new IPEndPoint(IPAddress.Parse(address), port);
|
||||
|
||||
foreach (var number in bytesArray)
|
||||
{
|
||||
Assert.True(await UDPClientPool.SendBytesAsync(serverEP, Number.NumberToBytes(number, 4).Value));
|
||||
var ret = await udpServer.FindDataAsync(address);
|
||||
Assert.True(ret.HasValue);
|
||||
var data = ret.Value;
|
||||
Assert.Equal(address, data.Address);
|
||||
Assert.Equal(number, Number.BytesToUInt32(data.Data).Value);
|
||||
}
|
||||
}
|
||||
|
||||
[Theory]
|
||||
[InlineData(new object[] { new UInt32[] { 0xF0_00_00_00, 0xF0_01_00_00 } })]
|
||||
public async Task UDPServerWaitResp(UInt32[] bytesArray)
|
||||
{
|
||||
Assert.True(udpServer.IsRunning);
|
||||
|
||||
var serverEP = new IPEndPoint(IPAddress.Parse(address), port);
|
||||
|
||||
foreach (var number in bytesArray)
|
||||
{
|
||||
Assert.True(await UDPClientPool.SendBytesAsync(serverEP, Number.NumberToBytes(number, 4).Value));
|
||||
|
||||
var ret = await udpServer.WaitForAckAsync(address);
|
||||
Assert.True(ret.IsSuccessful);
|
||||
var data = ret.Value;
|
||||
Assert.True(data.IsSuccessful);
|
||||
Assert.Equal(number, Number.BytesToUInt32(data.ToBytes()).Value);
|
||||
}
|
||||
}
|
||||
|
||||
[Theory]
|
||||
[InlineData(new object[] { new UInt64[] { 0x0F_00_00_00_01_02_02_02, 0x0F_01_00_00_FF_FF_FF_FF } })]
|
||||
public async Task UDPServerWaitData(UInt64[] bytesArray)
|
||||
{
|
||||
Assert.True(udpServer.IsRunning);
|
||||
|
||||
var serverEP = new IPEndPoint(IPAddress.Parse(address), port);
|
||||
|
||||
foreach (var number in bytesArray)
|
||||
{
|
||||
Assert.True(await UDPClientPool.SendBytesAsync(serverEP, Number.NumberToBytes(number, 8).Value));
|
||||
|
||||
var ret = await udpServer.WaitForDataAsync(address);
|
||||
Assert.True(ret.IsSuccessful);
|
||||
var data = ret.Value;
|
||||
Assert.True(data.IsSuccessful);
|
||||
Assert.Equal((UInt64)number, Number.BytesToUInt64(data.ToBytes()).Value);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -99,20 +99,11 @@ public class Number
|
|||
|
||||
try
|
||||
{
|
||||
if (isLowNumHigh)
|
||||
if (!isLowNumHigh)
|
||||
{
|
||||
for (var i = 0; i < len; i++)
|
||||
{
|
||||
num += Convert.ToUInt64((UInt64)bytes[len - 1 - i] << (i << 3));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for (var i = 0; i < len; i++)
|
||||
{
|
||||
num += Convert.ToUInt64((UInt64)bytes[i] << ((int)(len - 1 - i) << 3));
|
||||
}
|
||||
Array.Reverse(bytes);
|
||||
}
|
||||
num = BitConverter.ToUInt64(bytes, 0);
|
||||
|
||||
return num;
|
||||
}
|
||||
|
@ -143,20 +134,11 @@ public class Number
|
|||
|
||||
try
|
||||
{
|
||||
if (isLowNumHigh)
|
||||
if (!isLowNumHigh)
|
||||
{
|
||||
for (var i = 0; i < len; i++)
|
||||
{
|
||||
num += Convert.ToUInt32((UInt32)bytes[len - 1 - i] << (i << 3));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for (var i = 0; i < len; i++)
|
||||
{
|
||||
num += Convert.ToUInt32((UInt32)bytes[i] << ((int)(len - 1 - i) << 3));
|
||||
}
|
||||
Array.Reverse(bytes);
|
||||
}
|
||||
num = BitConverter.ToUInt32(bytes, 0);
|
||||
|
||||
return num;
|
||||
}
|
||||
|
@ -333,10 +315,9 @@ public class Number
|
|||
|
||||
for (int i = 0; i < srcBytesLen; i += distance)
|
||||
{
|
||||
var end = i + distance;
|
||||
buffer = srcBytes[i..end];
|
||||
Buffer.BlockCopy(srcBytes, i, buffer, 0, distance);
|
||||
Array.Reverse(buffer);
|
||||
Array.Copy(buffer, 0, dstBytes, i, distance);
|
||||
Buffer.BlockCopy(buffer, 0, dstBytes, i, distance);
|
||||
}
|
||||
|
||||
return dstBytes;
|
||||
|
|
|
@ -413,6 +413,7 @@ public class DebuggerController : ControllerBase
|
|||
}
|
||||
var channelBytes = new byte[4 * depth];
|
||||
Buffer.BlockCopy(channelUintArr, 0, channelBytes, 0, channelBytes.Length);
|
||||
channelBytes = Common.Number.ReverseBytes(channelBytes, 4).Value;
|
||||
logger.Debug($"{channel.name} HexData: {BitConverter.ToString(channelBytes)}");
|
||||
var base64 = Convert.ToBase64String(channelBytes);
|
||||
channelDataList.Add(new ChannelCaptureData { name = channel.name, data = base64 });
|
||||
|
|
Loading…
Reference in New Issue